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  1. Beta Patch Notes v1.1.0

    Still getting CTD when trying to sally out during sieges.

    @Duh_TaleWorlds
  2. Beta Patch Notes v1.1.0

    If you are besieging a settlement and an allied army comes and joins you, you are no longer in charge of the siege and therefore connot assault etc.. Is this a bug?

    @Duh_TaleWorlds

    Been happening to me as well @Duh_TaleWorlds
  3. Beta Patch Notes v1.1.0

    We haven't experienced this in our internal tests, so my speculation is that it may be a combination of some changes that may create such an impression
    • Wanderers update (aka despawn/respawn or kill/resurrect) with a 20% daily chance for it to occur once. So every 5 days 1 wanderer dies. The dead wanderers are not displayed in the encyclopedia. The main purpose of this is to ensure a useful distribution of wanderers in the world.
    • The game moves 4 wanderers / day. (This isn't new.)
    • The enyclopedia now hides information for unmet characters.
    @Ananda_The_Destroyer
    I also saw your video on renown issues. Unfortunately, I have not been able to reproduce the issue myself after the latest hotfix. Tried with a new game, save game, cheats, no cheats, looters and other bandits. If you gained any additional insight on why it may be occurring for you, please let me know.

    Dead Wanderers are absolutely still showing in the encyclopedia (fyi).
  4. Escort Merchant Cavern Quest - Needs An Overhaul

    Wondering if Escort Merchant Caverns Quests can be tweaked / overhauled a bit in terms of the enemy type and loot? This is one of the most abundant quests in the game, but is painfully not fun, because the bandits you fight (regardless of what type/location you fight them - i.e. sea raiders vs...
  5. Beta Patch Notes v1.1.0

    Wondering if Escort Merchant Caverns Quests can be tweaked / overhauled a bit in terms of the enemy type and loot? This is one of the most abundant quests in the game, but is painfully unfun, because the bandits you fight (regardless of what type/location you fight them - i.e. sea raiders vs mountain), all seemingly drop the same loot - every time. Therefore, there's no satisfaction or sense of reward (outside of the denars), because it feels too repetitive.
  6. Beta Patch Notes v1.1.0

    Banner graphics are now broken it seems, weird textures or something:

  7. Beta Patch Notes v1.1.0

    Renown feels broken
  8. Beta Patch Notes v1.1.0

    The game still feels empty. There's a huge lack of immersion due to missing RP elements, or just fun things to do.

    While I think this is a welcome patch due to some improvements to the base game, I see no point in returning back, as it's still the same repetitive battle simulator.
  9. Patch Notes v1.1.1 ...?

    We keep telling them what we want, but no one listens!
  10. Devs and "Community" Employees Are Averaging Less than 1 Post Per Day - Where Is The Engagement?

    It goes like this:
    -Taleworlds hypes the game up, makes us wait years.
    -Forum is active, people are speculating, having fun with memes and discussing everything in a civil way.
    -Taleworlds releases Early Access to the hyped playerbase, it's barebones and downright bad.
    -Forum is very active, people are suggesting how to improve things and reporting bugs but are generally very hopeful.
    -Taleworlds is tone-deaf and responds vaguely to suggestions or bug reports (if they do at all.) Progress is VERY slow.
    -Forum is still active, people are starting to realize that maybe things won't be all peachy, some complaining begins.
    -Taleworlds deflects or ignores concerns, since they have a "vision" of what the game should be like and there's no roadmap or anything.
    -Forum is less active, three main camps form: Hopeful people, Doomers, White Knights.
    -Taleworlds has two people occasionally saying: "Yeah, I forwarded it to the devs." No meaningful changes are made.
    *Years pass*
    -Forum is a wasteland filled with mostly Doomers and White Knights. The Hopeful people are probably someplace else, or lurking.
    -Taleworlds is silent, development is almost non-existent, no major features are added and those that are do little to improve the experience.
    -Forum is basically Mad Max: Fury Road without the half-naked girls.
    -Taleworlds do the Tone-deaf Gigachad move and act like they've done great things and release is near! Game is still the same as EA.
    -Forum is basically The Road with Viggo Mortensen.
    -Taleworlds releases the game and it's basically the same game it was two years before. They cease communicating completely.
    -Today.

    Long story short: if you let your vase out in the rain for two years and don't plant anything in it, don't expect there to be anything but mold, weeds and decay.

    Humor aside, this is an excellent summary.

    From my perspective, this could all have been avoided with better community involvement, communication and engagement. Even if the Devs or Senior Leadership disagreed with the community on the game's direction, there's absolutely a way to frame this back without causing too much damage. I will say again, I really don't know how their community team is collecting a check, there is no way they're working 40 hours a week. If I were TW leadership, this is borderline time stealing, and hard to justify.
  11. Devs and "Community" Employees Are Averaging Less than 1 Post Per Day - Where Is The Engagement?

    What doesn't make sense to me is that the community members/employees are actually being paid by TW. They're on payroll for 40 hours a week, and I assume have some job expectations/deliverables.

    I just don't know how TW leadership can justify this? There's daily threads and posts being made, questions being asked. They're hardly interacting with this forum/community, which is owned by the company.
  12. Devs and "Community" Employees Are Averaging Less than 1 Post Per Day - Where Is The Engagement?

    Hey All, So I starting putting together a quick histogram of either previously active devs and/or TW 'community' employees. One thing that alarmed me is that on average, over the last 60 days, both groups are averaging less than 1 post per day here. While I can understand that a job...
  13. Beta Patch Notes v1.0.2

    This doesn't feel like a beta at all. Just minor fixes that should have been addressed awhile ago (sans the voice changes)
  14. This game sucks

    I'm on a discord with a lot of the r/bannerlord community, and again - there's an overwhelming consensus and agreement that the game DOES suck.
  15. Naming Inconsistency

    The names don't really matter to me because all the characters/lords basically act and behave the same way. The only difference is literally the visual (at times)
  16. Official Release

    Hi Guys!

    Can I buy the game on physical disc from a shop or just digital only? Thanks for your answers.

    I would wait a few months (maybe years) before purchasing. The game is incredibly bugged right now, lacks meaningful content and dev engagement is abysmal. There's no signs it will get better any time soon either.
  17. This game sucks

    I'll say again, it's hard to trust any reviews these days given the amount of astroturfing that takes place in the industry/amongst 'influencers'. I think the source of truth is really the active community, be it on reddit, twitter or even these forums. It's undeniable that the TaleWorlds community is overwhelmingly negative about the "release" of this product. By comparison, with other games releases - there's a sense of excitement and positive feedback on these same mediums. However, you can browse any topics related to Bannerlord, and it's literally a dumpster fire. I have never seen this level of hubris and contempt from a company before with respect to their fans, it's utterly shocking.
  18. This game sucks

    Does TW use another site/medium to interact with the community? From what I've gathered, they treat their own forum like a ghost town.
  19. Official Release

    I'm fairly convinced the community managers are either contractors or working multiple jobs. There's no way these guy work 40 hours a week.
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