I agree with Zarthas here, i think the "leash" will put the captain mode back in track to more what it should be, a fight between two armies not a skirmish game with more life.Sorry buddy, you're alone in this Aliaksandr.
Leash is a hard fix for several extant problems in Captain mode that would otherwise take another year to resolve. It is easy to implement and understand. It will improve the game mode because we no longer have to nerf Cavalry into the ground to prevent Solocav play. Missile troops will become important again. Formation and Engagement become primary concerns again more so than Kiting tactics.
Its just a good thing all around and there's nothing to be gained by leaving it out.
Warband captain servers had leashing, it was very enjoyable. Don't be afraid of the change!
First of all, thank you all for the warm welcome! Also i want to thank @NIN3 for the hard work, and wishing all the luck for the future endeavors. I’ll be happy to see you around any time, thank you!
It's very nice to see so many people are really interested in multiplayer and how it develops, also very encouraged to give helpful feedbacks and basically try to help out. I’m also planning to stay in touch with the community and get as many comments as possible at all times.
About the upcoming patch 1.7.2, even though Paul did a great job explaining all the details in the changelog, if you have any questions/comments, feel free to communicate and i'll try my best to contact back with solutions/answers as much as i can.
Thank you all for the welcomes again!
I agree with you that are problems in this mode and the next update will try to address them at least partiallyThe Captain leash solves at least partially addresses several problems:
--Enemy ranged AI exploitation by kiting with your Captain
--AI abuse by abusing pathfinding (like standing on top of a building)
Taleworlds is in "Ship It" mode. They were not going to address these issues any other way, so we got the Leash.
I think they still be not used anyway, as it is better to take heavy cavarly anyway as the speed and number difference it is not so great, and heavy cav at least could do something on the first charge (than become useless).It is worth any detriment it will bring, honestly.
Light Cavalry will now become more important for reconnaissance, giving them some actual purpose in Captain.
Yes and no, for example the developer say that in case your troops are under "charge" command this leash doesn't activate, so you can still leave your troops in the fight and go alone stop an entire squad of archer.Archers can be a little more competitive.
Until we see the actual distance you can "park" your men before they go back to follow. i would not say that solo cav is deadAnd Solocav is dead forever. (RIP).
Hope so, but also hope we not go back at the start of EA situation, when most game were only infantry composition meeting in the center of the map and fighting there.Captain mode will go back to being about what it is meant to: Engagement, Positioning, combined arms, and good use of formation.
I hope i will be wrong but with the current low population on mode like Captain Mode, where it is already difficult to find matches in under 10min (and i'm talking about EU) if you are in a party of more than 2 people, would it not divide even more the population and just increase the wait time?There will be two different queues, solo and group. In the group queue, you will be able to queue up as a team of 2, 3, 4 or 6 players.
What happen if you have three group of 3 people and one group of 4 people, will no one be able to play a game? Or after a while the server give up to search and create a game with the most people it could fit in one?It doesn't start the match (won't place you in a server) without 12 players.
it is over, i'm just waiting for HM and CRBR to play their last match for the final leaderboardSo whats going on ? we playing more or its over ?