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  1. Scuba Steve

    Total War: Rome Remastered Anyone got it yet? I'm just installing it now. From what I've seen so far, it looks to be really good, and there's already a total conversion in the works; the RTR team and the Roma Surrectum Team have come up with a teaser...
  2. Scuba Steve

    Imjin War series by Professor Samuel Hawley

    Thought I'd share this here. Professor Samuel Hawley has made an excellent video series about the Imjin War on his YouTube channel here: Enjoy!
  3. Scuba Steve

    Ambidextrous Horse Archery

    I don't know if this will be possible in the game engine, but I really think Horse Archers (well Archers in general, but it's more important for Horse Archers) should be able to shoot from either side of the horse, switching their bow from one hand to the other in order to do so. Some...
  4. Scuba Steve

    How to configure battle size in config files?

    So I'm looking in engine_config.txt and I can't find any option to configure the battle size. If my computer could max it I would, but that's neither here nor there. Problem is that the slider is very fiddly with trying to get it on exact numbers. Is there a text file I can edit that would allow...
  5. Scuba Steve

    Can't find NPC that is supposed to be in city

    So I have a quest called "Artisans Can't Sell Products" from Arenicos the Smith. He asked me to deliver sheep to Zerosica the Maid in Syronea. Unfortunately Zerosica the Maid is not in Syronea, though the character list says she's there. Do I have to wander around the whole city talking to...
  6. Scuba Steve

    Controller is vibrating every time I attack or get hit

    So I'm playing with mouse and keyboard, but I also have a controller plugged into my computer. I tried setting -noforcefeedback in launch options but that doesn't work, and there seems to be no option in game to disable it. I know Warband you could do it in rgl_config with...
  7. Scuba Steve

    SP Oriental [WB] Three Kingdoms Mod (Interest Check)

    Hello everyone, I am in the process of doing a bunch of research and prep for a mod set during the Three Kingdoms period in China. My aim is to be "Historically Accurate/Plausible up to and until the introduction of the player". I don't have anything to show at the moment, but I'm competent...
  8. Scuba Steve

    Weird issue in video options on modern hardware

    So I have a very minor issue with the game in the options menu on an i7 7700, and GTX 1060. The video options at the settings I have them at say the game will run at 38% performance. Initially this was concerning for me, however after running the game, I'm getting no issues at all, and a...
  9. Scuba Steve

    Battlefront 2's multiplayer is back Pretty awesome stuff.
  10. Scuba Steve

    Emperor: Rise of the Middle Kingdom

    It's finally on GOG. Go get it.
  11. Scuba Steve

    Wölfe: A historical short film from the Dreynschlag fencing group

    Haven't seen anyone share this here yet. Figured you guys would like it. From the description: 1472 south of Vienna. A family displaced by war is ambushed by highwaymen. The encounter takes a turn when one of the robbers recognises the father as his old brother in arms. Wölfe (Wolves) is a...
  12. Scuba Steve

    Is there an OSP chariot code?

    So I've been looking for a while to find if there's an OSP chariot code that works well enough that both the player and the AI can use it. I haven't found anything in that regards, which probably means it doesn't exist. But if anyone knows of one, I'd appreciate a link.
  13. Scuba Steve

    Expeditions: Viking

    Looks like there's some more information regarding the sequel to Expeditions: Conquistador. Really looking forward to this game, and based on what's been written in the article, this is the perfect way to create a historical themed RPG, without entirely disregarding "magic" as it were. Good...
  14. Scuba Steve

    Conan Exiles Announcement

    I don't know how I feel about this. Of all the things to make in the Conan universe, an open world survival game seems kind of weird.
  15. Scuba Steve

    Animated battle standard

    I'm wondering if anyone can point me in the right direction here. I'm using the Crusaders Way to Expiation OSP to try and get animated banners that my troops can equip. I tried this on the basis that I've read that this sort of thing can be done with shaders, and the flags as made in CWE use a...
  16. Scuba Steve

    Devastating Naue II sword demonstration.

    These are some devastating cuts done with this style of Bronze Age sword. Really interesting to observe. Not to mention just a great showcase of swords made by Neil Burridge (if you're looking to get a Bronze Age sword, he's definitely the guy to get one from).
  17. Scuba Steve

    Faction naming guide?

    So I really enjoy the lore of this mod and I was wondering if there's maybe a guide that could be made in regards to how names are formed in each of the factions. I don't just like naming characters after myself, and in historical mods I tend to make a period appropriate name for the character...
  18. Scuba Steve

    The Three Musketeers: The Game

    Curious if anyone else has tried this out. Here's a link to the site: Rather basic looking graphics, but it looks charming and on the outset seems to follow the plot of the book rather well. I've just downloaded the demo, and while it's not the...
  19. Scuba Steve

    Way to make modifying troops less tedious?

    Are there any tips that people could give to make modifying troops less tedious? I'm just doing a mod that changes Native a bit for my own practice and learning purposes, but I find editing the troops to be so mind numbing that I stop after only doing two of them. I didn't have this issue when...
  20. Scuba Steve

    How to make pseudo-random battle maps?

    So I know how to change battle maps so that they can be individual scenes (or at least according to this post here: It works well enough in this manner, but obviously it's not all that exciting to play on the same map all the time). However I'm a total noob when it comes to scripting and I'm...
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