its the anti-snowballing effect. it wouldn't be so bad if the rest of your faction helped you out but most of the time i find that its just my lone army of less than 1k troops fending off 3 to 5 factions just constantly sending armies non-stop.my faction does create armies but they dont use them very well, they'll create them deep into their own territory and then they have to crawl at 2.0 speed to the frontlines, then they change their objective and turn around and crawl to the other side of the map. sometimes they'll concentrate too many troops in one place, you dont need 2k troops to take a castle, but they do it, and this starves other armies of potential partiesHas anyone else noticed the massive amount of wars being declared on the player and/or your vassals. To me it feels like your kingdom strength is weighed heavily for this and if that's true it needs to be changed.
thanks! these were urgently needed! i have concerns about this one though:
- Fixed a bug that caused clans without settlements to over-value the worth of settlements during vassal defection calculations.
- Fixed a bug that caused AI parties to hoard items causing them to slow down significantly due to overburdened and herding penalties.
- Fixed a bug that prevented the player's captain perks from being applied to the player's assigned formation during field and village battles.
- Fixed a bug that caused cavalry AI to miss their targets when using melee weapons.
why limit this to only settlements belonging to the player? they're the settlements that need this the least because you have full control of the dungeon and are able to clean it out. the problem is with settlements that dont belong to you.
- If a player clan-owned settlement's prison exceeds the prisoner size limit, the excess amount of prisoners will be sold to a ransom broker. The prisoners that will be sold are selected from the lowest tier troops with all proceeds going to the settlement. This only applies to non-hero prisoners.
'unresolved' is the default label. usually when a bug has been seen, a developer/rep has posted in the thread. regardless i think they're aware of itDoes the "unresolved" marker mean this has been seen but isn't "in progress", or does it show up no matter what the reported issue is? New to forums, sorry.
i respectfully disagree, this is clogging up dungeons to max capacity which means i run out of places to drop captured nobles, which should have the highest priority, it's silly that dungeon guards are telling me "no we dont have room for the king of Vlandia, we have a bunch of peasants imprisoned here from like 3 months ago".Hey, there is no specific rule for the AI lords to keep or sell their prisoners. They are managing their prisoners according to their current state. Our design team did not see anything out of order here.