I wasn't sure if I should make a full tutorial about adding buildings maybe I will, but this at least shows how you can add new buildings. I can't believe I figured this out on my own.
Adding Orphanages to Towns
By Malik Faris
Modules you'll need:
I edited the other "could be food" items to more reflect food, but it didn't work.
Is it possible to make things like ale and wine edible?
#other trade goods (first one is spice)
["spice","Spice", [("spice_sack",0)], itp_merchandise|itp_type_goods|itp_consumable|itp_food, 0...
I have a bunch of new factions that are supposed to die off right away, but they have some patrols that are supposed to stick around, the problem is when a game starts, the factions will randomly declare war against them, even though they own nothing, and have no claims against them.
I've added about 110+ new villages to my game, they all start as the correct map icon, but after about a second or two of game time passing, (me holding down spacebar) they all switch to the desert village icon.
Now, I haven't completely finished making the proper scenes (copying and...
Searching hasn't turned up any positive answers, except that "str skills are hard coded".
If it's true I can't edit the actual ironflesh skill, is maybe possible to do something in scripts? where it checks your ironflesh and increases/sets your base armor levels?
I can see things like...
using rubiks base code works great for the original 16 companions, but when i tried to add on more pages, i get this error:
("export_import_next",,"Next page", [(jump_to_menu, "mnu_export_import_npcs_3")]),
TypeError: 'list' object is not callable
just a quick question because search was turning up anything that seemed to answer my question, or i didnt know the right question to ask.
I know mods like 1257ad have a ton more pages of a ton more banners, and i was wondering how they did that. so like i can create a whole new dds of banners...
What is it called?
Calradian? Swadish? Calradish?
although it is possible everyone speaks through translators, and each faction has a different language, I'm curious what the Calradians speak.
While it would be fantastic to get a developer comment on this, i dont have high hopes for that.
Hmm, i get this error when running build module.... and i dont know what to do with it:
lenstatement = 0
ofile.write("%d %d "%(opcode, lenstatement))
for i in xrange(lenstatement):
operand = process_param(statement[i +...
ok so i looked thru the tutorial on how you can recruit player kingdoms troops from captured villages, but they only had the way to do it with by editing the .txt files, which isnt how i want to do it.
does anyone have the module system code for how to do it?
so build module is telling me there is something wrong with this line:
says its syntaxerror: invalid syntax.... but its not.
anyone know how i can figure this out?
and i did add some new troops, that belong to player supporters factions, but only in the...
So after succesfully making a new faction (sorta) to serve my purposes by following the creating a faction tutorial, i was wondering how i would make a faction similar to the commoners/bandits, so they dont appear on the faction list, but i can still have lords draw reinforcements from them as...