I wonder if now that the game is officially launched, will TW be obliged to release updates that don't break all the mods? You couldn't really complain about it during EA because it was EA, but now that its an officially released game, getting locked out of your modded playthrough for a few weeks waiting for all your mods to get updated every time TW wants to release a patch is a lot less acceptable.
This is what Ive been talking about for a long time. Take influence as an example. In Warband your influence was implicated by your renown, relationships you built etc. So you could influence castle votes, marshallship votes etc by talking to those people. You ask them who they support, and you could either say you too support their candidate or convince them to support you. In BL influence is and explicit currency that removes all the immersion. Policy vote? Menu. Castle vote? Menu. Relationships? Menu.
For example, you are a king and want to boost a vassals influence. Why put it as a ****ing menu button? "Give influence to clan" is so lame. You could go and TALK TO THEM and get a dialogue option "I acknowledge you and your clan as a great house, I wish to make that known" and that could have the same effect. Get a relations boost and give them 50/100/150 influence.
Why leave companions in a town through a "plus" sign nobody sees? Why not TALK to your companion and make them stay in a town.
This game has so much immersion potential in the little things. We dont need feasts. We need reasons and means to talk to other people in the game. Ask them what their party is doing or how goes the war. Those are simple lines of text. For gods sake
Encyclopedia does this and more!
The encyclopedia is a menu where you press a button, a meta information resource for the player that makes him an know it all omnipotent being, and I think this kind of system really, really sucks. I don't know about you guys, but if I wanted to play a game just to read text and clicking, I would go to Wikipedia, when I want to play an RPG, I want to play an RPG and get immersed into the world. Being an omnipotent being that knows everything by just going through menus makes this game absolutely boring, and it's an easy way out of actually thinking on game design.
Feasts were a multiple of things: A place to know lords, their attitudes (depending on the quests they give you, again, another rudimentary system that needed improvement but got changed for a menu encyclopedia information), an in game event that showed some sort of life, and a place to earn relations with lords and ladies (useless in Bannerlord because influence is s currency you win by killing poor people in rags AKA looters).
If Taleworlds would've just revamped Warband with better graphics, UI and added QoL improvements and a better level of diplomacy I would've been perfectly fine with it, in fact I would've loved it.
They need to separate the economy into personal purchases vs kingdom fief system. Money should be used only to buy companions, mercenaries (by contract, not on an individual basis) and items. The actual lords should have their own system that doesn't intereact with money at all, like levying a pool of men that replenishes very slowly.
The current problem is that by the lategame you have infinite money, so the AI has to be given infinite money to keep up, meaning that wars last forever. The infinite money is caused by all the early game mechanics like selling trash items that you can spam with no limits. You end up supporting armies by selling vast amounts of garbage rather than by holding fiefs. By separating out the personal and the state economies, it would fix most of the fundamental problems i have with the game, not least the impetus to hoard every piece of loot you come across. You shouldnt be allowed to sell rusty helmets or rags for example, who in their right mind would actually want to buy that crap?
+ added UI in encyclopedia (you will never use)
Never been an issue in total war games even though its perfectly doable
Mitchmon said:Ok this has been bugging me for a while now but, please turn on auto units. You know when you capture a town or castle they auto dump units into there. Please turn it back on cuse every castle or town I capture for england, Scottland just captures it again.