I'm gone for a week working on my master's thesis and you guys post a TON. Successfully defended today, though, so I'll be more active again.
cadaver: When you say you can't recruit elite troops after giving a town to a lord, if it's the special once per week units that require the special buildings, this is intentional. The lord that owns the town gets all the troops generated. If you mean nobles... I need to look into that, as that would be a bug.
In regards to the bug about going to war with your own faction, I'll try to add even more checks to the code to prevent this.
I tried "fixing" the looter quest, but I think I broke it worse than it was. I may just change it back to spawning merc parties instead of bandits until I can give it a closer inspection.
Admittedly I haven't been playing at all the past week, but I have yet to see these 0 troop patrols, I'm dying to encounter one for myself so I can try to figure out what's causing it.
Mini Marine: Importing and exporting is hard code. We raised the skill caps in the module system, but the import/export system doesn't seem to support the raises. Nothing we can do other than what you've already described as your fix.
Gwyllion: A number of the trade markets were changed with .570 and are randomized to some extent every game. That might be the cause. But, raising the amount of money at each town WILL cause problems. I've explained it before. Every 1 or 2 weeks the game looks at the amount of money every merchant has, and takes away chunks of 3000 denars. These chunks are then converted to prosperity for the town. So if the merchant always has over 3000 regardless of what the player does, you will generate an endless cycle of prosperity for the town.
DiegoRock: If you saw that error shortly after a huge battle then you can ignore it. It has to do with lords getting lost in giant battles. The teams go over the hard coded limits in the number of troop types that can be included, so the game forgets to do anything with the excess, and if it's a lord whose team is defeated then they aren't handled properly. I've added a ton of error checking to the game to fix it as they're encountered, and since you only saw that error once I think the error checking is working correctly. If you see the error 5 or 6 times in a row close together, then we might have another problem.
Anyone still experiencing clone problems please make sure you're running .570 and that you've started a new game. If you have, and you still encounter a clone of yourself, then let me know. If you report a clone and do not specifically say you are running version 0.570 and have started a new game then I'm going to assume you haven't, and ignore you, as it appears this is the new replacement for indicating what people haven't installed the patch. We went from "Lol Tihr slave trader offers 128471894710927189 denars" to "Hey! I killed myself!" oh well...