You're ignoring that I said I want the exploit to be fixed.I will respond to this how I always do to these kind of responses.
This is a single player experience. At the end of the day the only person the game has to please is you. Play however you want. If exploiting the system makes the game more fun for you do it, simple as that.
However, that doesn't change the fact that your exploiting the game to have that mighty elite garrison. Saying that the base game should remain broken just to accommodate your playstyle doesn't improve the overall game because most people would like the base game to work as intended without any exploitable mechanics. That is just the place we should start from.
Also, I will let you in on a little secret. If you want to exploit the game to make money, don't waste your time with Javelins, just use alt + ~ and open the console command menu to give yourself any amount of money you want. Takes like 20 seconds. Did it last night and gave myself 100 million Denar so I could afford to recruit a lord with 3 cities who hated me to my faction. You can also use to to spawn in items and any number of things. Also mods will work wonders for exploiting and cheating. I got my game set to gain skill like 3 times faster than normal and I get 1 focus and 1 attribute per level. I even got tweaks that make it so it is easier to manage town. On and I use a mod that allows me to edit the skills of all my companions and myself and I use it to mod out some sweet, actually qualified, governors for my towns and castles. Also I do various other things with mods to make the game more enjoyable for myself.
Seriously though, it is ok to cheat, exploit or whatever if that makes the game more fun for you, but campaigning to have a broken mechanic to be purposely left in the game to cater to the playstyle you want, isn't the way to go about it. At the end of the day, the base game should be as exploit free as possible, in case in the future you or someone else wants a hardmode experience.
Counterpoint: This is not real life, its a single player RPG game. It's supposed to be fun. Who wants to play a slugfest where you lose 3/4 of your army in a single battle and have to go to every single village and play town hero until you can recruit peasants with shields? It's not like the AI even plays by this imaginary rule you've come with anyhow - you will never see say Rhagea with an elite retinue of palatine guards and cataphracts - just whatever troops she happened to recruit nearby. The AI never has to buy their own equipment which can currently cost the player millions - that is if you can find it. I agree javelins need to have a reasonable price, but so does literally everything else in the game. As it stands I can buy a cataphract 2 million denars of gear without ever coming close to getting that myself. The best way to make money it seems is buying a wife, taking her stuff, getting her killed, rinse and repeat.Here is the thing. You shouldn't have a garrison of 200 Elite Cataphracts, 400 Legionaries and 300 Palatine guards. Those units are elite and should only make up a small part of your forces because their cost is so high. Instead your forces should be mostly made up of lower tiered units JUST LIKE THE AI LORDS which is why the income is what it is.
Also you have just pointed out why Javelins are an exploit. They are an exploit BECAUSE they allow you to have that kind of crazy elite force.
Seriously, this game is supposed to be be a simulation of the medieval world with at least a limited basis in historical accuracy. Armies, even from the most wealthy countries were probably 70% levy, basically untrained or lowly trained troops with limited equipment. 20% professional soldier and 10% elite. You get plenty of money in game to support that sort of army and garrisons.
Avoid the cheating AI at all costs, the problem is the militia units are very poor quality and can't compete with elite armies. At the same time though, in 1.3, garrisons are way too big and nobody in their right mind would garrison a town to the point of which the taxes do not cover the costs. Either buff taxes to 50% of prosperity or increase the quality of militia, maybe both. Another thing I've noticed is the map design. Some are just plain bad for defenders, mangonels can't hit siege equipment, and the AI is very wonky when aiming them. I've noticed in the few times when defending, the AI would swing it back and forth then miss by a mile at whatever they were aiming at. I think we need a proper engineer unit that can man these for both attackers and defenders.Yes this is an important problem. In simulations defenders have 1.5x-5x advantage (average is 3x) changing according to wall level and built siege engines / rams / siege towers. However we could not get same or closer advantage at mission side it is like 1-1.25x in mission side. There is nothing I can do at this area, different people are working on mission side and I reported this problem several times for last 1 year. Even I offer them to start attacker agents with 70% health or do another cheat (I know these are not good solutions) if they cannot get close this 3x ratio anyhow. One another problem death/wounded men ratio is changing so much in different scenes currently. I think some scenes have much better advantage while others have not. Defender AI should be very clever and especially archers should use advantage of merlons to succeed this 3x death ratio in missions and it should be not so easy to do (so thats why I adviced some cheats to mission team). In Warband there was only one ledder / siege tower and number of attackers going inside fortification per minute was less compared to Bannerlord thats why sieges were harder for attackers not because of better defender AI.
Fortifications should be hard to capture and player should lose more troops while doing this, in opposite player should be able to defend a fortification with less men. I know game is hard currently (at 1.3.0 at least) and this will make game harder but it is not realistic / challanging to take a castle / town with losing same men even less men (because player effect) with defenders.
Thats funny because Sturgia is objectively terrible at everything. Their jav cav is terrible. Their infantry is terrible until they get to tier 5 - funny, their recruits tend to perform better than recruits of any other faction, but its not enough, because tier 2 infantry in all other factions and up is better. Ulfednar are a joke. Berserkers are better performing and better equipped at tier 4. Their noble units are better infantry than cavalry and can do well against other cavalry, but their broken stats make it so you're better off recruiting any other faction's cav units. Their speciality is mediocre in comparison to all other cavalry units. Cataphracts have the best armor in the game. Druzhiniiks? Near impossible to find among any AI lord in Sturgia. Sturgian infantry, in general, is so bad that even Battania's Wildlings are better. Their Veteran Warriors are decent, granted, but good luck with them surviving when their spearmen are abysmal. Same with their shock troops. Why give them bad armor? Their specialty is infantry, give them good armor at least. Armor in general throughout all sturgian units is lacking. Chainmail is rarely used if at all.So do you understand now what im trying to say and why you cant just compare troops like this. Because every troop has their specialty weakness and strength for what they are good at and if they arent used as such they are gonna be bad, So yeah i can buy the spear man in some way but for some weird reason even if they suck as you shown here and i can agree.... hes still surviving during big battles gains xp and becomes a Bad ass veteran or chock trooper at the same rate as the other factions when ive been playing em. So all im saying be very careful for what you wish for because if you gonna boost the whole Sturg army im not gonna find it funny to play that OP faction and rip Vladian and Khuzit arses like an toothpick. Well on the other hand Battania need all the help they can because they have been being raped since day one (well perhaps they got a chunk of Empire but completely wiped in the end) after all my playthrus except when i was one of em which was a ****ing PTSD of its kind. And Battania is my favorite faction. But that doesnt mean they are bad, not at all. Its because they are straight in the middle of everyone who attacks em from all sides or they starting it with others right in the middle hamburger hill. Also they got crazy commanders like most factions capturing bases far away which doesnt make any strategical purposes at all...well sometimes they do have cool diversion plans who works but most of the time its just a waste.... And Vladia has a lot of resources and tactical placed on the map with only like 2-3 entrys. Same goes for Khuzits which have their back free. So before we wish something that gonna take work for the devs to tweak then having to tweak it back because people where to judgmental about it. Make really sure that youre right about it because its just waste of time when it could be done with something better....Just saying,
well, they're really not that OP in the field if you know how to deal with them. infantry should be in a square to catch horses, shieldwall isn't tight enough. having heavy cav helps, always send them to scare away the horse archers. two groups of heav cav, the better, because then you can just pinch the horse archers in a trap. archers, specifically fian champions, make short work of the rest of the khuzait units who are charging into your square and getting stuck.Thanks for your input. I obviously just lack skills. Data showing them being the dominant force the plurality of times is not accurate or meaningful.
yep. sorry to say. at least death isn't a thing yet.Wait, what the ****? There's an age limit? So my campaign is screwed now no matter what?
Its definitely nowhere near 365 days. Its somewhere around 84-100 days = 1 year. My experience leads me to guess its 100, but I've seen 84 days posted by people elsewhere.I actually never checked if age progression was based on real life year time (365 days for you to be a year older), or was it quicker?
I did get married, join a faction, get filthy rich, and get a fief all before day 300 at least.