I also mean Youtubers when I say "streamers", which is my bad.
If I sit on a poker machine for 1000 hours, and ended up breaking even, did I get the most out of my money? I spent a lot of time there, but did I have fun?
You're jumping right to the other end of the spectrum by saying 1000 hours. Let's say 100 is a reasonable amount for this type of game to get a few campaigns in. In this type of game that's reasonable.
Doing a playthrough of Bannerlord takes up heaps of time, that doesn't necessarily mean someone is having the time of their lives slowly moving from Lageta to Qasira to Chaikand dropping off herds, then sitting through a blob battle of 1000 complete idiots, then looking at a recruitment menu, rinse and repeat.
Well you kind of can, I like some of Bannerlord's damage calculation and only dislike small aspects of it that ruin an otherwise good system (mainly, the amount which pierce and blunt damage ignore armour). But to each their own.
The amount of time it would take to fix armour, at its most basic level, is half an hour to change a handful of numbers in the code. Or if they want something more complex, there are mods people have made and/or example code they have written which TW is legally allowed to just copy+paste into the game and see how it works. Or they can recycle their Warband armour formula with minor changes.
Of course you are right we don't know what is 100% truth, but we do know what the sources from both sides say, we also know what other sources say about armour in other historical conflicts, and we know the results of plenty of modern tests into the effectiveness of armour. We also have common sense, that tells us someone would not buy very expensive armour and wear 20kg of it on them frequently if it did not provide good protection. These combined are enough to form an opinion for a video game.
Most of these threads were made before they actually told us that they were testing it. They only told us quite recently after much pestering and noise making.
It's been literally a year since they said they were discussing it, as well as the 9 years of development before that. It's not fair to call us impatient when we've been waiting for a decade.
You kind of can. Bannerlord's gameplay work is split into the following areas -
I get what you're trying to say, now can you get what we're trying to say?
No. The anger comes from the people who are still playing, while the positive reviews come from the streamer crowd who breeze in, enjoy the visual spectacle of a couple of depthless 1000 man mindless blob battles, leave a thumbs up review saying "lol butter", and leave after 10 hours for the next game their streamer likes.
Saying a game can be in a bad state and worth the price tag is straight out stupid. Like it's a fundamental contradiction of what the words mean.
Oh, they still had to actually fight for it. Two important things worth noting are that the 7,000 longbowmen were not fighting in the melee alone - they were accompanied by 1,500 men-at-arms; and the longbowmen were most likely wearing partial plate or brigandines too, as the development of mass-produced munition armour, plus secondhand noble armour that was sold off or looted, had made armour more widely affordable for professional fighting men in the 1400s, unlike earlier periods like what Bannerlord represents.
I'm on the fence about it. I like what it can do for troop and weapon balance, but actually having a stamina mechanic as the player is pretty unfun (I spent most of my time in Viking Conquest walking veeery slooowly).
To me, something like Bannerlord gets so tantalizingly close to reality that it may as well go for max realism (or as realistic as it can get without making gameplay bad), while TF2 is at the opposite end of the spectrum, going full-on arcade wacky for the sake of the best gameplay possible, with just a veneer of plausibility.
I was replying to the implication that the game is in a good state (when you said "worth the price tag") which is arguable, not arguing that it was popular or anything, I don't disagree with that.
ehhhh, if you love deep but janky simulations that annoy you and waste your time, and you don't need fun or challenge, then maybe
Archers weren't useless in Warband. My proposal is to make armour work more similarly to Warband.
That can only be a good thing! The current meta is extremely stale and archer-oriented due to the state of armour. I can beat literally any lord party the AI will ever field, no matter what their troops are, with a large stack of archers and small amount of infantry, or a large stack of horse archers (especially Khan's Guards).
This is a bit of a myth - the Church attempted to ban crossbows at the Second Lateran Council https://en.m.wikipedia.org/wiki/Second_Council_of_the_Lateran not because they were especially deadly, but because they wanted to prevent killing between Christians in general (like an early United Nations) so they could minimise suffering or focus on reconquest crusades.
Agreed, this is currently the biggest problem with the game.
Then why does your vote say that you're happy with the armour system in that other poll
Well, I don't think we are asking here to be able to charge a group of archers with minimal consequences. But it would be nice to charge one crossbowman and not lose 80% of your health.
Agincourt is a fantastic example of the effectiveness of armour (at least, plate). The French knights' plate let them run a kilometre under heavy arrow fire to reach the English lines, and a lot of them had to be killed "using hatchets, swords and the mallets they had used to drive their stakes in"! The English bowmen were simply putting out such a massive amount of arrows that eyeholes eventually got hit by chance.
Other important historical facts to note about Agincourt are: The French did not even all turn up to the charge, because they were so sure they were going to win (destroying everything in their path was fairly standard for French heavy cavalry charges). The knights' horses were unarmoured and got shot down, meaning the knights had to run 1km the rest of the way. The horses who did survive couldn't charge anyway because the English were behind a row of large stakes. The ground was very thick sloppy mud, preventing the knights from running as they had clay sticking their legs down. The knights and men-at-arms who did show up came in three separate waves, rather than all at once; so the ones who died at the English lines acted as a further tripping hazard for their exhausted comrades.
They have told us they are testing the armour system at the moment.
Team Fortress 2. Unlike Bannerlord it's a fun and challenging game, but you'll still feel at home because you get to infinitely wait for Valve to do stuff.
I don't necessarily disagree with the rest of your post, but saying the game is too expensive isn't ridiculous at all. There are a lot of F2P PC multiplayer games out there nowadays - Team Fortress 2, CS:GO, LoL, DotA 2, PUBG, Lost Ark, Apex, MIR4, PoE, Warframe, Destiny 2, War Thunder, the list goes on and on and on - that are all very successful and the most played games on Steam, while ones that cost $50 USD are far less common, and have much smaller playercounts. For a hell of a lot of PC gamers who just get pocket money, $50 USD is a big barrier to entry.
Agreed.
We're asking for armour to give roughly twice the amount of protection from arrows and a bit more protection from blunt/pierce damage. That's as simple as changing a handful of numbers. It's not "changing the entire way the combat works".
It's not a mistake by you, especially not if you were on foot, which is supposed to be a viable playstyle. What are you meant to do on foot, just ignore him and never try to attack while he keeps shooting at you? Try and dodge (not reliable because if he misses where you were, you get hit anyway)?
As was already said, your preference is massively in the minority, so the 0.5% of players are the ones who should be installing mods for their preference, not the 99%.
You are partially correct in that it may only partially fix some of the issues I listed.
Sure those AI/recruitment fixes would improve things too, but entirely regardless of what happens with those, armour must be fixed. You could have the best melee cavalry AI in the world and it wouldn't change that a Battanian Fian Champion can kill two guys from a safe distance before a Banner Knight can even charge in and kill one. That's a fact.
We aren't focusing this hard on armour for no reason or because we irrationally think it's the "root of all evil", but because we can all see that it's the biggest problem here with so many obvious flow-on effects.
When it comes to historical authenticity of female troops for the 600-1100 time period in this region, we're talking such an incredibly small scale that it would be most accurate to err on the side of not including them in the regular army at all.
I think Petersen was trying to say that we need to live our society like King Harlaus and allow our lives to be ruled by feasts and butter. A butteriarchy, if you will
Being aware won't stop the arrow before it hits me and takes away a chunk of my health in the thick of battle though. How can I focus on archers at the back of the fight while also trying to fight 3 guys in melee and swinging my weapon/camera around?
I've read an Arabic source confirming that Richard actually rode up and down in front of Saladin's lines from a close distance to try and taunt them out of formation. I haven't found any Arabic ones confirming that he was a frontline fighter (then again I didn't look very hard), but I think there is a pretty conclusive amount of evidence that the Crusaders considered Richard to be a frontline fighter, even his rivals from different European countries who would have wanted to taint his name.
They occasionally did, and they were fine. Richard only died to that crossbow because he wasn't wearing his armour at the time. Double mail with padding, while very expensive, was considered almost arrowproof.
? That was their whole job, especially in the time period Bannerlord represents.
I do agree with you here.
Making my guy take 50% less damage doesn't solve most of the issues I listed. Expensive armour still isn't worth its cost/high tier troops still aren't good so you don't get a sense of progression, high tier enemies still feel too easy to kill, battles will still be too short for the player to enjoy them or use tactics, headshot perks still aren't worth it, archers will still be the most OP troop type making tactics pointless, etc.
If you look at the current game state, in that video again, even with the weak armour in its current state, half of the 250 shock troops survive the run across the field to the 100 archers.
It really takes the feeling of eliteness from them when every second village provides a greater number of them than normal troops.
Could genuinely be a good idea if armour gets fixed and good troops are dying less often, so that replacing them when they do die isn't as easy.
I said 2.4m, because that is the minimum length a kontarion was in order to be called a kontarion; the weapon ranged from 2.4 to 4m. "Shorter version", to me, means "on the smaller end of the range". So in essence, their spear/pike would be at least 2.4m, if not even a bit more. Otherwise I think it would just be called a spear.
True enough.
Thanks, I'm very glad we agree overall, and you have made my idea more appropriate to the current state of the game, and less reachy.
The way I see it, hybrid troops would be classified as whatever their primary is (eg: Faris are ranged cavalry because their primary is their javelin, with a side of melee cavalry,) and they would have counter relationships with more troop types, but the counters would be even softer - smaller advantages and disadvantages.
Yep, and yet it also seems that so many systems in the game are built around the player going and grinding out these looters themselves. So we should at least be able to skip it without punishment