No my man, thank you for the free quality content!! Will definitely be looking forward to see the Gerioans (if I spelled it right) and having the new invasion will be nice too. If you need anyone to playtest or check for bugs, I'm always up for it. Spak's had a bunch of arrows and bows, both the new and old ones are pretty good, some are more 'fantasy' tho. He also had some houses which might be useful for scening even. Hopefully all is going well with development, keep up the good work!Redleg said:Vaegir Luchnik said:I have some time to play now and also tweak. This is mostly as suggestions, here are tweaks I made by adding some .brf and changing some things with Morghs +TweakMB. I have just read your dev blog, let's hope that you are right about BL releasing shortly after this mod!! Here's my suggestions:
Ver:2.52 with patch from Jun 30
- Love how everything fits well in Native style. Looks really nice, it feels like it would be how Calradia would look in 1050.
- I play with the hardest campaign AI because I like lots of bandits. I increased size of bandit parties lower end and upper end (the ones of which I could find lairs). Seems like the bad guys are a bit outnumbered without this tweak. Might be just me though
- Perhaps add a few late game powerful bows for variety. Stuff like the Eastern bow is very nice. While not as common as swords etc. there are some OSP with nice models which fit the mod decently. Perhaps some of Spak's OSP bows would fit. Maybe as a bow for elite troops?
- Continue your good work!!
Thanks for your suggestions. I will consider each of them. I especially like the idea of adding some better bows and have just recently looked at Spak's recently released pack. As for bandit parties, it is true that by mid to late game they are relatively weak parties relative to the player. I can look at how the code scales the size of bandit parties relative to the player's level and see if a change is feasible.
I am glad you are enjoying the game. I think you will like the forthcoming version 3 even more!
This looks interesting enough to try for sure. Where would I get a mod like that? Is the Floris Expanded version from the forums good too? Or do we have to get it from workshop or something?Space Commander Nemo said:
...it works? IT WORKS.
Gonna take a wild shot here, but I'm pretty sure this is all you'd need to do...
[*]Install or copy your install of Floris Expanded edition (The non-WSE, steam-friendly version) to a new folder.
[*]Download this: https://www.dropbox.com/s/weqn3y6o26ahcnf/ALFFA.zip?dl=0
[*]Unzip the files to the main folder of the version of Floris you created from step 1.
[*]Start a New Game
...now, I guess I get into modifying how the lands are divided up. What a mess.
Good to hear, if you please, could you give some detail on what will be in the new version next to bugfixes? Are there any new feature or items planned? Whatever you do, thanks a bunch for this module and good luck!KratosMKII said:Fixed the battle bug in new version. I'm look at the others and see what i can do.Vaegir Luchnik said:So here's the first few bugs I can confirm for you:KratosMKII said:Thank you. Please do that if possible.Vaegir Luchnik said:Never played much 1257 AD, but will definitely try this out. Nice to see you are improving this older mod tho, stuff like this is why I love the modding community of MB. If you want, I can leave some feedback after I played it a bit.
]Battles on the map are bugged, they are indeed slow even if the odds are really against one side.
Troop tree is broken, in that it shows only a single branch, most often the archer branch. But the various troops do appear in game, so not a big problem.
Previous button to banner choose presentation, shows textures of various doors. The banner selecting seems to be broken too. Basically you choose one banner and in game (on heraldry etc, map icon) a different banner is shown than the one you previously selected. (This was with historical heraldry turned off)
I also found one bug, in the manor of one of the French towns (Can't remember which one exactly) where I couldn't walk around into the small keep, couldn't go through a door that lead to some stairs. But overall the mod is great, having a bunch of fun as a mercenary in the holy land.
So here's the first few bugs I can confirm for you:KratosMKII said:Thank you. Please do that if possible.Vaegir Luchnik said:Never played much 1257 AD, but will definitely try this out. Nice to see you are improving this older mod tho, stuff like this is why I love the modding community of MB. If you want, I can leave some feedback after I played it a bit.