well, I see that you have chosen the path of the dark side of the force , as you know, The dark side of the force is a pathway to many abilities some consider to be unnatural...I don't have full gameplay streams but maybe I'll try an iron man stream sometime and stick it on youtube now that I have better bandwidth. I do like to make extra saves for ease of reporting bugs, of witch there are plenty though.
Here's my explanation of how I end the game out as the sole owner of the map. In short I rush Khan's guards and murder every one in the field and execute them on the spot.
Thanks for the review.TW hasn't done anything but make noble troops easier to get. Their decisions regarding that have been nothing but back tracking the early conception of noble troops and from comments made in here and the patch notes they fully understood exactly they are doing when they allow castle village notables spit out noble troops easier than before.
Why? The AI hasn't snowballed in nearly a year.
Yep, that's the golden path, except I don't use mercs. Instead draw clans in from the start but keep them from taking towns by taking castles instead until I appear on the ballot again.
The clan only army used to be even stronger BTW. There was an oversight or bug that wouldn't consider those separate parties as far as loot division, so every clan party pulled down a full share.
You could legitimately make 100K per battle from loot + daily clan party payout.
I think that's some basic vanilla **** playstyle, which is fine, but describing it as a "your style" is kinda exaggerating.Please let me know what you think.
TW added heavy anti snow balling measures many updates ago now. The issue now is more the potential stagnation and repetitiveness of mid/late game because of the anti-snowballing measures.This gameplay also shows why the snowball is not really an issue
I looked at the last 2 videos of your playlist and I'm seeing very colorful map, it does not appear you gained control of the map. I would say you are still in mid game, you have a growing faction and are doing well, but you have yet to encounter the war/peace stalling your own vassals can do as you faction starts to become very large. Now whether that faction will take the map in the next 10 years, who can say? However the issue is more with the lack of satisfaction and interesting gameplay many plays report during this part of the game.I create a YouTube playlist where I show my playstyle which shows how to gain control over the entire map in about 10 years at the hardest difficulty level with no exploits.
I can take the entire map with just my party in about 10 years (probably less), but that has little to do with the gameplay issues bannerlord has and most player's wishes.
i highly doubt that it only will take 4-5 more years as there are much things staying in your way and there is going to be the point where you cant handle everything on your own anymore. as soon as you hit 60 of the 120 settlements, things will get hard to control and you need to be all over the map to control the world war + the possibility of rebellions happening, which is unlikely if you do have the policies going. not saying that you will fail, but this takes time. i need ~3000 days to get everything done, but i use other strats which are less effective than yours, especially at the beginning. but still. with you being at year 1092 i would say 10 more years at least to control whole calradia +- 1 year.
considering the strats you already pointed out the overwhelming strength of fians. i think you can use them in a way more effective way on the battlefield by going with a classic shield wall/high ground strat. so shield wall on the infantry (legionary) and a line of fians in the back of them having the high ground. this is only useful if you are the defender, so you want to be in a defending position on the matches, forcing the enemy to approach you.
with that, you dont need armies anymore. you having 400 people is enough to take most of the armies with ~1000troops, except aserai high tiers.
thats my 50 cents on that. you are totally fine with your strat aswell.
I agree.Noooooooooooo please nooooooooo
All this stuff just slows the game down. Every game that has anti-snowballing mechanic feels like it's just a crude attempt to lengthen an average playthrough by devaluing player achievements. Why should the player be punished for blitzing the map? Why should the player be forced to retread the same ground over and over because of civil wars and rebellions?
I think the main reason people didn't like the khuzait snowballing in older patches is because it meant the lategame was just khuzaits, and people wanted more variety. Therefore the solution is more variety in gameplay, not an arbitrary mechanic designed to wipe out player progress if they play the game too efficiently.
I agree, I think taking the all the fiefs in the entire map should take about 4-5 more years, so it can be done in about 13-14 years. I already took over the map when fighting the Aserai a number of times, in other not recorded gameplays, its not so hard, I just destroyed 2-3 600-800 men armies with about 1:40 ratio and took a castle/town in between again and again until I took everything they had moving from left to right across the map. if enough people want, I will continue the gameplay and do just that.i was streaming all settlements runs with fians from 1.5.9 to 1.6.2 and i think it gets boring after a while, as it takes out the challenge.
i need to say you are not even halfway through calradia at year 1092. in my understanding, you didnt "gained control over calradia" as there is still so much missing, especially the aserai territory which is the strongest take, so far, you only messed with factions which are having no chance at all against the fian. your losses will increase as soon as you hit a big army of faris/ha. its not that you will loose the wars, but the outcome is with a bit more losses. i do think your take is a bit misleading.
i also need to say that your strats on the battlefield could be more effective, but thats minor as the fians do everything anyway.
impressive analysis, and I agree with you on most of it, I hope someone from taleworld will read and make improvements to make the game more realistic.At Agincourt, the English longbowmen didn't shoot directly through high quality armor suits to kill people wearing them in 2-3 hits, like what happens in Bannerlord. Quite the opposite. They either shot through the gaps in the armor, or shot the unarmoured French horses out from under them, and the French then had to walk a kilometre to the English lines under a constant hail of arrows. Once they made it to the English - and the fact they made it shows that their armor was effective -, the English archers and men-at-arms killed them with melee weapons.
From the realistic perspective, none of the bows in Bannerlord should be as effective against armor as they are, especially not the regular bows. Various sources from the Crusades say you could fire ten arrows into high-quality padded mail and not penetrate it, and double mail was considered nearly arrow-proof.
OP, considering that your playstyle consists of abusing the most broken OP things in the game as much as possible, it would not be a good idea to base the balance of the game on that experience.
For example, you spam Fian Champions in your parties. The only reason you can do that and have it be super effective and murder every army is because it's really easy to recruit elite units right now, and because armor is extremely weak.
Taleworlds has said they will be buffing armor effectiveness in future, which will make Fians less powerful; and it's safe to assume they will be reducing noble unit recruitment as well, since noble units are supposed to be rare; so that will make your playstyle much less effective.
So, it would make no sense to balance the whole game around a playstyle that exploits the most broken parts. Because then normal playstyles would be imbalanced.
True,What about if you just want your clan to patrol your holdings and not go on the offensive? Disbanding an army is fine if it didn't happen all the time but there is almost never a time when a kingdom doesn't have one even during peace so eventually if you don't put them into an army you make they'll join another one.