We'll discuss it at the modding meeting.
Some clarification on this one would be needed.
This feature wasn't utilized properly. Everyone was noble except minor clan members. This is still the same. We simplified the design and the code. We did not use the noble property in hero properly and now we are using it in a better way. If you want a distinction, you can always add a noble bool to the heroes and use it properly.
We made DeriveSkillsFromTraits properly moddable. You can use CharacterDevelopmentModel.GetSkillsDerivedFromTraits.
We made some namespace changes so it would be more consistent. Models in CampaignSystem are in the namespace "TaleWorlds.CampaignSystem.GameComponents" now.
Well, we didn't state anywhere that the set needs to be for the same culture. But you should think about the consequences of doing completely different weapons, given this rule:
Not allowed. You should create your own material.
Indeed, it's a typo. Thanks. Fixed to:
Both. Previously it was only for the campaign map.
Correct, fixed.