I remember, some of the devs mentioned here that voting system has no logic now, vassals pick some random policy and propose it without taking the effects into consideration. I'm not sure if it is still a thing. @Duh_TaleWorlds , maybe you could unveil it for us? I'm really interested if something's been done on that part 2 years after the EA started.I'm currently on my singleplay gameplay file where I currently conquered some cities (I'm a King). Now that I have more than 2 vassals, I never show up in the voting system again. I have the most influence of them all 2000+. I conquered all the cities with my own army, but still cant keep them.
We need a voting system that makes it possible to vote on more Vassals or as King you can override any voting with of course the cost of more influence than normal to keep those cities.
It's now just a bit broken imo and ruins the experience for me as I don't feel like taking cities since my Vassals will lose them anyway due to low Loyalty.
-X declares war on YI mean is anyone actually checking out the log to see what stuff is happening in the world, does anyone care at all?
I don't really understand how can it be convenient when you have to grant a new-born clan one of your own fiefs... And with that voting system you can't get a new fief instead of a given one.I believe they say something related to "not enough money".
Haven´t even tried to convience a lord since I can just make my own companions lords, I don´t see any use in AI lords after you gave us this option.
So, if I recruit a clan during a war - they'll join me with their fiefs, but if I recruit the same clan during the peace time - they'll leave their fiefs to their previous Kingdom, right?Defection to enemies with your fiefs is fine and happens between AI kingdoms. Defection to neutral kingdoms should not happen with fiefs. Afaik.
Not sure I understand the questionDo you observe them defecting to neutral kingdoms with their fiefs?
Not only after a battle, but also after raiding a village.I know it slows you down a ton after a battle on the campaign map
Yes, from what I've seen, it also afffects AI parties.By "you" - you mean AI parties as well -I hope
This would be very kind of you, hope you'll find the time to share this info Also, please consider adding the effects info into a quest log, like it was suggested in the 'Quests are boring' topics: for example, when you open a quest log, the description will have the "Effects" tab with a brief description: +50 relation with a %QUESTGIVER_NAME%, +50 hearth rate in %VILLAGE_NAME%, -20 %BOUND_CITY_NAME% security.I will look into it, but no promises
Well, as a small suggestion, the team could add some more quests which are not directly bound to a world conditions: for example, I doubt that the "Spy party" quest affects anything beside the relationship boost/decrease with a questgiver, yet, it is somewhat interesting to complete plus it gives you a reason to roam a city scene which is a win-win. I've expressed a similar idea a while ago in this topic, you might wanna check it out and suggest it to the team. Call it an entertaining quests with a possibility to boost relationship with a questgiverNaturally, that is somewhat limited by issues being tied to world conditions.
Ok, here's hope that this won't be dropped down.Nothing concrete. We do explore all kinds of ideas though. No hopeTM plox.
I wasn't saying I'm against the suggestion, not at all Just saying my thoughts on the late-game and that skipping the early game which is more diverse, gameplay-wise, can make the game even more boring: at the very beginning you may do a few quests, then take part in a few tournaments to win some good stuff, then you can sign into a war as a merc, and, when you get bored of constant fighting, you may simply cancell the contract and start trading, for example.Well @Lesbosisles this suggestion is aimed at helping people get to the mid/late faster.
In your case, like it would be mine too we just simply don't use it. But as someone who plays this game extensively i understand why some think it's needed and i am all for it.
The early game can be a grind and not all of us enjoy it or have the time.
Of course you can always skip this part using the console but some players might find it unfair, preferring a "balanced" option instead.
At least I haven't seen a situation when enemy soldiers spawn behind my troops...I have a question about the new reinforcements deployment system. anyone had a chance of testing it? does it work?
Playing a very late game now (main character died from old age, playing as his grand-daughter now) and noticed that I've started using "Auto calculation" option more and more in this playthrough.Like this suggestion. it will help people with limited time cutting out the early grind of the game and cut straight to the fun battles
With the current system of receiving a random fief this would've brought more pain rather than a feeling of "life" into a game.- you should own a town before you can marry into a high tier clan.
- you should own a castle before you can marry into a middle tier clan
Some logic and challenge in a marriage system, along with some conditions you should comply with, would've been really nice.Like "she prefers a warrior", win 50+ battles or whatever to impress her. There are enough options TW could choose from. Random stuff just doesn´t make sense to me in this case.
Nice ideas, would love to see at least some of them in the game!The best thing, IMO, would be the ability to make an offer *to them*, rather than waiting for one. Once you begin a kingdom, you get a Minister in all your lord's halls.
>Minister: Your Highness, I am honoured by your presence. How may I assist you?
He has three main dialogue options you can choose:
>My realm requires more vassals. Do you know of anyone likely to join me?
>Well, my spies tell me that Clan (Name 1), Clan (Name 2), Clan (Name 3) and Clan (Name 4) lack lands to their name, and are in disfavour at their courts. I could send them a messenger offering lands in our kingdom, if they will defect to us. But of course, they will have to be discreet - the fear of being executed for treason means they will most likely send us a representative in secret, rather than coming themselves.
>Send a messenger to (Clan Leader Name 1/2/3/4). / On second thought, let me reconsider.
If you accept, one or two days later, an "associate" (noble of that culture) will have a Quick Talk conversation with you, where they act as a stand-in for their lord in a defection negotiation.
>I seek to arrange a marriage.
>Whom would you like to offer the hand of, my liege?
>Myself. / Clan Member A. / Clan Member B. / Clan Member C. / Never mind.
>Bards passing by the court have mentioned some suitors of marriageable age; let me see... (Lord/Lady Name 1,) (Lord/Lady Name 2,) (Lord/Lady Name 3,) and (Lord/Lady Name 4), yes. I can send a messenger to any of the heads of these clans offering a marriage, and they will send a representative to work out the details.
>Send a messenger to (Clan Leader Name A/B/C/D). / On second thought, let me reconsider.
If you accept, one or two days later, an "associate" (notable of that culture) will have a Quick Talk conversation with you, where they act as a stand-in for their lord in a marriage negotiation.
>We need mercenaries to fight our wars. What hirelings will die for coin?
>The (Merc clan A, Merc Clan B, Merc Clan C, and Merc Clan D) are all notorious mercenaries in this region, and to my knowledge, are unaffiliated. Simply choose a warband, your Highness, and I can have a messenger find their leaders; they will send someone to make a deal.
>Send a messenger to the (Minor Clan A/B/C/D). / On second thought, let me reconsider.
If you accept, one or two days later, an "associate" (troop of that minor faction) will have a Quick Talk conversation with you, where they act as a stand-in for their lord in a marriage negotiation.
Yeah, I like Battania too.
Played a lot in the last 3 days - not a single crash. Considering that I continue my playthgrough since 1.7.0, I'd say this beta is surprisingly stable.Is this beta having a lot of CTD?
The last time I played was around 1.4.x versions and the game run fine without many issues, I just tried again to check the new stuff and I am having a lot of CTD with a GPU related error, I have updated the controllers and checked the files but the error persist. Is it just me?
BTW I have seen in the encyclopedia filters for nords and other non existing factions, is there any announcement about them?
I'm not sure I understand this. So as I get more famous I get marriage requests for my self or my clan lakies? I've seen, the marriage proposals are only for you not married clan members - children, grand children, adopted, etc. Having a lot of them in a current playthrough.
To my taste, they really lack something. I expected them to be at least different for each faction (in details) - I mean, why does Sturgian wedding take place near an Imperial Aqueduk? Ideally, since the cutscenes are not that long, TW could've done unique scenes for some events, like accepting the vassalage proposal. But, in reality, they could've done this: the animations may be the same, but the surroundings should be different. Seeing a Sturgian/Aserai wedding in Imperial surroudings is strange and hits immersion hard.What do you think about the cut scenes? I´ve only seen marriage (after 316 save scumming reloads) and child birth (no reload because it was a son) and I don´t know but they feel lifeless for me. Still better than not having them of course but I guess I expected more.