Looking at Bannerlord steam page description, we may still expect some criminal features...
Though, as it was already said in other similar threads, it will be a simple feature. You fight the thugs, own the alley and get some daily income...
But yeah, intrigues, assassination, blackmailing etc. will not happen before official release, probably TW keeps those for a DLC...
Yes it will be applied to player as well. I do not know how we inform player currently when one of his mercenaries leave. Is it stated at left bottom comments? If not it can be good adding some kind of information there.
I totally agree with that. And one more thing is that it's to easy both for player and NPC lords to raise an army. There is nothing that stops You from it except influence. Army should cost influence, money (for example the one raising it should cover the upkeep of all troops or some mechanic to split the cost between all the lords in the kingdom) and require something more like clan lvl/relation with king or the lords/tactics lvl and battle history or something.
Edit: and also something that would be required from player to be able to join an army (invitation or something)
I did not understand first question. Yes mercenary changes is at 1.5.8
By the way something can be annoying for player and can be also related to snowballing (long term side effect) is sometimes parties around enemy cannot catch it even they should :
Here normally weak and fast parties should catch 733 men Khuzait army. Black numbers are speed of parties. However 82 men Empire party come close to Khuzait army and run away back because it thinks 1208 men army cannot join battle (can be out of radius at first moment but it will catch up). This behavior saves Khuzait army from that bad situation. You can see how Khuzait army is fast (3.4 vs 1.9 (forest and bigger army disadvantages are effective also)) compared to Empire one because of horses it carry and better cavalry ratio it has. But even this speed advantage here weak & fast parties should catch Khuzait party and it should not escape from this situation. I will examine it and think about improvements. Something valueable can be found from here to improve gameplay & kingdom balance.
TW very clearly want to put all their focus on SP right now... and to be fair who can blame them. 95% of players are playing SP not MP right now; true we could say there is a good reason for this - but it's hard to dispute the fact that SP changes improve the game more for the majority of people.
I imagine once SP has settled down a little and is in a much better place; MP will be reviewed - but right now TW want the main game 'complete' first.
I forget the specifics, but there was also a tool tip error in early versions that stated the Quarter master needed leadership. It has looked to me like maybe steward was split a off skill for leadership, as leadership in warband did both passive functions of +part size and +moral. I think party size fits more with leadership as a passive and moral for steward, but perhaps it was a balance choice. Party size on leadership would make it even more valuable, while steward would be pretty ignorable.
I find great potential in using the younger sister as a high int steward, but I wish she could be the other int roles too.