It was uncompleted, I spoke with Quintillius about this mod at one time or another when he was last actively developing it about what his plans were for it. Many of the features that make this mod stand out are still undeveloped (though you don't really notice as it all blends together so well), i.e. the Religion in game, you'll notice there are a ton to chose from, the only ones that actually do anything beyond change an individual stat are Catholicism and Islam, there had been plans to make these have a greater impact on the world.I come back and play this every now and then, but I never got the feeling it was unfinished. In his place I'd probably add some stuff to make the early game more interesting, but there's nothing that makes it feel that it wasn't completed.
Even though Windyplanes is no longer developing it, the last stable version is completely playable and the only thing it is really missing are a Sarranid expanded troop tree and a few of the un-developed advanced village options. I agree, the mere quality of life changes this mod includes for Quests, inventory management, recruitment, gear mean that whenever I play another mod, once I realise I have to buy food again for my party and can't fob the job off on a companion I start to get annoyed at the inconvenience.I am still able to run it fine, with the Steam version...
If you're running any of the beta versions, I think I recall they don't include WSE. The latest 'stable' version includes the correct version of WSE.
So sad this mod is dead. IMO this mod is like, the base of what every other mod should be built on lol. It just adds a plethora of awesome features which I end up missing when I play other Warband mods.
Quintillius said:I think the Catholic church is reality for most people.Low fantasy concepts like the Catholic church fit much better.
Well, fantasy concepts don't shock me as adding modern life with skycrapers, highways and such...
Stavros said:The thing is about quarrying and mining and farming is that it can be avoided really easily. For example,from the beginning of the game I looked for cities that held feasts and you can do around 3-5 tournaments on them,that means around 30-40k money.I pilled up the $ and bought houses that gave me prestige,that way I really had nothing to do with the peasant things. I suggest you put a restriction on the participation of tournaments.You should be at least middle class before entering a tournament. Imagine a tournaments where most of the lords participate and then a peasant shows up and he actually gets the first place in that tournament. Another bad thing about the difficulty of tournaments( I have not looked into options,maybe there is a way) is that after you get some companions, which will be low level anyway,you won't have any kind of difficulty if you want to try the fastest way to get money out of the tournament,that being 3 teams of 2 players with max bets( you need to get 4 points ) which is really easy, I finish a round in 30 seconds.
I bet if you put a restriction on this,more people will be annoyed for sure,but they would test the stuff you put out in the game,having to rely on it,not just test them.
Quintillius said:Yeah they come from the Warhammer mod, which's set in a ridiculous fantasy world. Had to edit the Renaissance costumes as well... removing skulls, esoteric pendents and such.KidKoala said:Thanks for reducing the size of the crossbows they always did look a bit cartoonish in the previous versions!
AnandaShanti said:Well I usually don't marry anyways, but I've never played this mod before, hopefully it's not to important.
AnandaShanti said:I'm having this problem too. I have decent gear for so early in a game and a charger. Exactly what is the requirement for not getting the ugly trait? If I get better gear after the trait pops up will I loose the trait eventually?
Quintillius said:. Silverstag is Open Source
Though, importing Silverstag's traits will make the next update not savegame compatible. So for the coming week I want to fix all issues reported and release a savegame compatible patch or I might just do a reupload.
Besides, I agree with you, games shouldn't add 'frustrating' elements to the game. So I'll take a look, definitely.
This is file that should fix the traits, is there anyone here willing to test? It fixes some miscalculations for the trait chances (beauty & health traits).
It is savegame compatible, but won't do anything when having bad traits already. There's still a small chance to get it, but it should definitely not appear within three weeks.
A lord claiming a colony has a 7% chance to occur weekly, the beauty/health traits 2% (not accurate though).
If you use it for a savegame, make a backup and keep checking for three weeks if:
- No strange texts appear for dialogues
- Prestige /renown numbers are correct
- Class is correct
- Lord parties don't have strange troops
(just to be sure, )
Quintillius said:Yes, added.