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  1. Darth Ellutador

    Scene Development

    Revan Shan said:
    Scening... The Beginning of the End

    At last, Europe 1200 has entered this phase. I've been waiting a long time for this. And not because I just want to see progress on this, but because it means that it aims for the maximum.

    For now, taking into account the amount of factions, lords and settlements it is probably the best Medieval game ever, even better than any mod for M2TW.

    But this was left. Scenes. Being able to actually enter Rome, Toledo... Be able to see the castles of all Europe just how they were. Let me tell you that with all the settlements there are, this is a tremendously epic work. Even more that the one I'm doing for SWC. But that it is really important, and will really make 1200 look like the perfect med mod ever.

    Darth Ellutador, I would like to encourage to work on this as much as you can and keep up the good work. I see you base you work on maps and pics, and that's how it's meant to be. Keep like that.

    Thanks Revan, I will give my best. Unfortunatly I'm having some problems with real life right now, so it might take a while for the next update.
  2. Darth Ellutador

    Progress/Development for Warband

    Al_Mansur said:
    Constructions plans ? You mean things like that:
    http://upload.wikimedia.org/wikipedia/commons/9/92/Coupe.donjon.Coucy.3.png
    If yes, it would be really awesome indeed. :smile:

    Yeah, it would. But I mean something like this:




    I probably misunderstood what you said.
  3. Darth Ellutador

    Progress/Development for Warband

    Frisicus said:
    Nice to hear.:wink:

    I will in time provide extra info on the Dutch fortresses and towns that are currently in the mod as castle/town concerning their building materials and construction plans.

    I would really appreciate that :wink:.
  4. Darth Ellutador

    Scene Development

    Comrade Temuzu said:
    Great scenes Darth :wink: But is the wall a bit off its place in the first castle? Near the castle itself, looks like it overlaps it just a bit.

    Also, if you boys are looking for more sceners, Im basically unemployed right now, so yeah :smile:

    It looks like that because of the angle of the picture. It isn't off its place, don't worry :razz:. I think you should talk with Cruger if you want to help btw.
  5. Darth Ellutador

    Scene Development

    DrTomas said:
    Well changing scene entry points are not that hard, now is it?

    Anyway, I'm pleased to see that E1200 has finnaly a scene maker. I'm eagarly awaiting the chance to test out you're work! :smile:

    No, it's really easy. However, even with the entry-points already in place, they keep spawning in the wrong place.
  6. Darth Ellutador

    Scene Development

    kuauik said:
    there might be problem with the Welsh scene,if you done it with multiplayer scene,then it might not work in singleplayer.Because of different entry points

    We are currently having problems with the entry-points for Dolwyddelan :neutral:. I'm not making any other scenes with the multiplayer scene luckly.
  7. Darth Ellutador

    Scene Development

    tbendis said:
    Darth Ellutador said:
    Brubar said:
    Niiice!!
    Do you have any regional restrictions for now? I mean, do you only wish to start with actual UK & IUreland castles for now?
    Or can we dump any castle we want from alll Europe?? 'cause this thread could easily become a mess in no time...full of many european castles pictures... I don't know, I'm just asking, since i don't really have any idea of how much time it makes to create a castle scene. I just thuoght maybe you don't want to be with flooded with castle pics.

    I can make any castle from northern or western Europe. Iberia would be the most difficult right now because there's a mix of muslin's and christian's buildings.


    I adore the Welsh one. Absolutely fantastic.

    Do you use the in game editor for this, or what?

    For the Welsh castle I simply hosted a multiplayer game on Ruins and edited the terrain. Yes, I use the game editor.
  8. Darth Ellutador

    Scene Development

    Aliksander said:
    Those look nice.  Though I must ask is there an actual castle with a windmill INSIDE the walls?  That doesn't seem to make much sense as the walls would block the wind :neutral:

    Also the mod leaders may want to check in with the custom settlements mod team.  Many of the people who contribute to them have made castles and towns that are similar to actual places and they may be willing to share the scenes.

    Hehe, don't worry about that. I will have to remake Carlisle completely anyway.
  9. Darth Ellutador

    Scene Development

    Cèsar de Quart said:
    Al-Mansur gave us permission to use his French props, so for France, it's better to use those. There is a special brick architecture for the Netherlands and Poland, but that will come later.

    As for castles, current props are OK with Iberian and Italian castles. It's the towns that present a problem. But still, we would need a big chapel like the one in the castle of Loarre.

    Great! Cruger, could you put them into the next patch?

    Yes, for castles they are OK.
  10. Darth Ellutador

    Scene Development

    Cruger said:
    Needless to say it looks great.

    Btw, in the current version of the mod you also have brick and chalc sceneprops at your disposal. Not that it is very useful for Iberia.

    I'll see if I can find some references for some good non-British scenes :smile: There are always so many scenes from Britannia in every mod.

    Thanks Cruger :razz:.
  11. Darth Ellutador

    Scene Development

    Brubar said:
    Niiice!!
    Do you have any regional restrictions for now? I mean, do you only wish to start with actual UK & IUreland castles for now?
    Or can we dump any castle we want from alll Europe?? 'cause this thread could easily become a mess in no time...full of many european castles pictures... I don't know, I'm just asking, since i don't really have any idea of how much time it makes to create a castle scene. I just thuoght maybe you don't want to be with flooded with castle pics.

    I can make any castle from northern or western Europe. Iberia would be the most difficult right now because there's a mix of muslin's and christian's buildings.
  12. Darth Ellutador

    Scene Development

    Hello, players of this great mod. Let me introduce myself. I've been working on scenes for this mod since a long time, but we never got any of them into the game. Now that Warband is released, we can finally get this to the right path. I will be updating this tread regularly. The Progress...
  13. Darth Ellutador

    AoE-style historical info

    Cèsar de Quart said:
    I would like to have time and skills to make a scene for every castle and town, but it's impossible so far.

    So true :wink:
  14. Darth Ellutador

    Signatures for Europe 1200

    Nice work Cèsar, as always.
  15. Darth Ellutador

    Plans for Next Relase

    *thumbs up*

    Really nice job Cèsar! I loved the new map.
  16. Darth Ellutador

    Recureição.Vamos voltar !!

    Já estive pensando em fazer um mod da guerra do Paraguai. Seria interessante, mas para isso teríamos que ter modeladores fantásticos, principalmente para fazer scenes.
  17. Darth Ellutador

    Graphic mods

    Here you will see how you can use Polished Landscapes with Europe 1200, by NikeBG: http://forums.taleworlds.com/index.php/topic,68123.msg2359245.html#msg2359245
  18. Darth Ellutador

    Announcement - On Hold for Warband

    Cèsar de Quart said:
    There are some minor issues, like one or two new houses, a new gateway (which look very cool) and some miscelaneous that I missed (like many ships, a stonemill, a better looking well... you know, minor issues that contribute to give life to the scenarios).

    By the way, I've been thinking that we need to give more life and personality to the interiors by adding things very appropriate with the timeline: mural paintings, tapestries and mosaiques. Mural paintings fit better in the Mediterranean world, while tapestries, even though they were everywhere, would look better in Northern and Central European environments, and mosaiques are definitely an Italian and Byzantine issue.

    The paitings would occupy most of the wall. Have you seen Kingdom of Heaven? In the room inside the castle of Ibelin has some skeletons painted on the walls, saying "Quod sumus, hoc eritis" (What we are now, you will be), very gloomy but deeply inside Medieval thought and, besides, accurate. KoH maybe a bad film, but its ambientation and atmosphere is really well-done.

    I agree, but we would need new textures for the paintings, right? Do you think you can handle it?

    Also, Kingdom of Heaven was a very innacurate movie, but I agree that it wasn't a really bad movie.
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