I've experienced the same thing on this map. Attacker AI has a priority to open the gates, but i think its not possible on this map (bug) as i have tried to do it myself and still could not find an interaction point with the door while AI would just stand and wait.
Greens hanging around (waiting for reinforcements) on the far side of the gatehouse door, when they could be hunting down the pinks and helping their people still scaling the ladders.
Just hanging around by the door when they could be helping their green allies take that wall.
Still hanging around waiting for reinforcements, despite dozens of troops being in a good position to go kill the pink defenders.
In the last shot you see that the vast majority of the army had reached the far side (or rather, all the other green AIs that were not near the doors had died, so it amounts to the same thing - "enough men are on the far side of the door") of the door so they now switch to an "extermination" sub-routine and hunt down the defenders in a giant mob.
Just a little of actual russian oversimplified history: people who lived on russian lands could not defend themselves against raids and they actually invited one strong norse guy (Rurik) to take over and protect them.Ingame lore on the Sturgians suggests that they're actually a blend of the Kievan-Rus inspired nation that becomes the Vaegirs by Warband's era, and the Viking-inspired Nords, and Raganvad's mother is explicitly stated to be a Nord princess.
So they shouldn't be entirely Viking, but still should have *some* Viking elements to them. Fortunately (at least to my eyes) they do.
Fully agree, i am surprised how angry people are that their char ages 5 years for an entire week of gameplay (real-time). For now this feature is useless, but if implemented alongside with others the game can become more global while still being "warband". I'd love to see ckish dynastic/intrigue features that would give us more interesting lategame (more then just destroying everything on the map), maybe even more risks for a player (like in ck2 player is not ultimate killing machine, AI often plots to kill or organise to overthrow a ruler, etc).On top of that for those that are *****ing and moaning about your character dying of old age - that is a feature.
In Bannerlord the whole downside to your character's death is the fact you can reproduce and play as a descendant. A base feature that has already been implemented in the game.
That's why it is OP, main gates should be the most protected area and any force trying to go thru should suffer a lot of casualties.The ram saved my life when I sieged a city with only 110 guys and won with minimal casualties. I brought all my soldiers to the front gate and when the gate was destroyed I had them charge and effectively attacked from the inside out instead of funneling them up the siege tower I made or using the ladders. This made them avoid most of the arrows, and thankfully the city I attacked was mostly militia so the defenders were easily killed.