Do you really want me to explain? Aight.
We are talking about speed here, let me state it again so you can understand it! SPEED.
I'm explaining something about speed right? Horses would probably go slower if not equal to infantries in snow, and I'm explaining it by giving formula for pressure, it is a real-life thing but it is just about speed. and you come here and say "but nomadic tribes managed to take those lands in winter" does that make any sense to you? So nomadic tribes managed to take those lands because they were faster?
these don't exist? Because in your argument, they don't. An Aserai mamluk riding a desert horse didn't see snow in his life can go to Sturgia lands and move faster than sturgian infantry? How does this make any sense to you lol
no... this is a game and it doesn't have as many factors as real life does right? So you can't just say "nomadic tribes took those lands in winter"
This does not work in the real world for bigger units however. Because horses are no machines but animals, like humans, who can get exhausted too. There is one school of thought among military historians even which has the opinion that big groups on horses cannot move faster than pure infantry for longer periods of times. Namely because horses get exhausted more than humans through constant marches and have to rest longer to regain power.
I'm not really convinced of this. When reading 19th/20th c. AD military cavalry manuals, they calculate with a higher marching capacity of pure cavalry groups for an extended period of times. And I'm positive that they knew a bit about what they wrote in the official manuals.
But I never noticed that a mix of cavalry and infantry could march faster than with infantry speed anywhere in history. It's a kind of magic in BL, so.
While I'm a stern enemy of the whole cavalry marching bonus for mixed parties, I would not appreciate such changes. Why should cavalry march slower in woods or in snow? If the forests wood be so dense, also infantry might not be able to pass at all. And in deeper snow being on a horse might even be (much) better than having to plow through the snow by foot.
you have to control your horse and at the same time avoid things, a horse is not a car. = Forest
Snow is basically pressure and weight. The formula for pressure is Force / Area. IIRC, average horse hoof is smaller than average human feet, and the weight is much bigger when you are on a horse. in this situation force in the formula is total weight (horse + rider) and area is horse hooves. i didn't calculate it with numbers but it's probably at least double the pressure. the reason why people wear tennis racket like things while walking in snow is to increase area, if you increase area without increasing the force (the weight) the pressure will reduce
Design team is working on that part to create different bonuses on different terrain types. At some terrain types archers will get bonus and at some terrain types cavalry will get bonus. I am not sure if it is accepted or not but there is a work on that issue.
Thats why I only wanted to reduce cav ratio of Khuzaits 25% from 31%. This is not huge difference. Others are already 10-15% currently. Still Khuzaits will be different and have 2x cav ratio. Otherwise with 3x cav ratio and current speed rule set it is very hard to cope with OP of Khuzaits. You can prefer this but we should find a solution for all player's average. Mounted infantry bonus can be increased as you suggested (but still no solution to Khuzait OP, we need other kingdoms to carry more horses but Khuzaits can buy horses cheaper and they are rich also (reason : they are faster and they join battles where they can win & they can run away from powerful parties)) or cavalry bonus can be decreased by 10% (40%-50% instead of 60%). Or we can keep Khuzait's cav ratio at 31% but increase average of others to 17-18% instead of 13% (maybe you prefer this).
Khuzaits's OP effects its neighbors badly also. Sturgia, Southern Empire and Northern Empire are weakened nearly in most playthroughs.
Players should be able to attack and occupy a rebel held fief, meeting the "held fief" requirement to create a kingdom.
It was previously like that. Footmen was also counted as horsemen if there are horses in inventory. But it seems it is removed at some point. I do not know reason of this maybe because it is too complicated hard to tell player. Also even this is added again we should make npc lords to carry 30-50 horses each. They will need to buy horses from marketplace. Lots of additional AI codes will be needed lords will need to spend money oh horses (rich kingdoms will be able to buy more horses and in data you see Khuzait is richest, then again snowballing will be effected badly). Also NPC clan economy will be effected, new expenses will be created and more importantly I do not think it can be added back because it seems it is removed from a decision from top.
Actually I checked code and it is still there but its effect on speed is 30% (half of normal cav effect):
So if all your party is mounted footmen (100 footmen + 100 horses at inventory) you gain 30% speed bonus.