Idibil said:Ok, I will add one note in attributes.
For skills, you have it in 1.02.
Idibil said:Rob The Robot said:I just started playing the storyline mode and it's quite fun. The problem is when I level up I only get skill points and not attribute points. Is this a feature in storyline mode where you get attributes points a different way or it's just a bug??
You get 1 attribute point each 5 levels. VC levels work in different way to native
Kleidophoros said:One of the developers answered a similar post here;
katastrophi said:I just bought the War & Blade: Collection from Amazon.com. And none of the keys will validate on steam. I've been given 4x4 keys that will not work. I've email the support but people are saying it is fixed? When i am having the problem still.
Ragnor said:@katastrophi: Because your problem is something different than this one. But don't worry we are on it.
# Banner constants banner_meshes_begin = "mesh_banner_a01" banner_meshes_end_minus_one = "mesh_banner_f13" custom_banner_charges_begin = "mesh_custom_banner_charge_01" custom_banner_charges_end = "mesh_tableau_mesh_custom_banner" custom_banner_backgrounds_begin = "mesh_custom_banner_bg" custom_banner_backgrounds_end = custom_banner_charges_begin custom_banner_flag_types_begin = "mesh_custom_banner_01" custom_banner_flag_types_end = custom_banner_backgrounds_begin custom_banner_flag_map_types_begin = "mesh_custom_map_banner_01" custom_banner_flag_map_types_end = custom_banner_flag_types_begin custom_banner_flag_scene_props_begin = "spr_custom_banner_01" custom_banner_flag_scene_props_end = "spr_banner_a" custom_banner_map_icons_begin = "icon_custom_banner_01" custom_banner_map_icons_end = "icon_banner_01" banner_map_icons_begin = "icon_banner_01" banner_map_icons_end_minus_one = "icon_banner_f13" banner_scene_props_begin = "spr_banner_a" banner_scene_props_end_minus_one = "spr_banner_eu" khergit_banners_begin_offset = 63 khergit_banners_end_offset = 84