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  1. lukkyb

    Beta Patch Notes e1.8.0

    Plenty more examples of this in that text. The highest quality mail armour with padding beneath it was considered almost arrow-proof. I think it's very reasonable, considering that, and especially gameplay balance to make this game have some semblance of tactical variety, to ask for arrows to take more hits to kill.

    I would like to build a balanced army and know that I'm not gimping myself compared to just spamming Fian Champions or Khan's Guard. Until armour is fixed, they will continue to be the best choice in the game by a long shot.
    yeah unless the archers were all using needle bodkins (which i dont belive exist in game) then arrows agaisnt maille will do very little even agaisnt a simple gambeson/aketon an arrow may penertrate but not kill the guy behind.

    what should be the case is that heavy armoured troops like seargants and heavy axemen should be able to take alot of punishmnet and deal it back as well while lighter troops should have the threat of archers still as they dont have that protection.

    this would encoruage you to have some elite troops (which could be made more expensive due to them being tankier) and the rest of the army be lighter cheaper troops who are your bread and butter.

    another thing to consider is that crossbows should be deadlyish as you could get really high poundage compared to a bow from one and they reqiured less training to use
  2. lukkyb

    Beta Patch Notes e1.8.0

    I'm about 40 days in a new game and encountered a Sea Rider incursion
    SJhI1MG.png

    Not sure if this is intended or a bug. Those guys simply appeared after my return from Car Banseth back to Ocs Hall.
    ive noticed that when you destory a camp all the bandits near by will move to the new one that appears havent followed one fully yet though as they ussually swarm me before i can follow them fully
  3. lukkyb

    Beta Patch Notes e1.8.0

    @Terco_Viejo ive heard bannerlord runs better on Windows vista so maybe try that
  4. lukkyb

    Beta Patch Notes e1.8.0

    Anyone found that option to disable / enable death and birth? I created few chars and in no case i was able to find that option whether in sandbox or campaign case.
    its now a new module for some reason that needs to be turned on before game start which will allow the options to be selected
  5. lukkyb

    Resolved 1.8.0 After a battle and once past the Loot stage screen is black (but has UI on it) for 5 seconds

    Summary: After battles my screen is black but has the Ui on the bottem of the screen with pasued written there for like 5 seconds How to Reproduce: finish a battle and exit the loot stage Have you used cheats and if so which: no Media (Screenshots & Video):
  6. lukkyb

    In Progress Castle has an invisble wall at top of stairs

    Summary: Gaos Castle has a stairway on the right side (defenders viewpoint) where troops get stuck on an invicible wall How to Reproduce:Go to the stairs and walk at it Have you used cheats and if so which: Nope Scene Name (if related): Gaos Castle Media (Screenshots & Video): Can be done not...
  7. lukkyb

    What Realistic Changes Could be Made to Make 'Late Game' Less of a Dumpster Fire?

    Make the NPC lords have to do things *this means moving on the map spending time TW* and have real consequences *this means loosing something TW* for not doing them. If I hunt down an entire faction and carry them around in my prisoners for 5+ years they still have their fief in tact and plenty of money, they even get married and hire mercs while everyone's poisoner. It's so fake and cheaty ?️‍??‍♂️:poop:! They should be having rebellions everywhere, no tax payment from any thing, having absolute no money or man power if they're all in prison for too long. I want to see them completely ruined and unable to function being caught by looter as soon they spawn in thier ruined territory.
    And absolutely nothing should happen for the AI npcs without them spending time and money, no remote hiring mercs or marriages or vassals changing faction.

    Giving the AI endless cheat Band-Aids to prevent snowballing and pad the game is the worst change they've made.
    TW promoted the game saying "NPC will behave just like the player" but then they actually made it much worse the warband, because in warband ruined lords would GO AWAY and some lord would volunteer to join you, neither happen in Bannerlord.

    If you want the AI to be more challenging actually program them to be able to use good tactics and strategy.
    If you want the game to last longer add more content.
    DON'T just make the AI not use any of the game mechanics and have a pile of cheats, that goes against the whole point of playing a game like this.
    while i agree with this it shouldnt be so bad that an empire can be crippled the whole game by sending them into an economic death spiral they should while at peace and as you said with a bit of time be able to fix most of the rebellion issues and money issues.

    im not saying they should be as strong as before but it shouldnt be one good war and bam that faction is out game over otherwise we have snowball 2.0
  8. lukkyb

    I Wonder if Every Castle Will Actually Be Unique?

    Castles I don't think so, I think they might've already ditched that idea even before ditching the village management. Thing is, it's no longer just one scene, it's 3 scenes per settlement (one per tier). They might introduce variations of generic castle maps, but I really doubt we're gonna see unique castles. Unique towns are another story, they're sort of starting off there
    i do belive they have added some unique castle scene already (i could be wrong)
  9. lukkyb

    Beta Patch Notes e1.7.1

    Ok, just did a few more sieges.

    1. You no longer have time to starve out a garrison.
    2. You no longer have time to destroy walls.
    3. You no longer have time to clear off all ballistas from the walls.

    Please, please, TaleWorlds revert that change. Let us add influence and cohesion to our armies during sieges.
    it says only disabled kigdom and clan screen so cant you still open the army screen to add infulance?
  10. lukkyb

    Anyone else feel onagers seem to snipe there ram

    Like in most of the sieges ive done recently i have had to fight enemy castles with onagers which in its self isnt an issue mu issue though is in 9/10 of those sieges one of the onagers (dosent matter if theres all 4 or just one) will snipe my ram and destory it which means i then only have...
  11. lukkyb

    In Progress Did a capture settlement quest but it failed even though i won and captured the castle

    It would be great if you could send us the save file before the fight begins.
    that should be done now
  12. lukkyb

    Patch Notes e1.7.0

    Is anyone else is experiencing an issue after the update, that when in siege battle on the defending side, after putting groups of troops on particular spots (the walls) and starting the battle they move to wherever they feel like instead of standing where I put them?
    The "delegate command" option is toggled off
    Also pausing the battle and alt+tabing the game, causes the game to unpause even though its running in the background.
    yeah sieges are kind of weird in that the AI auto takes over even if commanders take over is off

    however there is some good to it when defending as you cant be everywhere at once and trying to know if a wall has fallen and needs troops is diffucult when you dont have a birdseye view of the battle while the AI commanders will move more men to a wall that has a siege tower or rasied ladders

    i would however like more control over what happens though
  13. lukkyb

    In Progress Did a capture settlement quest but it failed even though i won and captured the castle

    Summary: I was sent by King derthert to capture a castle via a quest so it marks on the map where the castle is so i raise an army and go siege it however the defenders retreat to the keep (didnt happen the first time but reloaded the save due to being annoyed at not completeing the quest)...
  14. lukkyb

    Beta Patch Notes e1.7.1

    Dear mod fanatics, damn you, do you really have something wrong with your head that instead of rolling back your game with their ****ty mods one or two versions back, the developers have to adapt specifically for you?
    Who said it was modders fault and not just some spagetti code they are cleaning up to make everything better for everyone
  15. lukkyb

    is it fixed yet?

    on the point of getting ganged up on by looters IRL this is how they beat a heavy armoured tagret like a knight the example being againcourt where a longbowmen and like 7 of his mates would all at the same time (not one by one) tackle a kight to the ground and stab him in the weak points
  16. lukkyb

    Whats next after 1.7?

    Battle reinforcements have been an issue in M&B for as along as i can remember, having them magically spawn on to the map is the single most immersion breaking thing in the game and whats worse is it happens in the biggest focus point in the game ...the battles, absolutely crazy its not yet been resolved, im not even sure its on the radar?
    all they need to do is make it like warband where your reinforcments spawn at your spawn on the map and run to you at least then you can plan around it better than oh look my men spawned in the middle of the enemy and now there dead GG
  17. lukkyb

    Siege Towers still not working as intended

    yeah the ramp dropping issue (yes its an issue) has made me lose sieges before due to the enemey being able to wait at the top of the ladders for the slow trickle of men (hopefully should be better now as ive not done a 1.7.0 siege yet) what should happen is that the top area should fill up first with men then the ramp should drop (example being Med 2 totalwar) however sieges from what ive heard are in a much better state than they were but there are some issues that need ironing out as you have said above
  18. lukkyb

    Lords and Companions on the Battlefield

    i feel its down to armour not being able to give much protection even against things like rocks
  19. lukkyb

    Do you want more complex features, such as proper formation behaviour in Bannerlord?

    Yeah absolutely this. makes me doubt they have any real tactically-driven Devs engaged here as literal teleportation into the middle of a battle is about the worst way to solve this issue. Ive seen a mod that does this brilliantly not sure why the devs dont try and replicate that
    also to note i belive warband had reinforcements appear at your edge of the field so you knew they would arrive behind you (if you didnt manage to rotate the enemy) which was better than we have in bannerlord
  20. lukkyb

    Pet peeve: AI & Ammo

    i wouldnt be upset about armies defending a town getting more ammo (maybe base it on a building teir) but in feild battles no but i agree that certain soliders need more or less ammo
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