No clue bruv, just send it out there and hope for the best.Wouldnt mind doing that but I was under impression they read forums as well? What email should I use?
Tried it with a new game too. I even tried to force the 1.04 edition through steam properties, no use. reminds me of the day before when they said they fixed the save bug but only allowed 10 more saves before it all crashed.Yep, still only tribesmen in towns or cities. That is in a older save though maybe in a new game it's working? I don't know. I tried recruiting all the tribesmen and see if they replenish with recruits but they still replenish with tribesmen.
For me personally I feel like missiles aren't strong enough and sometimes armor does too much!I think armour has too little effect in the game for my liking, missiles are both too accurate and too powerful,
I am curious to know how they calculate the casualties in these instances.Smuggling in a few dozen troops? Plausible. Smuggling in a few dozen troops each riding a horse and leading a large stud loaded down with enough goods to supply a small army for the better part of a year? Not so much... The quality of the besieging forces is an important factor too. A mediocre siege commander with manpower shortages will have difficulty maintaining a total blockade. The reincarnation of Alexander the Great leading a 5000 strong army? That place is airtight. Quality of defenses would be a factor too. Stronger defenses means the blockade has to be more distant and cover a larger area, making it easier to breakthrough via local local superiority, since by the time the entire army has converged the assailants could already be long gone.
are you trying to Stellaris us?Factions would have "desired towns/cities" at the beginning of the war, and number could be 2-3 at max. Player will be free to attack as many castles/cities as they please.
AI factions will also try to re-claim their lost lands during that battle, priority would be like;
1) Siege fiefs that has lost since the new war
2) If all previously owned fiefs are intact, go and siege those "war targets" which cannot be more than 2 or 3.
3) If all previously owned fiefs are intact and all war targets are taken, and if you could defend them for "insert number" months, factions will go peace.
No steamrolling, no "all or nothing".
My good sir. I am most displeased to hear about your dissatisfactory and quite paltry sums of money being acquired by your pottery shops. You see, there is a secret to all this. Look at the villages that send supplies into the town where your workshops are producing items. Make sure that the items that are being sent to your town is compatible with the type of workshop you have. For instance your pottery workshop, is it receiving clay from any of the nearby settlements? That is the key to avoiding should ghastly sums of Denari!what kind of shop did you make? Because i con only make 200-220 with a pottery shop, all the rest i tryed are nearly to 0 or exactly 0 profit. Thanks!