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  1. Totalgarbage

    Some suggestions to make the Engineering skill more useful

    Currently, I find engineering pretty niche and overall useless as a skill (except for governors, I'm also assuming that metallurgy will be getting nerfed). In my opinion, master engineers should be the gods of siege warfare, and I have a few suggestions to make the skill more useful in sieges...
  2. Totalgarbage

    Highest difficulty setting for the Combat AI in vanilla should have the AI attempt to block as much as they do in RBM AI module

    Current vanilla AI doesn't attempt to block your strikes (unless if it's Caladog in tournaments). While me and many other people have reservations about the changes made by RBM (mostly by its combat module), almost everyone praises the mod's AI module. I do like that there is a posture system...
  3. Totalgarbage

    Towns should have a much higher rate of generating equipment with positive modifiers

    Even after playing the game for several in game years, most town shops have no equipment with positive modifiers. While I think the current rate of getting loot from battles with positive modifiers is good (if anything, it's too good and should be toned down a bit), being able to buy them should...
  4. Totalgarbage

    Should recruits have boobs?

    Since the thread about some recruits getting shields options to their loadouts has resulted in heated discussions, I want to talk about something less controversial: recruits having boobs. But what will having boobs change in recruits you're asking? It's simple; since larger and rounder breasts...
  5. Totalgarbage

    Let lords defect to the player's faction on their own

    While the diplomacy in this game needs lots and lots of work, I think one of the most important things that is needed to be added is giving the AI lords the ability to defect to the player's faction on their own (and also making it so that fiefless kingdoms actually die off on their own after a...
  6. Totalgarbage

    The player and the AI should be able to pick up an enemy banner from the ground

    Both the player and the AI units should have the ability to pick the enemy's fallen banner up from the ground to deny the enemy the banner bonus and to get the enemy banner's effect for your troops on top of the formation banner effect (if there's one). This would make the banner troops more...
  7. Totalgarbage

    Looters should upgrade to a bandit shock troop

    Currently bandit troops lack any form of shock troops, and looters are slightly better T1 fodder units that doesn't promote. Making them upgradeable in the base game to a shock troop is killing 2 birds with 1 stone.
  8. Totalgarbage

    Why can't some units promote to their higher tier?

    Some units don't have a promotion path to the higher tier despite blatantly having a higher tier counterpart, such as the militia - veteran militia and armed trader - caravan guard - veteran guard. Is there a reason that they are unable to be promoted? This is actually a rhetorical question...
  9. Totalgarbage

    How about adding a Hardcore mode for vanilla Bannerlord?

    Bannerlord doesn't pose much of a challenge to veteran players (probably the majority of the most active people in these forums) except unless they choose to do a self imposed challenge run. I'm suggesting to have a "hardcore mode" to spice things up with the game. Now to preface, the game can...
  10. Totalgarbage

    How would you alter the culture bonuses?

    It's pretty uncontested that the Battanian culture bonus is considered the best in the game (unless you're playing as a pure trader, and even then it's debatable), I (and presumably many other people) also think some of the culture bonuses are rather underwhelming. I really doubt that TW would...
  11. Totalgarbage

    There shouldn't be any influence reward for killing looters and bandits

    We shouldn't be gaining influence for killing looters and bandits, it makes no sense that we do and it contributes to the game feeling unimmersive. Getting influence for killing looters is the equivalent of being elected an MP or a senator for killing homeless people on the streets. It...
  12. Totalgarbage

    Make the Caravan Escort quest ambush chance random and make the ambushers actually strong.

    Why was this changed? Who thought that having an enemy encounter for each town visit was fun and immersive? It makes the quest very unimmersive, predictable and tedious. Change it back to a random chance for enemy encounters. The enemies you encounter also aren't even powerful. These ambushers...
  13. Totalgarbage

    Prisoners should not be able to escape for a little bit after battles

    During the mid-to late game, whenever I fight a large army near a town, go defend a besieged fief (or an army en route to besiege a fief) and win the battle, I take tons of prisoners, a higher number than my party's prisoner capacity more often than not. However, since the battle happens ever so...
  14. Totalgarbage

    Mercenary troops should be competitive with regular soldiers, Veteran's Respect should upgrade bandits to mercenaries

    I like that the mercenary troop trees got an overhaul in 1.9, but they can't compete with regular soldiers. Especially the sword sister troop tree, which I have long awaited it's return from Warband, just sucks due their terrible armors and no headgear. Mercenaries are both more expensive and...
  15. Totalgarbage

    The major features that the devs should add to the game after release as patches (not DLC)

    I'm only talking about new patches, not paid dlcs, so I'm not going to suggest really large overhauls like boats and naval combat, so here are the things that I think the devs should consider adding after release: Things that are definitely needed to be added: - Better armor protection against...
  16. Totalgarbage

    Make the siege defenders' reinforcement spawn point near the keep

    With the new AI movement update and retreat mechanics (specifically not spawning any more reinforcements after mass retreats) in 1.9, AI units have been much more responsive in general, one especially massive improvements is that reinforcing units and archers on the walls no longer ignore you...
  17. Totalgarbage

    Problems with sieges, retreat and unit reinforcement wave mechanics in 1.9

    I overall like the changes made to the reinforcement and sieges, but yesterday I realized that siege defences become even more easy to defend. If you make the enemy retreat once (which is quite easy from my experience, destroying siege towers and/or rams do wonders) the enemy won't go back to...
  18. Totalgarbage

    Smithing items should be found in shops and caravans

    I think we should be able to find and buy smithing items such as steel, fine steel, thamaskene steel and charcoal in shops. This would both make smithing a bit less grindy and also a bit less profitable if we were selling ingots and charcoal. It should also be a commodity that caravans buy and...
  19. Totalgarbage

    Troops that need changing in the near future

    Here are some of my proposed troop changes for the near future: - Making all noble troops harder to hire (one way of doing this would be making them available only after the 4th recruitment slot and onwards in castle villages) - Adding Vlandian noble line the newly added shoulder pieces -...
  20. Totalgarbage

    Suggestion for after the release

    In 1.9, the devs finally added positive modifiers to armor and weapons. I suggest that they also add a functionality to weapon/armor/bow & shield vendors in towns to upgrade gear for a cost, like in Viking Conquest, sometime in the future. We would need to go into the town scenes and talk to...
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