Not sure if the guy who drew the map would be able to fix the servers.
Unless the method where that exception was thrown is more than 10 lines long, you can generally figure out which object it's talking about with a decompiler (sometimes with a debugger).
I know it requires some effort but you could also be neither. If you're unhappy with how things turned out and want to contribute in a way to the gaming world, you can always leave a well-argued review on Steam explaining your reasoning, showing the lies to potential buyers, etc.
As far as I know it's like that since pretty much forever. I checked the code and it's still there.
It's also coming from people who have never once been in a position similar to this one, or under any kind of spotlight. They can't possibly understand how it feels to get insulted or defamed by dozens of people over pretty much anything (updates too slow, bugs still not fixed, and little hint to the other post where people justify their toxic behavior by the fact that TaleWorlds didn't listen to them: community ideas not implemented). There's a reason why devs of any company typically don't deal with the community themselves, and why community managers are a thing. It's literally someone's job to take the heat, and to act as a buffer. But when you're a small developer or a modder, you can't really afford community managers. And with popularity, your hobby becomes a job and a source of stress. I mentioned MMO freeshards once, I could write pages about how the community is literally what kills most projects, but I'm just going to say receiving death treats after banning someone for cheating or whatever isn't fun. It doesn't matter if it's only half a percent of the community who acts like that, because half a percent quickly becomes over thousands of people given enough popularity. Then on top of that you have people saying to learn to grow a thicker skin, practically shifting the blame onto the victim (I'm not doing to draw a parallel here but I'm sure you can understand what I'm thinking about). No human being is supposed to be able to handle thousands of personal attacks.
Ah there it is, the excuse most toxic people, bullies or even trolls eventually bring up: "you should get a ticker skin".
Harmony is just a tool for modders and doesn't know what Bannerlord is. If a stacktrace references Harmony that doesn't mean it's its fault (similarly, a mod can make the game crash and not appear in the stacktrace at all).
Somehow I'm not surprised you're not seeing them. I'm sorry you think this for example is a normal and respectful behavior to have. Right next to people complaining about updates breaking their mods.
If you're using Steam, normally in the game's property menu under "beta" (kind of a misnomer),
You realize I was replying to a comment practically saying "we aren't that bad, there are places more toxic than us, like Reddit"? If anything, you just prove my point.
I've never said that. A whole game mode being pretty much unplayable, if I'm understanding correctly, is obviously unacceptable. You are indeed entitled to a functioning game.
Yes, yes, TaleWorlds bad, players good. I get it. Now leave me alone please.
The point you completely fail to understand even though I talked about it in my last paragraph is that I'm not saying this to help or defend them, but because players like me who wish the community wasn't as bad as it is right now are indirectly affected by your entitled behavior. And yes I'm saying it again. It's great to make suggestions and even more so if they implement your ideas, but if not you should just move on or make your own game. Throwing a tantrum because you kept making suggestions for years and they haven't listened once is 100% an entitled behavior. The sooner you realize it the sooner you'll be able to move on from this.
Great theory, but I know deader and worse games with better official forums, X4: Foundations for one.
- Why aren't devs talking to us anymore, where's the engagement?
What are you even talking about? The game selling well and receiving good ratings is literally all that matters. That's what they work for. That perfectly justifies what you consider a low level of engagement and slow pace of development. Of course that's not something you'll hear any company say because it isn't good PR, but do you really think they're unhappy about how things turned out, or they consider it a failure? Like, I perfectly understand the frustration, but contrary to what you're saying, that's YOUR problem, not theirs.
Thing is, that's the view many share here but it's mostly the forums that are full of either disappointed or toxic people, and at the same time numbers say the game sold well, is decently received (not amazing but 85%+ on steam is pretty good), and is fairly popular. Why would they feel the need to question themselves, take suggestions, and listen to grumpy and never satisfied people?
"I’ve played less than 30 hours SP and MP"
Steam sold you the game, not TaleWorlds. You can get a refund for any game as long as you haven't played for more than two hours. In practice you can even get refunded if you played for longer than that, but you need a good reason, two hours is generally enough to tell if the game is working or not.