Not gonna lie, I totally stole my wife's armor She's governing a town, not like she needs it!People get all mad when you tell them to do that. I think it's like psyco effect like whenever a person plays a game like this for a long time and doesn't figure out easy things to do on thier own, then when told it's a reaction like 'oh that's CHEAP, it's Cheezy, It's an exploit". But whatever they do on thier own is just "that's how you play the game".
They changed it so it can be sold by the store now(some versions ago). I've seen the max body armor in store, not sure it a more expensive one exists somehow though.
I've seen enough high cost items to think they didn't change anything from 1.6 to 1.6.1, but I if they did it should be in the patch notes. Then again they do seem to leave some stuff out of patch notes, or it could be oversight. Better go havest some spouses!
Correct, autotrader.You are trying to update the mode "Autotrader" right?
I have checked on the nexus page and could see that localization files cause CTD. I guess you tried this already.
In the above log I can see that the mod is trying to add new menu options and dialogues using "OnGameLoaded".
Since 1.6.1, something changed with how are called some of the menus.
I was using "OnSessionLaunched" for some of the menu options of my mod but it stopped working with last update.
I reported it here and Dejan suggested me to use "OnGameLoaded" and "OnNewGameCreated" instead.
Unfortunately none of them worked for me and I had to "redesign" that part of my mod...
I can't really tell without checking how Autotrader is calling the menus, but if it is adding the menu options to only "town" and "village" then you may try to use "OnSessionLaunched" in your case.
at TaleWorlds.DotNet.Managed.GetStackTraceStr(Int32 skipCount) at TaleWorlds.CampaignSystem.CampaignGameStarter.AddGameMenuOption(String menuId, String optionId, String optionText, OnConditionDelegate condition, OnConsequenceDelegate consequence, Boolean isLeave, Int32 index, Boolean isRepeatable) at AutoTrader.TradeBehavior.AddDialogAndGameMenus(CampaignGameStarter campaignGameStarter) at AutoTrader.TradeBehavior.OnGameLoaded(CampaignGameStarter campaignGameStarter) at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t) at TaleWorlds.CampaignSystem.CampaignEvents.OnGameLoaded(CampaignGameStarter campaignGameStarter) at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnGameLoaded(CampaignGameStarter campaignGameStarter) at TaleWorlds.CampaignSystem.Campaign.OnGameLoaded(CampaignGameStarter starter) at TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState) at StoryMode.CampaignStoryMode.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState) at TaleWorlds.Core.GameType.DoLoadingForGameType() at SandBox.SandBoxGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, GameManagerLoadingSteps& nextStep) at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager() at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.MountAndBlade.Module.OnApplicationTick(Single dt) at TaleWorlds.DotNet.Managed.ApplicationTick(Single dt)
Thanks a bunch. I thought I had searched the Bannerlord folder for that particular DLL but evidently not.It's in Mount & Blade II Bannerlord\Modules\Native\bin\Win64_Shipping_Client and the method is in
Found the issue which causes this, it's the Tier3 trade perks.
You'll have to use a mod to export your character and remove all the trade perks beyond Tier 2 then import it back in.
Should fix it.
Perhaps you could roam the area outside their city and pick them off one by one