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  1. Patch Notes e1.6.2

    Can we get the ability to make orders after battle ended back. I thought we already established that its stupid to take it away, like 3 patches ago. and how difficult it would be to just put it back in? @Dejan
    This is the sole reason I stopped playing and I'm visiting the forums from time to time to check if they fixed it. It tilted me more than it should. Probably not even the fact that they took the feature away, just that they seem to all agree it was better WITH the feature than without it, yet they won't bring it back, because...
    We have a task to improve this.
    ... even though this doesn't seem to be high on their list of priorities. How is it better to keep current, broken state of this matter until it's "improved" rather than reverting, again, even if only until it's "improved"? I already asked before and they seemed to agree that no one ever complained about how it works before they broke it, yet it's still ignored.
    This is "don't fix what ain't broken" taken to the next level. Something wasn't broken, and they... Took it away just so it WAITS for a FIX.
  2. Beta Patch Notes e1.6.3

    Order UI while enemies fleeing back or not back? If not, why not, what's the future of it? Supposedly you weren't happy with the current state of this matter.
  3. Beta Patch Notes e1.6.2

    Hey, I'm appearing here every now and then to ask the same thing - Did they made the Order UI accessible again while enemies are fleeing? This thing annoyed me so much I stopped playing. It's so much against RP.
  4. Patch Notes e1.6.1

    @Dejan Hi, what's up with Order UI inaccessible when enemies start fleeing, was it fixed/reverted?
  5. Patch Notes e1.6.0

    My top annoying bugs during battles that need a fix for the sake of tactics and immersion.
    (...)
    3. Loss of the UI after the enemy flee, I pay and feed and train them, I tell them when they should cheer!
    Funny you call it a bug (as almost all the players seeing this behavior change would)! This is a feature according to the devs.
  6. Patch Notes e1.6.0

    Unfortunately, it does seem so in a first test☹️.
    It means you still always have to order all troops to full-out attack before your infantry/archers broke the enemies moral, otherwise you are the only one hunting down fleeing enemies while the rest of your troops is busy celebrating🤬..
    I'm afraid the reason why they wouldn't revert is is beyond my understanding... I hate it so much that I only played 2 battles on 1.5.10 beta and didn't even try 1.6.0. Not gonna do it until they fix it. No idea what they tried to do by disabling this ability. I don't get what was broken, what was it supposed to fix.
  7. Patch Notes e1.6.0

    Order UI still disappearing while enemies are fleeing?
  8. Resolved Beta 1.5.10 Can't issue commands once enemy start to flee battle field.

    Forwarded to the design team on May, 7th. That "only recently" you've mentioned here happened on June, 14th. It's July, 31st today. And why exactly are you arguing about it? Or answer at all. Are you in capacity to provide me with an answer to the question that I have initially asked and/or entitled to talk on behalf this game devs?
    Idk what are you talking about that happened on June 14th, but wI'm talking about what he said on July 22th.

    Yes, I can answer you, but you should be able to answer yourself. They know that it's not how it should be and they were supposed to be talking about this issue after their holidays.
  9. Resolved Beta 1.5.10 Can't issue commands once enemy start to flee battle field.

    This was reported on May, 5th.
    It doesn't make a difference when it was reported. Previously they said it was by design. Only recently Dejan talked about discussing it with the devs.
  10. Resolved Beta 1.5.10 Can't issue commands once enemy start to flee battle field.

    This fix isn't coming, is it? This is the way the game is gonna play from now on?
    I don't think there was a game update since Dejan said he's going to bring this up after their holidays. Let's be fair. Wait at least till the next update with comments like this one.
  11. Army AI is utterly broken, unplayably broken.

    What's most annoying to me is they can't predict the most obvious moves of incoming enemy armies. A big but slightly smaller than ours army is moving in the direction of the caste we're standing next to? Oh, yeah, let's just disband and spread out.
  12. Resolved Beta 1.5.10 Can't issue commands once enemy start to flee battle field.

    As Duh noted in another thread, this game mechanic will likely see further changes but it's not considered as a bug per se (rather, a gameplay mechanic that needs some more tweaking) - that's why this thread is marked as resolved.
    Someone important really has to like how it works if you guys consider current solution (which needs tweaking) better than reverting it. Haven't seen a single comment saying this change is good. Did you?
  13. Patch Notes e1.5.10

    Can I issue orders while enemy is fleeing? It was working in 1.5.9 and wasn't working in 1.5.10 beta, yet there's no mention of this change in changelog. This is pretty important change.
  14. Beta Patch Notes e1.6.0

    No I think this is not the problem. Dejan said that they decided to chnage it but this was said only 1 or 2 days ago. So it would be part of a future patch not part of the patch that is in Beta for 2 months now.
    Where do I look for the post by Dejan? 3 weeks ago Duh_ here said
    It will likely see further changes. At least at the last discussion it was deemed not desired as it is.
    So it's not like they just decided it's wrong 2 days ago.
  15. Beta Patch Notes e1.6.0

    I hope this problem is related to inability to use orders UI while enemy is fleeing. Apparently devs weren't happy with current implementation, but for some reason they didn't like how it worked before (I liked it, I didn't see anyone complaining at ability to order your soldiers to chase after fleeing enemies).
  16. Beta Patch Notes e1.6.0

    Yes, you are right. While my ears are bleeding from sound of doom, or the PvP balance is the opposite of what we need, I can just enjoy and appreciate the perfect flora instead.
    Certainly better than the same bad balance and everything with the only difference being badly optimized flora.
  17. Beta Patch Notes e1.6.0

    You don't understand how hard it is to make 1 000 000 uniqe grass staws. Takes time to make the flora perfect!
    There are various issues that could be related to flora. They could even improve performance by optimization of models or materials. Why exactly is it a bad thing that they worked on it?
  18. Beta Patch Notes e1.6.0

    Can't wait till the implement "improved the flora in Tsagaan Castle." The flora is so so important and need to have the highest priority! SIGH
    Stuff like this was explained so many times in so many games forums that it's ridiculous some people still don't get that any graphic designer won't fix bugs, while they're getting paid, so it's best to find them SOMETHING to do while there are no major tasks available or enough graphic designers are already working on major tasks.
  19. Resolved Main quest fail, said couldn't complete in 10 years

    There should be an indicator on the quest page regarding that on the main story related quests as far as I am aware.
    Where? Here's what is in Quests screen:
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  20. Resolved Main quest fail, said couldn't complete in 10 years

    A year in the game is around 84 days.
    Are we notified in any way that the time limit is 10 years? I can't remember reading anything like this, it doesn't have the counter like other time limited quests do. Does it only tell you you had 10 years AFTER they pass?
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