No no, it increased their attack and defense stats, which determines how much they hit/dodge:The attributes are more like morale and troop wages though which make more sense than increasing attack and defense.
Source: frostbeastegg guideA general or king can bestow a valour bonus on his army by way of his stars. For every second star a general has all units under his command will receive a point of special valour. This valour only gives +1 attack +1 defence, it doesn't give a morale bonus like regular valour
That ****e is in total war from shogun 2 onwards and it sucks.
Why are you on literally every post defending BL and undermining Warband as if you made BL yourself ? Honor supported your RtR indirectly. Example : It was easier to recruit lords with high RtR and Honor compared to only Honor or RtR alone, that duo increased your chances of recruiting lords, building claim. It was a good system as many of us think as they were complementary to each other, have fun with your influence system in BL. RtR + Honor + Relationship trio were miles better than we got in BL, and its a fact.
The biggest Bannerlord apologist strikes once again.Warband was not a particularly deep or well design game, pointing this out doesn't mean apocal is defending bannerlord.
I don't think it has to do with the low level requirements, but the low level+focus point xp multiplier.You don't need mods. You can blow right past the limit if you get all the XP in one big chunk. And since he's starting from Roguery 1, he's getting skill points at the super-low rate of 41xp per skill point, so its easy to see how those huge gains can happen. If you tried this at Roguery 150, you'd probably only get a fraction of the skill points.
I ****ing hate Christmas shopping. Rhetorical question, what are you supposed to get for people who have plenty of everything, don't do anything, and don't seem to show an interest in anything? It's a good thing Christmas only comes once a year.
Have you done this recently? I thought people were saying you couldn't continue as wanderers anymore. I've still never seen any of it because I've never died
Back in 1.8 and 1.7 I couldn't choose a companion as heir, only wife and daughter.I haven't done it recently.
I just created a new save (sandbox) and hired some companions, and in a few days they started to spawn. I think the game tries to maintain a total of 32 unhired companions.Wanderers are not spawning in a new save I created in the official release version. Disappointing really. Why isn't anyone else talking about this? its such a key part of the game. Shame that they didn't make this a priority to fix, very disappointing.
Pretty sure you get a "Game Over" screen, as when the only members in an AI clan are underage kids the clan disappears.By the way what happens if I die while my heir is still a baby? Let's say my wife is dead too. I'm planning to do a playthrough with player-death enabled during battle.
Relations in Warband was pretty big, enemy vassals who you are friends with never attacked you on the map or raided your villages (snip) Fellow friendly vassals are more likely to respond to your marshal summons or defend your fiefs if they are attacked.
it also made it much easier to convince them to join your faction.
Pretty sure is campaign exclusive, part of the main questKingdoms can be considered destroyed now? is this just a campaign thing? @Duh_TaleWorlds @Dejan what exactly are you guys talking about here and what triggers the scene to be played?
Also I really like scenes so far, just saw the marriage one and it was nice. I got married at clan tier 0 so im curious if the scene changes based on your status? Like does a king getting married have a more grandiose scene? If not that would be cool to implement