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  1. Hans 77

    What's the use of level-up in Multiplayer?

    If you want levels and gold to actually mean something, play cRPG -instead of dead vanilla game
  2. Hans 77

    I'm getting "Could not connect to server" when I try to log in, any fix?

    Server downtime.

    They'll be up and running again tomorrow after the official release
  3. Hans 77

    Armor lack of effectiveness Devs should consider

    Taleworlds takes an all-time L on this one.

    For nearly 3 years, dedicated and passionate players have been alerting them of a simple problem that needs fixing.

    Their response: neglect.
  4. Hans 77

    Healing rates for heroes vs regular troops is ass-backwards

    Healing takes forever for the player, and pretty much anything can one-shot you.

    Why create a game that encourages the player to be passive and inactive?
  5. Hans 77

    Suggestion: Cosmetics unlock based on current match score

    You can tell a good player just by the way they move, you don't need some dorky skins or cosmetics in order to identify them lol
  6. Hans 77

    so is this game dead now?

    why bother making a console version if it wont have crossplay

    The console crowd are mindless consumers. Even if Bannerlord for consoles doesn't have crossplay, they won't care. If you simply put something in front of them and slap a $60 price tag on it, they'll just consume it -no questions asked. It's just how they are.
  7. Hans 77

    so is this game dead now?

    It's over bro
  8. Hans 77

    When will you start actively dealing with cheaters in multiplayer?

    Tell others about your cowardice. If you haven't realized what they're writing about here, well, not everyone can understand!

    The only act of cowardice here is creating a thread cleverly designed to draw the public's attention away from the fact that men are rampaging through the streets of Echerion, the Town Outskirts, and the Trading Post with red dot sights. They're completely running amok with their highly advanced optics! Yet you say nothing. I guess it's okay when it's not happening in your backyard, right?

    #shill #psyops #falseflag
  9. Hans 77

    When will you start actively dealing with cheaters in multiplayer?

    Guys what about the red dot problem thats the worse cheat of them all

    lmao

    Idk, this guy @777vda is just too scared to call them out.

    He's scared to death, he's scared to look, he's shook. #shookone
  10. Hans 77

    When will you start actively dealing with cheaters in multiplayer?

    @777vda is quick to cry foul at bogus issues that aren't actually there, but he's scared to call out the red dot users.

    That pretty much tells you everything you need to know about this thread.
  11. Hans 77

    Bannerlord leaked for consoles?

    Do people even use consoles anymore? I stopped playing consoles after ps2.

    I'm not even trying to sound elitist; I used to be poor af and all I had at university was a cut rate laptop, so I just started playing games on that (hello Warband). It ended up being really fun so I just stuck with it. Fast-forward several years later and I was able to save up and put together a pretty solid PC and here I am now. A PC platform just offers lightyears more variety (in terms of both game selection and mods) than consoles ever could, so the preference is practically a no-brainer.
  12. Hans 77

    Sergeant should not grant +5% movement speed in Two Handed Sword perk in patch 1.7.2.

    It can rear it with a thrust last i remember.

    2H swords have never, ever, been capable of rearing horses. Not in any patch, period. You're remembering it wrong.
  13. Hans 77

    [Proposal] Ban poors from ranked skirmish mode

    B7QbBJp8w5e-L1yMMeIJ5UqY1KR7r0JVtPRJVD3ywDzyFZYcKGhedYgEE_Kb-mcG6ei5c7pCjyoPfuz-feapY_q5T1Lv_C2NSX_xf4JG9WKgRyIv4GTeJvIVH20htyAqZ287z7kKQqbpkUFHkPXS1HKvyuzNLFCVDsIfOwSgAZtkty4UESX-FPexom2Ekfcbj45uNUlb_XeDZyUuO0vs_Wn3tsUZm2kqgM2-_SFhMeGmZeDySqFB-XXBDCz7JDthLKRHXIQFUYgRJI0hiOx3kqoR7RFG9mnRULAaV3452fz45ZqiVbWY9xsYIyIaXSb8rDpz1pDDJksPq8dzY-mXrGbWzYUM1bOQImoSYodS0QCZ0TXUWdDLVvAE_QwMJ6Git4QKxM5yreFQkw3q9mqmRqmjD0b7w0Y5qZ9UGm71oeiuNcEhtxCkWUohRq3zFyBqzoL0ak6-LMkaqWzcudMi7-ib7_XSMvQKQu9LF4ZZMtfrpkraQO-aDVhWOS440U_WpO_mle1Y5Xv2Cs_gTfNP1YAf6PsAR_8gVwYXYODiJxj1NEgOwYmaaSB57hqq8XvUnlhWjuFFFEYfDAvTZOoEw1EWsKT_GKB4oUJywYPPK4ZFXgnVOldXpAE-M77W34_eRfg11dHz99O9_kewStU4inzA5QYTEohqNM-f_nnLJA1xfosNKzBqx8u-CbOW_AMQP3KAVTxteZ5Ta4jwEhX135y_fCWLkOAYOwvE47PBU9qO3-qLbd-IEBkboGB8ckpibjY6b2d13PnBesY=s0-l75-ft-l75-ft
  14. Hans 77

    Old familiar modes

    I still think that it's more reasonable to believe that the gold system was meant to prevent 8K gold hoarders to be immortal men that can survive getting dogpiled multiple times.

    This never happened. Tin cans were still very mortal; the expensive armor simply afforded them the luxury of tanking a few extra hits at the cost of some mobility (which is a huge weakness in and of itself) -the tradeoff was pretty balanced.

    The only scenario that would even come close to what you described is if a tin can fought an archer with a scimitar or weak 1h sword in melee, in which case they could probably take 6-8 flush hits before they died. But if it even got to the point where an inf player was banking 8k gold and armored in elite gear then it almost certainly meant that one team was already steamrolling the other team, essentially making the armor factor moot before it even comes into play.
  15. Hans 77

    Dead corpses still disappear during large-scale battles and sieges despite the settings. Fix it

    Do you have the same problem with the Total War series corpses, if you play that?

    That's because the Total War's coding wasn't build on a house of cards.
  16. Hans 77

    Old familiar modes

    Removing the most beloved game mode and what was pretty much the backbone of Warband mp, and replacing it with this weird, awkward, incongruent, and woefully unbalanced pretender in the form of Skirmish mode, has got to be the most mind-numbingly absurd design decision of Bannerlord's entire development process.

    No one was asking for it. Everyone was pleading for Taleworlds to keep Battle. Taleworlds instead just bulldozed everything in their path so that their "special little creature" would have a niche it could exist in. All community inputs were straight up ignored and/or dismissed.

    Battle and Skirmish could have (in theory) existed concurrently, but Taleworlds simply attempted to bury Battle Mode and forced the community to play Skirmish for 3+ years if you include pre-EA closed testing periods.

    A prevailing theory surrounding Taleworlds' actions is that they were trying to create an E-sport out of Skirmish, since it had the skeleton of a contemporary E-sport design -6v6 mode with multiple spawns, unique role-oriented pre-made classes, and multiple objectives, but there is no clear evidence this was their intent. So this brings us to the ultimate question: Why?

    At this point, I'm more interested in learning why Battle was scrapped for Skirmish than anything else regarding Bannerlord -and I don't think I'm alone on this. Whether the game ever improves or even becomes decent is moot at this point; I feel indifferent about Bannerlord. All that is left now is one last bit of closure in the form of 'Why Skirmish?'

    Would love an answer.
  17. Hans 77

    Why are the horses smaller than they should be?

    Screenshots would help further articulate the issue you are having.
  18. Hans 77

    Siege Ayzar Stronghold

    The patch notes for 1.7.2:
    • Ayzar Stronghold
      • Moved flag B closer to the attacker siege tower and added some barricades around it
      • Removed the ladder from the former flag B site
      • Added a new gate in front of flags E and F
      • Reduced some gate and barricade hitpoints
      • Moved the battering ram closer to the main gate
      • Adjusted one of the attacker ballistae that allowed users to hide behind a wooden ramp
      • Adjusted a few spawn positions

    Where were the spawns adjusted?

    It seems the one place where change was urgently needed -meaning specifically the attacker's spawns when E,F, and G are the only flags left in play, no improvements took place.

    The spawns are exactly the same. The attackers are placed so far away from the flags (and the defenders so close) that there is no chance for the attackers to find success and capture and hold the flags -unless the teams are wildly unbalanced in terms of talent level (in which case the map will be a wash anyways). This issue has been brought up time and time and time again with players practically begging for the spawns to be adjusted and made more balanced.

    When I read the patch notes, I was optimistic about the possibility of this map (which has a very cool aesthetic) having undergone some much needed improvement, but when I finally played it, I soon learned that nothing had changed. Attackers will get straight cuckolded if the final flags remaining are E,F and G. Attackers can steamroll through A-D flags, but then get unfairly stonewalled by the very bad spawn placements. I guess backcapping and cheesery will continue to be the name of the game on this map, since no real helpful adjustments happened.

    It's just really disappointing that an issue like this (which seems easily fixable) can persist for so long. Please adjusts the spawns for real next time.
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