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  1. Feedback

    Why can't i choose my weapons from the start?

    So i made a Valandia character, picked my skill points for crossbow mostly and then started with bow and arrows. Okay, its early access, so i went to the nearest City and there was a Decent Crossbow but it took allmost all my starting gold and the city didnt even sell any bolts! Can u please...
  2. Feedback

    My feedback on the singleplayer replayability.

    agree , and if i'm allow to do, can i suggest these list of thread?(which I hope you can read and appreciate)
    ECONOMY , LOGISTICS and WARFARE SUGGESTION LIST
    Thanks for the reply. U may do that.
  3. Feedback

    Feedback on the singleplayer campaign

    Some of these things do exist in game.

    You can donate troops and prisoners for influence gain - this is done in city and castle keeps. You can help other nobles in battle. There are quests that involve clearing bandits that give you relationship and loyalty gains with the notables and towns that initiate them - look out for them in cities and villages - they're an important part of managing cities, and there are reputational impacts between characters who dislike each other. Even when factions are at war, if clans and characters like each other, they're less likely to target and fight each other and visa versa.

    Non aggression and trade pacts would be interesting, but I do know a lot of work is going on regarding diplomacy at the moment, the next update might see some changes there.



    The stances seem very Total War and I think there is resistance to making Bannerlord more Total War.

    Regarding faction specific units... this wouldn't really be 'historic' for the periods that the game is influenced by. In the medieval period, armies weren't ethnic or nation specific. They were either professional companies fighting for anyone who pays, or they were feudal levies fighting for whoever was the local lord no matter what their ethnicity. For example, a French army of the middle ages might include Flemish, Dutch, English, Scottish, Spanish, German, Swiss or any multitude of forces. Byzantine armies could be even more cosmopolitan. Even Turkish armies of the medieval period might include Norman or Italian mercenaries fighting along side Greek or Armenian soldiers levied in Turkish ruled cities. Cosmopolitan should be the rule.

    The same is true for armour. The best armourers and workshops were famous across Europe. Milanese armourers would work for English lords, German armourers would work for Hungarian lords. Certainly there were localised variations, but there was nothing to stop the King of England buying a fancy suit of Italian armour. It could and did happen - as evidenced by what you find in the Royal Armouries Museum in Leeds.

    I do on the other hand like faction specific goals and quests...
    Thanks for the reply.
    But do those Actions increase your relation to that factions as a whole or Just that noble or clan?
    Influence is basicly spend on diplomacy for fiefs and declaring war or making peace but this is currently not working properly.
    On the other hand u need influence for maintaining armies.

    Bannerlord is FPS but the campaign is allready similair to Total War, why not take in what allready works, is also historical accurate and attributes to gameplay.

    When it Comes to mercenaries and bandits, i dont have a problem with mixing units of different factions.
    But gameplay wise doing this in general like it is now does not add to the gameplay even if it were to be historicly accurate. The campaign becomes a one way play with no interest of replay, because everything feels te same, There is no identity or unique factions, they all have and play the same cause u mix everything aside from a few government penalties.

    When it Comes to armours, it is characters and companions only, so i dont mind that.
    Most armours were captured after the battles though.
  4. Feedback

    Feedback on the singleplayer campaign

    So i made an account on this forum because i would like to share my thoughts on how to improve this game, because the replayability is very low at the moment. I played through the entire campaign, experienced a couple of crashed and model bugs but played around those it is early access after...
  5. Feedback

    My feedback on the singleplayer replayability.

    So i made an account on this forum because i would like to share my thoughts on how to improve this game, because the replayability is very low at the moment. I played through the entire campaign, experienced a couple of crashed and model bugs but played around those it is early access after...
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