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  1. Amagic

    Hearts of Iron IV (Release June 6th)

    All I want from this update is for the AI to stop suiciding hundreds of thousands of troops with troop convoys. World Wars are a ****ing joke because of it.
  2. Amagic

    What are you playing right now?

    I frequently experiment with above ground forts, they're fun. :razz:
  3. Amagic

    Endless Space 2

    The amplified reality trailer thingy is quite nifty. :eek:
  4. Amagic

    What are you playing right now?

    Up, down and sideways. Had a massive frontline running right through the entire middle of China at the end, until I took their third capitol and they finally gave up.
  5. Amagic

    What are you playing right now?

    Started playing HoI 4 as Japan. Not sure what I'm doing half the time, but I've already generated 85% of the world's tension.

    Hitler? What a ****ing poser, step aside for Hirohito-man of GLORIOUS NIPPON!
  6. Amagic

    Screenshot Mega Thread

    Radalan said:
    OzoOgfh.jpg

    Christ this one is perfect. :lol:
  7. Amagic

    Screenshot Mega Thread

    What's with the watermelon people? :shock:
  8. Amagic

    What are you playing right now?

    Been doing the same. Trying to play through the campaign again, this time without cheating, but it's still far too slow paced for my liking. :sad:
  9. Amagic

    Stellaris(new Paradox major title about space)

    If your opponent is in an alliance of some sort, you basically can keep the war going forever.
  10. Amagic

    Stellaris(new Paradox major title about space)

    Even "primitive" races can turn their homeworlds into tomb worlds once they hit the atomic age, but massive stellar empires can't. This is bull****. :sad:
  11. Amagic

    Stellaris(new Paradox major title about space)

    Can you destroy planets in this game? Or even just make them uninhabitable?
  12. Amagic

    Stellaris(new Paradox major title about space)

    Well it probably works, it just works too slowly. I usually micromanage less and less in these kinds of games as I reach late game, but it's still slower than myself.
  13. Amagic

    Stellaris(new Paradox major title about space)

    Jhessail said:
    Because you've built them all by yourself?

    Mostly yes, but when sometimes my stations get blown up, I don't see any sector construction ships rushing to rebuild them. In fact, I usually just do a micromanagement round about once a year and rebuild them manually, with constructions ships from some arse end border of my empire. If something like that's faster than the automated solution... why is it even there?
  14. Amagic

    Stellaris(new Paradox major title about space)

    How the hell has this never happened to me? :neutral:
  15. Amagic

    Stellaris(new Paradox major title about space)

    Orion said:
    Teofish said:
    My gripe is that I like the RP element of having my empire in sectors. But don't want them to be more than just an aesthetical touch.
    I like that I can have the AI manage the development of dozens of colonies because otherwise I'd have no time to play the rest of the game. It takes forever to order building upgrades on developing planets, and you constantly have to go back to order new upgrades until they've caught up with your tech level (which, later in the game, means ~4 build orders per tile). That's a lot of mindless clicking I'd rather avoid.

    Hell I'd love it if you could automate them even further, with them having their own fleets, science and construction ships and armies. then again the wartime AI is kinda retarded so there's probably no need for sectors to be able to defend themselves. :sad:
  16. Amagic

    Stellaris(new Paradox major title about space)

    I have no idea what to do with sectors. I've made a random number of them based mostly on hyperlane and cultural geography, but there doesn't seem to be any limtis to how big a sector can be. I guess you want to limit the effectiveness of unrest, but if you're good enough at supressing those, is there any reason not to just put your entire empire in a single sector? Core planets not counting ofc.
  17. Amagic

    Stellaris(new Paradox major title about space)

    Mage246 said:
    ColonicAcid said:
    Amagic said:
    That **** interrupting research is the dumbest thing. Basically forces me to choose carefully what debris is going to be worth it. And of course I'll need to do it by memory because there's no actual information on what is in the debris, the remnants of a ****ty mining station or the enemy's former fleet. And of course my situation log is chock full of that crap.
    You can hover over the actual debris and it'll tell you what research is inside it.

    This isn't true, I just tried it.

    Turns out this is actually true.

    DgZVk.png

    TL;DR you need to zoom in and mouse over the debris itself, not the exclamation icon.
  18. Amagic

    What are you reading now?

    Wellenbrecher said:
    Finally started with Erikson's Forge of Darkness, which I had lying around on my desk since its release in 2012.
    Man, I missed Erikson's style.
    I love this. The deep world, the complete lore, the vague connections it allows the reader to make on their own.
    Good characters and it's really cool to learn the background of a lot of the original series' lore.

    I'll probably need to re-read it before the next one comes out, I simply didn't understand much of damn anything that was going on.
  19. Amagic

    Stellaris(new Paradox major title about space)

    Still let's me do it simultaneously, so I'm calling bug, not a feature.
  20. Amagic

    Stellaris(new Paradox major title about space)

    Bug then? What happened for me was a situation where I'd just had a colossal naval engagement and there were multiple piles of debris left behind. So since searching through debris pauses research I try to do it in bulk to minimize the loss (again, really not liking how they're handling debris research in this game). So I sent 2 science ships to the site and had them start going through the debris. Except one of the ships couldn't analyze the debris that was near the other ship. When trying to figure out why I saw that I could click "research" on the different disabeled debris piles in the situation log and they would start researching immediately. Got 5-6 debris researched at once this way.

    So yeah, discovered by accident. Also if this is supposed to be a legal feature, why make the radius so goddamn small. The piles have to be practically on top of eachother.
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