New version released: Download
-Companion dialogs updated (all complete - no more "-to be filled-")
-Battle Continuation added. Battle no longer ends when you die (except for village raids and siege defenders sallying out).
-Broken siege scenes fixed
-Summoning undead and demons now decrease health and don't effect honor
-Summoned troops no longer cost upkeep
-Cleric spells now heal the user upon use
-Legendary items' stats increased
-Menu art overhaul
-New sounds for some non-humanoid races
-Texture errors showing up in rlg.log fixed
-A map error in Eastern Aejdaria fixed
-Flame clerics have their own separate spell set now.
-The problem with companions not being able to pass through the first gate in Mount Dhugor Dungeon is fixed.
and various other small fixes and changes.
This version is the last precursor to 1.0 (other than small hotfixes that might be released in following weeks).
-Equipments, appearance and names of some NPCs altered
-Some town scenes changed
-Tournament bet limit raised to 1000 denars
-Added a new quest
-When landed the name of your ship will display as "Your Ship".
-Fixed the texture errors in rlg_log.txt
-New spells are added for flame clerics
-Yarasian NPC Overhaul
-Crowns now show in note window.
-Fixed errors in some dialogues
-Fixed errors in Thornbreak Castle, Warlock's Lair and Mount Dhurok dungeon scene
-"Summon Death Knights" added to necromancy menu as a seperate spell than "Summon Undead V"
-Name changes to certain NPCs
-Caster companions now start with higher weapon skill
-Inventory Management is now a party skill
-Base attribute for Power Draw and Power Throw is changed to AGI.
-Zarol the Lich now sells "Shadow Bolt II".
-Some wrong gender pronouns in strings fixed.
-"Summon Skeletal Horse" spell is fixed.
-Quick guide in Game Concepts updated.
-Some troops (Undead Footmen, Undead Knights, Elven Knights, Asmaun and Gholbo (arena attendants) an spellcaster companions are some of them) had their stats and equipment updated.
-Prices of special items and troops nerfed. Now the most expensive armor and the highest tier of attack spells are only 20000 denars. It is still much, but those items are supposed to be rare and hard to get.
-Spellcasting classes (mage apprentice, cleric acolyte and bard) start with higher power throw.
-Summon Undead spells first summon the better troop now. So you won't lose your Undead Knights because you don't have enough party capacity.
-Fixed a bug in the dialogue lines of Lahabul armor merchant.
-Divine spells do blunt damage.
-Melee spells are boosted.
-A minor update to Lahabul scene.
-Added a quick guide to "Game Concepts".