Even if they keep the detail down to fix performance issues they can at least fix the grass texture. It looks awful.I never had any issues with the game perfomance but many players reported a bad performance on the campaign map. So it seems to make sense that it doesn´t look "that" good as it was shown back then. It´s also not ugly, it just works, which I wouldn´t say about other more important stuff.
I would even play the game on a 2d map with asci graphics if the rest would work as they´ve shown / announced back then.
Honestly the campaign map looks pretty enough to me as it is, i would prefer if it was abit more open with less unnatural mountains that only serve to create narrow paths that force chokepoints, it looks more like moba lanes than a proper world map.
Exactly. Is there a way we can ask the devs if they’re planning to change this?This is the main problem imo. That one shade of green covering almost the whole map. It just looks weird and unnatural, actually slightly difficult to look at sometimes. Deeper, more earthy colours would improve things. There also appears to be some sort of pale filter over everything.
Also I'm sure rivers aren't what they were when I first got the game. You can only see water flowing from a particular camera angle.
I think the current map is not too bad but it really needs some more details. The main thing I want is some diversity in the grass and tree textures and maybe some more detail as well.Well.... they look bad? I mean not awful but the current version is better in terms of detail. We discussed this a few times already. I can also give a technical explanation why the current map is better for TW and modders but I think it's not necessary right now.
I will copy-paste a few responses I posted about this in other discussions
Bannerlord's map is beautiful right now with its terrain features. Some aspects of the map are still bugged like the ground is all green but trees are snowed etc but these can be fixed super easily with a stroke of the brush.
However, the overall color palette can be improved more like what Terco showed and texture saturation should be changed.
I think the main problem is the grassy texture that they use and the map FX filter. In 2016's photo, you are seeing that atmosphere is way darker than what we have now - which I'm all up for - but textures are still good in terms of color/saturation.
Adding moving fog/clouds or flying flock of birds on some forests as small details would also make the map look great.
That being said, the map definitely needs some fog/FX adjustment - as Terco demonstrated before
And having more details would also make the map look better ( as Calradia Expanded demonstrated )
Other games have managed a highly aesthetically pleasing campaign map and good optomization just fine. As far as I can tell from the game demos, the game was running fine back then too.I think they just deleted detail to improve performances, as @archaicwarrior says a high detailed world map is much heavier for the system, as there are many elements, in addition to all other NPC parties.
For now, I think it's better like this and also more clearer (better to spot other parties). Also, I hope in the future with better game optimization it'll be more aesthetically pleasing.
They do. Its so sad because they nailed the map design in the pre release versions.Most rivers are just blue colored ground with water sounds, they didn't even take the time to add real water. Like I said before, they have this thing for doing stuff half assed just to cross it off and move on.
Agreed. It's so disheartening to see that the devs are fine with the map in its current state. Its one of the worst parts of the game IMO. It NEEDS to changeThey have also worsened the graphics quality.
This is both color palette and graphics problem.
There is literally no detail on the world map except under some light during specific times of the day.
I don't know much about balancing performance, but I don't think being on the world map would be too performance breaking. Then again IDK^ I can't fathom what the reason would have been for changing that. That lighting and everything else makes me want to dive into the screen. Perhaps it was to improve performance?
Holy Harvesting Season those screenshots are incredible! The fact that we went from that to what we have now is just sad.It is good to see some people touch on that. I have my concerns about this topic too.
Look at these pre-relsease devblog screenshots of campaign map.
During sunrise and sunset might not be perfect but during day different areas had different tones of green and they looked actually realistically pretty.
edit: I don't know why I can't see imgur image.