Only disadvantage I can think of post release is if there is an update and he's running a heavily modded game he might have to wait for the mods to update to continue the save, where as on steam you can just keep using the same version that the mod works on.You´ll always have issues with mods if a newer version of the game (updates) is released. We can only hope that TW keeps supporting the game after it´s released.
But you´ll have no disadvantages with the Epic Games version of the game when it´s fully released.
How are you supposed to mobilize all of your party capability if you can't afford to use them as a money making operation and you can't afford to keep troops for them in garrison? Just from a gameplay perspective, this sounds miserable. Every time my kingdom randomly declares war, I am supposed to drag around companions and recruit a party for them? That's tedious.
Call the workshop 250 per day then. It's still years of operation to make enough profit to afford a helmet. Something is out of balance.
Sounds right, you're fielding 3-4 parties while fielding your own party with "pimped out gear" and you're expecting low maintenance and high profits? "send a party out on patrol, they should be a money making operation" it really shouldn't be, its a patrol you're paying for, not a raid.I haven't had any crashes but I am running into economy issues again. I own two cities and have 3 or 4 parties in the field, max shops, 1 caravan and I am bleeding money. I tried to more conservative on party sizes early game and that did help; at one point I had over 120k but now I'm almost broke.
It seems to me that if I send a party out on patrol, they should be a money making operation. I should be able to carry a max party size and still be rolling in cash. It's so weird to me that a high end helmet could cost 100k, which means that if I have 4 workshops running for a game year at 150 per day, I still have not made enough to buy a nice helmet.
Thus I have soldiers in my party with pimped out gear and I am meanwhile broke. None of it makes sense.
strange im about 10 years into my current campaign that I started on 1.7 and I havent had a single crash yet, how many years in are you? are you doing something that might cause a crash?The game keeps on crashing, so much so that I cannot continue my playthrough of the 1.7. campaign.
I already sent in half a dozen crash reports. Strangely enough, there weren't any issues in the first couple of years, but now it is unplayable. Is anyone else having such issues?
+1 Having marshals simply be a perk is boring and unimersive, I keep saying this eveywhere but this game needs more interactions with lords/duels/courting/feasts/war council/tournament gatheringsI miss the marshal feature in warband, and wish it was implemented in bannerlord.
For example, having 2-3 marshals per faction, where everyone would vote for a new one, if necessary, and these marshals would only create armies, I feel like this would be less random and feels more organised. The king can order these armies to attack, defend and scout specific locations, depending on the situation.
Makes me think it'd be interesting if ai lords could recruit wanderers nowSo I've herd of this bug in recent versions, where clan parties get other lord in thier party somehow, so I wasn't surprised when it happened, however what I didn''t realize is that he will actually deploy in battle too XD Then I saw his KO in battle!
Too bad I can't assign him a role in the clan party! Herobert.....
they're BEST FREINDS now....
I was really hoping in the winter weather the river would freeze and let you move over it! Was not able to though.
Yup! during traveling I was very surprised, they married in one town in khuzait then got pregnant mid travel before I reached the nextHold on, are either of you saying you got a pregnant while just moving on the map, or anything else other then "waiting in fief during the daily check" ?
In my game none have occurred outside of waiting in a fief, but if they changed it, that's big news and should be explained!
I wouldnt call it an issue, just reduce the battles scale down slowly until it becomes smooth enough to be enjoyable on your systems limits, this is why taleworlds puts limits in the game that you cant see, such as unlimted corpses isnt actually unlimited but if it were you'd be complaining about poor performance/crashing.I have the battle scale set to 1000 vs 1000, it is still 60 FPS capped, if I don't cap it, it displays 150+fps..., but stutters I can alt tab, I hear the ingame sounds, I can press escape and eventually I will get the menu pop up. Other people have the same issue and that's how I managed to fix it removing unlimited corpses and capping ragdolls.
I mean all they have to do is put "Low Loyalty!" under Completion: Never and that's job doneI agree, but it was sort of in patch notes, which I dont think most read? and or if you didnt play the patc that the feature was implemented etc you may have missed it that way.
I'm guessing/hopeing that down the line more of the "basic concepts" of the game is in the encylopeida ingame.
But in this case though its "obvious" enough production on the pic provided do state 0 production.
Now if he'd hover over the value ingame - it would tell him what made it so low if I recall(I dont have a game where I have such low loyalty)
I always focus on gettting loyalty up first.