This only works when you aren't part of a larger army; when you are they go where the AI puts them (usually infantry or archers if dismounted). If they are mounted and have bows, then they should go to horse archers, which makes them quite survivable. Simple solution is for the dev to create a new hotkey category exclusively for companions (e.g. "x") that allows player control of the group for field battles, sieges, etc. even when you are not in command of the army.Keep them in their own battle grouping (the number on the party tab) and deploy them only when you're sure they'll be victorious. I keep mine under 8. I set them to follow me about the field unless I'm charging in myself, then I usually park them behind my infantry somewhere so they can keep an eye on flanks.
I really only recruit companions to my party for their scouting, healing or engineering perks, so I'm not that interested in them becoming super-human fighters. I mean, they are usually some drunk unemployed person you picked up at a pub (no offence to the unemployed folk at the pub amongst us), so it's not like they're going to be your top rate general straight off the bat.
But the assignments you make don't carry over when they are pulled in to a larger army. I have tried slotting my dismounted companions as Horse Archers (IV) just so I can command them in big battles-- doesn't work. I can control them as "4" with just my warband, but when I go into a larger army and command horse archers they are not there. Walking around the battle I see they are randomly grouped, some as archers some as infantry probably determined by their strongest skills. Makes it tougher to keep them alive (easy if they really are horse archers on horses).1. you can switch which formations your companions, and other troops for that matter, are attached to in the party screen. You'll see a small banner with a roman numeral on it to the center top right I believe.
Happened to me twice now; I'm pretty sure if your clan has the most influence that is the main factor in deciding. Also, if you stick to the king like glue and fight with him constantly, he is bound to pine for the fjords eventually if you catch my drift. If you "help" him catch looters and he accidentally gets headshot, you could also become king (I've killed other lords this way, haven't tried the king yet but pretty sure it would work).In my current playthrough Caladog died and I was elected King.
This was a surprise because no one like me, my highest relation with any lord is around 9. I have no favor, its -14. And I had not been a member of Battania for very long.
Is the game programmed to elect you to King?
This is the most idiotic post I've ever read. Learn what modding actually is, then get back to us. Actually make an ambitious mod that adds a faction, or a whole suite of new armors at some point in your worthless life. The developer has not released any tools, or access to any source code, or access to any flat files that can be modified by text editor. All the resources are encoded binary. It's amazing the modders have been able to do what they have, it's not worth the effort to most of us modders until the developers release some toos, guidance, formats, templates etc. The folks who created the great mods for Warband like Prophesy of Pendor devoted likely a thousand hours of their time to bring joy to the community. When you have done something similar maybe you can lecture us on how WE lack creativity.after looking through like, 10 pages of mods on nexus, all i see are basic tweaking mods and fixes that will undoubtedly be added into the game. this disappoints me because its telling me that the creativity of the modding community for this game is rather lacking, and instead of creating new features and such, modders are focused on fixing a game in its first month of early access. in my opinion, while the game is being aggressively worked on, getting mods for these things seems silly, as i can download a unit fixer mod today, and tomorrow, THAT WHOLE MOD COULD BE IRRELEVANT. this means constantly checking changelogs and comparing the changes to your mod, and also constantly checking the mod to make sure it didnt get slapped with a big ole redundant stamp. lemme get your opinions on the modding community in the comments below and lets have a discussion. im an open minded person so there will be no wrong opinion.