Take Rimword as an example, the player base is pretty constant since the Steam release in July 2016. And Rimworld only got 1 DLC out a few weeks ago. Rimworld is a good game and has much replayablity.
I dont know why everyone is so mad about a patch not being here every other day they've done a good job updating this game so far. A lot of other developers have gone much longer with much less patches and they still have bigger errors. TW is doing great if you ask me.
- Fix mules. Make them take up party space. ( Or add new mechanics for them. etc.)
Seven minutes into the game I figured out that I could buy mules at low cost and then increase my weight limit drastically. I played caravan tycoon and had limitless currency at the start.
- I shouldn't start the battle with a fresh batch of arrows, and neither should my troops. ( Make me buy more.)
This literally breaks the game in terms of farming experience from enemy melee units, and no one receives money to buy more arrows despite looting them during warfare. Add a button to a city that I just click and slide, that allows me to spend money to buy more supplies. Arrows, shoe horses, a weapon and armor repair button. Etc Etc. Or - review and edit the daily cost of troops.
This. Those people are the real heroes, selfless and hard working; bringing joy to our community and hope for a better tomorrow.Well, I just want to say BIG THANKS to all anonymous talented modders. also working from home, for free.. maybe some small donation here and there. They really made this game playable/enjoyable. Than you guys, you are doing amazing work!
For 3-4 days I worked on lords to have better tier troops. It will be at beta branch 2-3 days later with other developments :
AI was almost perfect on release. Hard enough to give you a challenge, predictable enough to give you an easy win if that is what you want. A mod or two to give an AI a bit more reaction and awareness, and we'd have an ideal opponent.Be careful what you ask for. i for one don't want to fall into the trap of making the AI too perfect at fighting. I want to make sure a novice player has half a chance against them. Even at the risk of making the game dull for experienced players that priority has to be respected.
- AI is more likely to block when equipped with a shield. Common troops now generally have higher weapon skills.
They are affected by morale too hard IMO. A few volleys of arrows and peasants start routing. What's the point of playing a game about combat when the only enemy you'll ever see is dead or fleeing?Low tier troops should represent a considerable chunk of an army, as it usually was in medieval times.
Scouting is great skill and you need horse riding to mount better horses. Leadership have some very good perks. Tactic is good if you want to autoresolve a lot and also on companions that you let lead parties. Roguery is potentially also useful, if you wish to benefit from the loot better. Also few nice perks there.
It's really medicine, that feels totlay meh... Unless there is some hidden thing that we are not told in the tooltips and infos.
You will be amazed, friend. Modders implemented almost everything that is missing from the game (diplomacy, working perks, good combat AI with difficulty slider, mass and collision fixes to make cavalry great again, useful UI extensions with available quests and recruits markings, extended character creation, extended banner tools, unique parties roaming the world, and much-much-much more). While devs only break their own game with every patch and "fix" something that is not broken (AI, tournaments, caravans, etc.).I dont get it. How can someone fix all this with a mod yet the developers seem to be completely lost.
From what I can see there seem to be some sort of improvement? Maybe? My 200+ skill companion chamber blocked once, and one legionnaire managed to block 2 attacks with his shield. Shieldless troops don't even bother with blocking.Any noticeable difference or just identically stupid?
Perks are easy to fix, modders already done that. Basic diplomacy is easy to implement - modders done that in a few hours. Melee AI fix is easy - just revert it to 1.0. Exploits are easy to fix - a few lines of code at most. But no, who cares about a stable and interesting game? Lets break something again, it's not like we have a huge playerbase on our hands, waiting for a stable release without BS like this.I think they're just trying to tackle some issues which are easier to fix, before moving on to some things which require more time and resources, such as building up perks from the ground up. It's clearly not an issue of them "just not working", but of simply not having been developed at all yet.