After now playing the singleplayer for about 300 hours, I really noticed how important this topic is for mid to late game.Eventually you will end up only playing the whole game on campaign map, because there is just no reason at all to walk into a city or town. TW put so much work into designing unique scenes for them, but basically noone will really even look at it. There need to be usefull activities, that are only accessable by walking into a city or town, we need reasons to go there you know..So... this a 2 years old topic, "top curated", with a good amount of votes (there are also 27 votes in my topic "social status effects")... Dear TW, are you going to listen to the community?
I know there are a lot of other suggestions, problems and balance to change, but IMHO the game would need more immersion first of all.
Is there any release date for full version yet? Is the game playable for 20 minutes without crashing? Is the rogery sistem implemented yet? Dont you worry, Soon is still very present to this day.Just discovered this thread, is Soon dying ? I don't want to loose hope
I too think we really need some gameplay fetures inside towns, castles and villages. I mean why putting so much efford into building the settings, if noone even sees it. In mid to late game, you literally never go into it and only play on campaign map.I hope criminal empire features get added. It would be nice to be able to influence settlements loyalty somehow to incite rebellions, making it easier to get your first settlement without being a vassal, and also good reason to add some needed gameplay inside the towns.
Also, I noticed a vlandian lord in the town's keep with long woman dress O_O
It's worth the influence loss to prevent peerage. You'll get it back.
Remember, the AI characters aren't thinking about this. They aren't planning your downfall. It's just a math equation whether it comes up or not.
I've rarely seen it come up twice, let alone straight after. A third time would be quite the coincidence. So it's worth losing all your influence for, otherwise the next time you want to overrule them, you'll be looking at significantly more than that.
Perhaps, as a counter, you might want to propose and pass Royal Privilege: For Kingdom decisions, the influence cost of the ruler overriding the popular decision outcome is reduced by 20%. If you have a saved game... might want to go back to before they tried Peerage and get in first.
Yeah, it totally make sense that the more vassal you have, the more you lose control over your faction. But the game should give the option to counter measure to overcome this issue. Like forming alliances within the faction, being able to convincing them before they vote and most importantly an ai who thinks rationally when it comes to war/peace decisions.
At least im not alone with that. I dont think there is a way to make vassals understand any kind of tactics, the solution would be quite easy though, there should be a fairly drastic limit for influence a king needs to spend to decide against the vassals. Lets say at max 200 influence, but depending on the number of votes against, there should be a penalty in relation, so that eventually the lords will consider leaving the faction if their king ignores them too often.This is my situation in every recent game I play, I carry my faction while the vassals run wild and they try to **** me over and slow progress at ever chance.
I got some tricks to keep getting my way anyways, but I would rather not have to hustle to pull one over my own vassals all the time.
But also remember the satisfaction of locking in the honorable lords at 100 relations and never having to worry about it dropping again! The was a whole sub game of taking stinky lords (whp get a village and will leave someday)when you're starting out and slowly collecting the honorable ones over time!
That system was kinda wacky but at least you had some kind of power at all, I feel like being ruled by my vassals now..Remember the good old days when you would lose 10 relations with every vassal for granting somebody a village...