Yes, when players join a country, they will get+1 recruitment slot , If players are hostile to a certain country, they will lose 1slotYeah I think they changed it too so you get a slot no matter what, plus somebody told me if you're in the faction you get +1 slot (not sure), then you can also have perks that will add on a slot and because the relation is only for adding the next slot you easily end up with 1/2 the stuff available to you. HOWEVER a problem is that all the AI clans also get this (and maybe 1 more slot?) and in later games I can go across the entire middle of the map and barely find any recruit along the way because everything is picked dry by all the AI parties. To ad on, if you lead an army of vassals, they will grab up the recruits as you stop in fiefs but will not donate to the garrison after a siege, so you have a hard time getting garrison fillers.
Sorry to reply now. Please see here for details Notables recruit soldiers bugCould you describe the issue you are experiencing with more details please?
blade item modifiers“damage”don work1) Metallurgy should work properly(decreasing the chance of negatively modified items, not increasing the chance of positively modified ones) however is probably is a bit OP at the moment, will keep an eye on it and tweak as necessary.
2) There is nothing in the game currently that increases the chance of positively modified items.
I do understand the desire for such a thing given how bad the drop rates were but the current implementation should eliminate the need for it.
For the bugs currently we know of 2 modifier/prefixes not working properly("Fine" for leather and "Lordly" for chain type of armors) and those will be fixed in the hotfix. If you know of more problems please do let me know.
I have verified the game but still the same errorHave you tried verifying the game files after the update? Also your PC Specs would really help. Could you also share them please?
Correct, but unfortunately I can't change the speed, only the damageIf 2H polearms are going to be both longer and harder hitting than 2H axes and 2H swords, then they should be significantly slower to balance that out
Bigger stick = more awkward swing
TW has not announced a specific release date, I can only guessWhat? Their release timeframe is Q2/2022, that´s 3,5 months. But of course the game will get delayed, they won´t be able to add all the missing stuff they have announced in 3,5 months. I´m not even sure if they can add everything in 6 months if I consider their "pace".
Yeah I was trying to dig up the original helmet from the game files
The models are the same, what has changed is the global lighting (+ material shading) and changes in skins.xml for deformation according to facial details (plausible).
Edit: MorningStar you've already opened the same thread then...