Sergio_Morozov said:Quickdraw said:Is there any way to completely lock relations between Westerosi and Essosi factions? Those random wars breaking out every time after Free Folk invasion are an extreme annoyance, I wonder why nothing has been done about it for so long.
Prevent King's Landing from being taken by enemies of the Westerlands, and the Westerlands, the Riverlands, the North, the Reach, the Stormlands and the Night Watch will remain locked.
I highly doubt anyone prefers totally illogical events such as war between the North and Volantis. Or seeing message as a vassal of Westerlands that a village lying near Dornish Marches was raided by Cotter Pyke.Evvv said:I'd wager it has something to do with the fact that whenever diplomacy is locked, people say 'why locked diplomacy???///??????/???//?", and then whenever Cozur unlocks diplomacy, people say "diplomacy dumb pls lock diplomacy !1 1 ! ! !!! ! ! !" and eventually this became such a frustrating experience that he decided to just find a solution that he himself thought satisfactory, since if he can't please everyone he may as well be happy with his own work.
Just a theory.
It did happen with some other mods, and someone suggested me to install .NET Framework 4 and installation problems were fixed. But Brytenwalda still has problems, not only with installation but also with .rar file. Had to reinstall Windows twice.Brujoloco said:Quickdraw said:No, my PC is relatively new. That installation slowed down PC so much that I had to reinstall Windows. I downloaded .rar file, and thought that it would work. I start extracting it, and midway through process whole PC freezes again! After I rebooted I just deleted .rar archive of mod so that I don't have so many problems again. Does anyone know what causes these problems? I want to play this mod so badly but I can't
This sounds more like a hardware problem than a Brytenwalda problem, from my limited tech support skills through a forum, this ONLY happens when installing Brytenwalda? have you tried to use rar or zips of other games/mods and they suffer the same issues?
Silver Wolf said:Oh, yeah, sorry.
Once you're on the UV map again select all faces, right click and delete them.
That should do the trick.
You should be able to re-UV map your object from scratch.
Silver Wolf said:You can find materials in the outliner box (Window/outliner). Their icon is a square marked with M.
Just be sure to delete the materials before textures. Deleting textures isn't possible if you don't remove the associated materials first.
Or simply give your material a new texture if you don't want to delete the old UV map and then you'll be free to delete the old texture.
Gaxleep said:The Remington New Model Army in 1858 was a powerful .44 caliber pistol with a barrel length between 7 and 8 inches. Compared to the colt, the "castle" was closed, with a supplementary target organ connecting the hammer to the barrel and the weapon that gave greater precision to the shooter and protection against hot flashes resulting from the detonation at the time of the shooting. In addition, the gun was more resistant and durable than the Colts. Another important feature of the remington was given by the ease of recharging: lowering the elegant "sail" placed underneath the barrel, in fact, was freed the fixing pin of the drum, which could come unhooked and quickly be replaced with one already loaded and locked again . A much more simple operation compared with the colt, where it was necessary to remove the drum and unscrew the castle, an unthinkable operation while at horse and more thant that during a battle.
The strength of the castle closed, the charging speed and elegance of the forms of Remington made one of the best revolver ever appeared.
I'm surprised that people heard of it,yet I'm even more surprised that they use it when comparing something.Kleidophoros said:You forgot
sandbox action-RPG strategy hybrid; they won't actually make it a 2D side scroller. AGAIN!
fictional world so yeah no Ottomans or Montenegro.
medieval combat which probably means people poking eachother with sharp objects in close proximity