Search results

  1. royfang

    Progress Report [0.4 released!]

    Waiting for the release  :grin:
  2. royfang

    Civil War Wednesday [Cancelled]

    Will we see a Civil War Saturday in the near future, 5arge?  :grin:
  3. royfang

    [S] Light&Darkness - Heroes of Calradia. Upgrade to v1.040 (Jun. 6, 2013)

    nora_lee said:
    royfang said:
    I'm stuck at aldelen, clicked through the village elder's chat too fast  :oops:
    Take it easy. If only you talked with the elder about the ''Medal of Heros'', you will be able to enter the cave.  :grin:
    Search carefully. The cave is usually located some far with the houses, like the hillside, or a corner.

    Found it :grin: thanks
  4. royfang

    [S] Light&Darkness - Heroes of Calradia. Upgrade to v1.040 (Jun. 6, 2013)

    I'm stuck at aldelen, clicked through the village elder's chat too fast  :oops:
  5. royfang

    NW Completed Friday North American Line Battle

    Proud to be a pub arty guard  :lol:
  6. royfang

    NW Completed Friday North American Line Battle

    missed today LB damn  :cry:
  7. royfang

    The new Subversion.

    It seems that the Turcopoles are archers when on foot and light cavalry (a quiver of arrows (?), spear, sword and shield) when on horses  :shock:
  8. royfang

    CRASHES and Runtime ERRORS, check here (WIP).

    grom64 said:
    royfang said:
    first_time = 0

    texture_detail = 100

    render_buffer_size = 512

    max_framerate = 120

    start_windowed = 0

    use_pixel_shaders = 1

    use_vertex_shaders = 1

    fake_reflections = 1

    show_framerate = 0

    use_ondemand_textures = 1

    use_ondemand_textures_mt = 1

    disable_music = 0

    disable_sound = 0

    disable_frequency_variation = 0

    cheat_mode = 1

    enable_blood = 1

    enable_edit_mode = 0

    force_single_threading = 0

    debug_mode = 0

    display_width = 1360

    display_height = 768

    display_bits = 32

    antialiasing = 0

    sample_quality = 0

    alpha2coverage = 0

    force_vsync = 0

    shadowmap_quality = 1

    shader_quality = 0

    postfx_dof = 1

    postfx_hdr = 0

    postfx_autoexp = 0

    flora_degrade_distance = 100.0000

    flora_lod_detail = 0

    use_instancing = 0

    use_secure_connection = 0

    max_number_of_connections = 16

    look_for_server_on_this_machine = 0

    music_volume = 0.1768

    sound_volume = 1.0000

    mouse_sensitivity = 0.5000

    invert_mouse = 0

    enable_lighting = 1

    enable_particles = 1

    enable_blood = 1

    enable_character_shadows = 1

    enable_accurate_shadows = 1

    number_of_corpses = 3

    grass_density = 50

    combat_speed = 2

    friend_combat_difficulty = 2

    adapter_format = 0

    reduce_combat_ai = 0

    reduce_campaign_ai = 0

    combat_difficulty = 2

    display_labels = 1

    display_targeting_reticule = 1

    display_attack_direction = 0

    turn_camera_with_horse_in_first_person = 3

    verbose_damage = 1

    verbose_shot_difficulty = 1

    battle_size = 2.2500

    attack_direction_control = 2

    defend_direction_control = 1

    lance_control = 2

    anisotropic_filtering = 1

    enable_environment_shadows = 1

    verbose_casualties = 1

    verbose_experience = 1

    realistic_shadows_on_plants = 2

    number_of_ragdolls = 5

    gamma = 2.2000

    character_detail = 1.0000

    character_shadow_detail = 0.5000

    control_mouse_movement_y_scale = 1.5000

    blood_stains = 1

    use_winmm_audio = 0

    enable_version_check = 0

    enable_aspect_ratio_control = 1

    realistic_headshots = 0

    auto_gfx_quality = 0

    Starting new log file.
    Version:  1.143

    -- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
    -- RAM: Available physical RAM: 4095MB/4096MB
    -- CPU:        Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (GenuineIntel)
    - L2 cache size: 256K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 4 ( Speed: ~3292MHz / ~3292MHz / ~3292MHz / ~3292MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 560 Ti
    - Texture Memory: 4065 ( Available Texture Memory: 4053 )


    Processing Ini File {
    Module_name =  Brytenwalda
    Num Hints =  12
    Setting Map Min X =  -178.012619
    Setting Map Max X =  185.339508
    Setting Map Min Y =  -232.722122
    Setting Map Max Y =  197.089081
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  1.000000
    Setting hero_xp_multiplier =  1.000000
    Setting regulars_xp_multiplier =  1.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.750000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.600000
    Setting armor_reduction_factor_against_cut =  0.750000
    Setting armor_reduction_factor_against_pierce =  0.650000
    Setting armor_reduction_factor_against_blunt =  0.600000
    Setting horse_charge_damage_multiplier =  5.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  4.000000
    Setting shield_penetration_offset =  25.000000
    Setting shield_penetration_factor =  2.000000
    Setting missile_damage_speed_power =  1.900000
    Setting melee_damage_speed_power =  2.000000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Loading Resource  test
    Loading Module Resource  textures_face_gen
    Loading Resource  shaders
    Loading Resource  textures
    Loading Resource  materials
    Loading Resource  uimeshes
    Loading Resource  helpers
    Loading Resource  map_tree_meshes
    Loading Resource  map_icon_meshes
    Loading Resource  particle_meshes
    Loading Resource  skeletons
    Loading Resource  tree_meshes
    Loading Resource  xtree_meshes
    Loading Module Resource  grass_meshes
    Loading Resource  plant_meshes
    Loading Resource  body_meshes
    Loading Resource  object_meshes
    Loading Resource  object_bodies
    Loading Resource  goods_meshes
    Loading Resource  item_meshes1
    Loading Resource  horse_a
    Loading Resource  arabian_castle
    Loading Resource  food
    Loading Module Resource  beards
    Loading Resource  village_houses
    Loading Resource  village_houses_a
    Loading Resource  village_houses_b
    Loading Module Resource  hair
    Loading Resource  interiors_a
    Loading Resource  interiors_b
    Loading Resource  interiors_c
    Loading Resource  arena
    Loading Resource  map_icons_b
    Loading Resource  castle_a
    Loading Resource  dungeon
    Loading Resource  stone_houses
    Loading Resource  snowy_houses
    Loading Resource  snowy_castle
    Loading Resource  castle_b
    Loading Resource  square_keep
    Loading Resource  anim_b
    Loading Resource  weapon_meshes_c
    Loading Resource  xtree_meshes_b
    Loading Resource  map_icons_c
    Loading Module Resource  pictures
    Loading Module Resource  user_interface_b
    Loading Resource  user_interface_c
    Loading Resource  scene_encounter_spot
    Loading Resource  interior_thirsty_lion
    Loading Resource  scene_small_tavern
    Loading Resource  weapon_meshes1
    Loading Resource  weapon_meshes_b
    Loading Resource  houses1
    Loading Resource  wall_meshes1
    Loading Resource  town_houses
    Loading Resource  doors
    Loading Resource  churches
    Loading Resource  town_houses_b
    Loading Resource  castle_c
    Loading Resource  castle_d
    Loading Resource  castle_e
    Loading Resource  castle_f
    Loading Resource  castle_g
    Loading Resource  castle_h
    Loading Resource  castle_i
    Loading Resource  gatehouse
    Loading Resource  viking_houses
    Loading Resource  fake_houses
    Loading Resource  town_houses_c
    Loading Resource  particles_2
    Loading Resource  prisons
    Loading Resource  prisons_b
    Loading Resource  interiors_d
    Loading Module Resource  op_terrain_borders_textures
    Loading Module Resource  op_terrain_borders_materials
    Loading Module Resource  op_terrain_borders
    Loading Module Resource  op_terrain_borders_b
    Loading Resource  skyboxes
    Loading Resource  object_b
    Loading Resource  tree_e_meshes
    Loading Resource  destroy
    Loading Resource  xtree_meshes_c
    Loading Module Resource  grass_meshes_b
    Loading Resource  interiors_steppe
    Loading Resource  grooming_horse
    Loading Resource  town_houses_d
    Loading Resource  horses_b
    Loading Resource  ani_horse_mounted
    Loading Resource  deneme2
    Loading Resource  horse_skeleton
    Loading Resource  steppe_fake_houses
    Loading Resource  tableau_shields
    Loading Resource  instruments
    Loading Resource  custom_banner
    Loading Resource  simple_primitives
    Loading Resource  ani_man_walk
    Loading Resource  ani_twohanded
    Loading Resource  ani_onehanded
    Loading Resource  ani_death
    Loading Resource  ani_stand_guardsman
    Loading Resource  ani_human_mounted
    Loading Resource  ani_lady_stand
    Loading Resource  ani_poses
    Loading Resource  ani_stand_shopkeeper
    Loading Resource  ani_man_cheer
    Loading Resource  ani_stand_onhorse
    Loading Resource  ani_throw_stone
    Loading Resource  ani_strikes
    Loading Resource  ani_equip_arms
    Loading Resource  ani_run_p
    Loading Resource  ani_run_forward_left_right
    Loading Resource  uni_strikes3
    Loading Resource  ani_walk_sideways
    Loading Resource  ani_run_sideways
    Loading Resource  ani_stand
    Loading Resource  ani_crouch_down
    Loading Resource  ani_low_walk
    Loading Resource  ani_turn_man
    Loading Resource  ani_attacks_single
    Loading Resource  ani_lancer
    Loading Resource  ani_attacks
    Loading Resource  ani_kicks
    Loading Resource  ani_parry_attack
    Loading Resource  ani_walk_backward
    Loading Resource  ani_run_lookingsides
    Loading Resource  ani_defends
    Loading Resource  ani_walk_lookingsides
    Loading Resource  ani_jump
    Loading Resource  ani_wedding
    Loading Resource  arabian_props
    Loading Resource  uni_jump
    Loading Resource  uni_stances
    Loading Resource  uni_equip
    Loading Resource  uni_strike
    Loading Resource  uni_throws
    Loading Resource  uni_fistswing
    Loading Resource  uni_lord_stand
    Loading Resource  uni_defence
    Loading Resource  uni_sideways
    Loading Resource  dart
    Loading Resource  armors_new_b
    Loading Resource  armors_new_arena
    Loading Resource  rock
    Loading Resource  raw_materials
    Loading Resource  gauntlets_new
    Loading Resource  bride_dress
    Loading Resource  ui_server_filter
    Loading Resource  ship
    Loading Resource  arabian_houses
    Loading Resource  object_c
    Loading Resource  tree_f
    Loading Resource  interiors_arabian
    Loading Resource  arabian_village
    Loading Resource  valleyProps
    Loading Resource  workshops
    Loading Resource  barrier_primitives
    Loading Resource  town_houses_e
    Loading Module Resource  animalesdecaza
    Loading Module Resource  animals
    Loading Module Resource  animals2
    Loading Module Resource  otrositems
    Loading Module Resource  arcosyflechas
    Loading Module Resource  armadurasmedias
    Loading Module Resource  armadurasmedias2
    Loading Module Resource  armaduraspesadas
    Loading Module Resource  armaduraspesadas2
    Loading Module Resource  armaduraspesadas3
    Loading Module Resource  battlebanners
    Loading Module Resource  botasycalzado
    Loading Module Resource  capasycabeza
    Loading Module Resource  capasycabeza2
    Loading Module Resource  coronas
    Loading Module Resource  hachas
    Loading Module Resource  desnudos1
    Loading Module Resource  desnudosypantalones
    Loading Module Resource  escudos1
    Loading Module Resource  escudos2
    Loading Module Resource  escudos3
    Loading Module Resource  escudos4
    Loading Module Resource  escudos5
    Loading Module Resource  espadas1
    Loading Module Resource  sail
    Loading Module Resource  espadas2
    Loading Module Resource  espadas3
    Loading Module Resource  gorros1
    Loading Module Resource  std_banners
    Loading Module Resource  std_banners_default
    Loading Module Resource  std_flags_vertical
    Loading Module Resource  gorros2
    Loading Module Resource  seaxycuchillos
    Loading Module Resource  iconos1
    Loading Module Resource  lanzasyhastas
    Loading Module Resource  Companions_Overview_mesh
    Loading Module Resource  sceneprops1
    Loading Module Resource  sceneprops2
    Loading Module Resource  sceneprops3
    Loading Module Resource  Tempered_mat
    Loading Module Resource  Tempered_mesh
    Loading Module Resource  core_ui_meshes
    Loading Module Resource  command_cursor
    Loading Module Resource  tunicalarga
    Loading Module Resource  tunicas1
    Loading Module Resource  tunicas2
    Loading Module Resource  tunicas3
    Loading Module Resource  tunicas4
    Loading Module Resource  tunicas5
    Loading Module Resource  tunicas6
    Loading Module Resource  tunicasyropavaria
    Loading Module Resource  yelmos1
    Loading Module Resource  yelmos2
    Loading Module Resource  yelmos3
    Loading Module Resource  vegetacion
    Loading Module Resource  vestuariomujeres
    Loading Module Resource  AD_shields
    Loading Module Resource  vympels_armory
    Loading Module Resource  vcof_helms

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    ERROR: Error on creating shaders: Out of video memory!

    Help please  :cry:
    change
    render_buffer_size = 512
    to
    render_buffer_size = 32

    If you get the game running, you might start increasing to 64, 128, or 256 until you crash again.

    if it still crashes with 32, lower it to 16

    if still no luck, report back.

    Thanks, found out it only crash when it's 512.
    Have set it to 256 and now I'm able to play  :grin:
  9. royfang

    CRASHES and Runtime ERRORS, check here (WIP).

    first_time = 0

    texture_detail = 100

    render_buffer_size = 512

    max_framerate = 120

    start_windowed = 0

    use_pixel_shaders = 1

    use_vertex_shaders = 1

    fake_reflections = 1

    show_framerate = 0

    use_ondemand_textures = 1

    use_ondemand_textures_mt = 1

    disable_music = 0

    disable_sound = 0

    disable_frequency_variation = 0

    cheat_mode = 1

    enable_blood = 1

    enable_edit_mode = 0

    force_single_threading = 0

    debug_mode = 0

    display_width = 1360

    display_height = 768

    display_bits = 32

    antialiasing = 0

    sample_quality = 0

    alpha2coverage = 0

    force_vsync = 0

    shadowmap_quality = 1

    shader_quality = 0

    postfx_dof = 1

    postfx_hdr = 0

    postfx_autoexp = 0

    flora_degrade_distance = 100.0000

    flora_lod_detail = 0

    use_instancing = 0

    use_secure_connection = 0

    max_number_of_connections = 16

    look_for_server_on_this_machine = 0

    music_volume = 0.1768

    sound_volume = 1.0000

    mouse_sensitivity = 0.5000

    invert_mouse = 0

    enable_lighting = 1

    enable_particles = 1

    enable_blood = 1

    enable_character_shadows = 1

    enable_accurate_shadows = 1

    number_of_corpses = 3

    grass_density = 50

    combat_speed = 2

    friend_combat_difficulty = 2

    adapter_format = 0

    reduce_combat_ai = 0

    reduce_campaign_ai = 0

    combat_difficulty = 2

    display_labels = 1

    display_targeting_reticule = 1

    display_attack_direction = 0

    turn_camera_with_horse_in_first_person = 3

    verbose_damage = 1

    verbose_shot_difficulty = 1

    battle_size = 2.2500

    attack_direction_control = 2

    defend_direction_control = 1

    lance_control = 2

    anisotropic_filtering = 1

    enable_environment_shadows = 1

    verbose_casualties = 1

    verbose_experience = 1

    realistic_shadows_on_plants = 2

    number_of_ragdolls = 5

    gamma = 2.2000

    character_detail = 1.0000

    character_shadow_detail = 0.5000

    control_mouse_movement_y_scale = 1.5000

    blood_stains = 1

    use_winmm_audio = 0

    enable_version_check = 0

    enable_aspect_ratio_control = 1

    realistic_headshots = 0

    auto_gfx_quality = 0

    Starting new log file.
    Version:  1.143

    -- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
    -- RAM: Available physical RAM: 4095MB/4096MB
    -- CPU:        Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (GenuineIntel)
    - L2 cache size: 256K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 4 ( Speed: ~3292MHz / ~3292MHz / ~3292MHz / ~3292MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 560 Ti
    - Texture Memory: 4065 ( Available Texture Memory: 4053 )


    Processing Ini File {
    Module_name =  Brytenwalda
    Num Hints =  12
    Setting Map Min X =  -178.012619
    Setting Map Max X =  185.339508
    Setting Map Min Y =  -232.722122
    Setting Map Max Y =  197.089081
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  1.000000
    Setting hero_xp_multiplier =  1.000000
    Setting regulars_xp_multiplier =  1.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.750000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.600000
    Setting armor_reduction_factor_against_cut =  0.750000
    Setting armor_reduction_factor_against_pierce =  0.650000
    Setting armor_reduction_factor_against_blunt =  0.600000
    Setting horse_charge_damage_multiplier =  5.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  4.000000
    Setting shield_penetration_offset =  25.000000
    Setting shield_penetration_factor =  2.000000
    Setting missile_damage_speed_power =  1.900000
    Setting melee_damage_speed_power =  2.000000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Loading Resource  test
    Loading Module Resource  textures_face_gen
    Loading Resource  shaders
    Loading Resource  textures
    Loading Resource  materials
    Loading Resource  uimeshes
    Loading Resource  helpers
    Loading Resource  map_tree_meshes
    Loading Resource  map_icon_meshes
    Loading Resource  particle_meshes
    Loading Resource  skeletons
    Loading Resource  tree_meshes
    Loading Resource  xtree_meshes
    Loading Module Resource  grass_meshes
    Loading Resource  plant_meshes
    Loading Resource  body_meshes
    Loading Resource  object_meshes
    Loading Resource  object_bodies
    Loading Resource  goods_meshes
    Loading Resource  item_meshes1
    Loading Resource  horse_a
    Loading Resource  arabian_castle
    Loading Resource  food
    Loading Module Resource  beards
    Loading Resource  village_houses
    Loading Resource  village_houses_a
    Loading Resource  village_houses_b
    Loading Module Resource  hair
    Loading Resource  interiors_a
    Loading Resource  interiors_b
    Loading Resource  interiors_c
    Loading Resource  arena
    Loading Resource  map_icons_b
    Loading Resource  castle_a
    Loading Resource  dungeon
    Loading Resource  stone_houses
    Loading Resource  snowy_houses
    Loading Resource  snowy_castle
    Loading Resource  castle_b
    Loading Resource  square_keep
    Loading Resource  anim_b
    Loading Resource  weapon_meshes_c
    Loading Resource  xtree_meshes_b
    Loading Resource  map_icons_c
    Loading Module Resource  pictures
    Loading Module Resource  user_interface_b
    Loading Resource  user_interface_c
    Loading Resource  scene_encounter_spot
    Loading Resource  interior_thirsty_lion
    Loading Resource  scene_small_tavern
    Loading Resource  weapon_meshes1
    Loading Resource  weapon_meshes_b
    Loading Resource  houses1
    Loading Resource  wall_meshes1
    Loading Resource  town_houses
    Loading Resource  doors
    Loading Resource  churches
    Loading Resource  town_houses_b
    Loading Resource  castle_c
    Loading Resource  castle_d
    Loading Resource  castle_e
    Loading Resource  castle_f
    Loading Resource  castle_g
    Loading Resource  castle_h
    Loading Resource  castle_i
    Loading Resource  gatehouse
    Loading Resource  viking_houses
    Loading Resource  fake_houses
    Loading Resource  town_houses_c
    Loading Resource  particles_2
    Loading Resource  prisons
    Loading Resource  prisons_b
    Loading Resource  interiors_d
    Loading Module Resource  op_terrain_borders_textures
    Loading Module Resource  op_terrain_borders_materials
    Loading Module Resource  op_terrain_borders
    Loading Module Resource  op_terrain_borders_b
    Loading Resource  skyboxes
    Loading Resource  object_b
    Loading Resource  tree_e_meshes
    Loading Resource  destroy
    Loading Resource  xtree_meshes_c
    Loading Module Resource  grass_meshes_b
    Loading Resource  interiors_steppe
    Loading Resource  grooming_horse
    Loading Resource  town_houses_d
    Loading Resource  horses_b
    Loading Resource  ani_horse_mounted
    Loading Resource  deneme2
    Loading Resource  horse_skeleton
    Loading Resource  steppe_fake_houses
    Loading Resource  tableau_shields
    Loading Resource  instruments
    Loading Resource  custom_banner
    Loading Resource  simple_primitives
    Loading Resource  ani_man_walk
    Loading Resource  ani_twohanded
    Loading Resource  ani_onehanded
    Loading Resource  ani_death
    Loading Resource  ani_stand_guardsman
    Loading Resource  ani_human_mounted
    Loading Resource  ani_lady_stand
    Loading Resource  ani_poses
    Loading Resource  ani_stand_shopkeeper
    Loading Resource  ani_man_cheer
    Loading Resource  ani_stand_onhorse
    Loading Resource  ani_throw_stone
    Loading Resource  ani_strikes
    Loading Resource  ani_equip_arms
    Loading Resource  ani_run_p
    Loading Resource  ani_run_forward_left_right
    Loading Resource  uni_strikes3
    Loading Resource  ani_walk_sideways
    Loading Resource  ani_run_sideways
    Loading Resource  ani_stand
    Loading Resource  ani_crouch_down
    Loading Resource  ani_low_walk
    Loading Resource  ani_turn_man
    Loading Resource  ani_attacks_single
    Loading Resource  ani_lancer
    Loading Resource  ani_attacks
    Loading Resource  ani_kicks
    Loading Resource  ani_parry_attack
    Loading Resource  ani_walk_backward
    Loading Resource  ani_run_lookingsides
    Loading Resource  ani_defends
    Loading Resource  ani_walk_lookingsides
    Loading Resource  ani_jump
    Loading Resource  ani_wedding
    Loading Resource  arabian_props
    Loading Resource  uni_jump
    Loading Resource  uni_stances
    Loading Resource  uni_equip
    Loading Resource  uni_strike
    Loading Resource  uni_throws
    Loading Resource  uni_fistswing
    Loading Resource  uni_lord_stand
    Loading Resource  uni_defence
    Loading Resource  uni_sideways
    Loading Resource  dart
    Loading Resource  armors_new_b
    Loading Resource  armors_new_arena
    Loading Resource  rock
    Loading Resource  raw_materials
    Loading Resource  gauntlets_new
    Loading Resource  bride_dress
    Loading Resource  ui_server_filter
    Loading Resource  ship
    Loading Resource  arabian_houses
    Loading Resource  object_c
    Loading Resource  tree_f
    Loading Resource  interiors_arabian
    Loading Resource  arabian_village
    Loading Resource  valleyProps
    Loading Resource  workshops
    Loading Resource  barrier_primitives
    Loading Resource  town_houses_e
    Loading Module Resource  animalesdecaza
    Loading Module Resource  animals
    Loading Module Resource  animals2
    Loading Module Resource  otrositems
    Loading Module Resource  arcosyflechas
    Loading Module Resource  armadurasmedias
    Loading Module Resource  armadurasmedias2
    Loading Module Resource  armaduraspesadas
    Loading Module Resource  armaduraspesadas2
    Loading Module Resource  armaduraspesadas3
    Loading Module Resource  battlebanners
    Loading Module Resource  botasycalzado
    Loading Module Resource  capasycabeza
    Loading Module Resource  capasycabeza2
    Loading Module Resource  coronas
    Loading Module Resource  hachas
    Loading Module Resource  desnudos1
    Loading Module Resource  desnudosypantalones
    Loading Module Resource  escudos1
    Loading Module Resource  escudos2
    Loading Module Resource  escudos3
    Loading Module Resource  escudos4
    Loading Module Resource  escudos5
    Loading Module Resource  espadas1
    Loading Module Resource  sail
    Loading Module Resource  espadas2
    Loading Module Resource  espadas3
    Loading Module Resource  gorros1
    Loading Module Resource  std_banners
    Loading Module Resource  std_banners_default
    Loading Module Resource  std_flags_vertical
    Loading Module Resource  gorros2
    Loading Module Resource  seaxycuchillos
    Loading Module Resource  iconos1
    Loading Module Resource  lanzasyhastas
    Loading Module Resource  Companions_Overview_mesh
    Loading Module Resource  sceneprops1
    Loading Module Resource  sceneprops2
    Loading Module Resource  sceneprops3
    Loading Module Resource  Tempered_mat
    Loading Module Resource  Tempered_mesh
    Loading Module Resource  core_ui_meshes
    Loading Module Resource  command_cursor
    Loading Module Resource  tunicalarga
    Loading Module Resource  tunicas1
    Loading Module Resource  tunicas2
    Loading Module Resource  tunicas3
    Loading Module Resource  tunicas4
    Loading Module Resource  tunicas5
    Loading Module Resource  tunicas6
    Loading Module Resource  tunicasyropavaria
    Loading Module Resource  yelmos1
    Loading Module Resource  yelmos2
    Loading Module Resource  yelmos3
    Loading Module Resource  vegetacion
    Loading Module Resource  vestuariomujeres
    Loading Module Resource  AD_shields
    Loading Module Resource  vympels_armory
    Loading Module Resource  vcof_helms

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    ERROR: Error on creating shaders: Out of video memory!

    Help please  :cry:
  10. royfang

    BUG Reports v 1.39 (Read first page before post)

    Don't know if it's a bug, but sea traders seem to be unable to enter the coastal towns. They are stuck at the sea for my game.
  11. royfang

    MP Musket Era Era of Supremacy

    Me and my russian line (bots)

    scaled.php


    Fun  :lol:
  12. royfang

    Mongol equipment

    How about this armor?

    http://forums.taleworlds.com/index.php?topic=199361.new#new
  13. royfang

    The Peloponnesian War - Suggestions

    Hope the farmers, merchants and misc character such as the nervous man etc. get revamped soon.  :grin:
  14. royfang

    The Peloponnesian War - Screenshots

    scaled.php


    Me striking a pose after battle  :lol:
  15. royfang

    The Peloponnesian War - Screenshots

    scaled.php


    My phalanx...my allies hiding at the back  :roll:

    scaled.php


    Think is a bug cause they allowed us to advance this close to them before my men took down some of them and their reinforcement appeared.
  16. royfang

    Calradia in Darkness or Polished Landscapes?

    Idibil said:
    royfang said:
    Is there suppose to be a file called skybox_clear_08.dds? Cause I don't have it in the downloaded rar.

    No, that file dont exist. Or I dont saw it. Brytenwalda 1.35 dont change/use skyboxes, only graphic mod, and it has a file with this name.

    Sorry, I didn't quite understand you.
    You mean the Graphic Mod Pack (CiD+PL+PSB) 1.35 has this file?
  17. royfang

    Calradia in Darkness or Polished Landscapes?

    Is there suppose to be a file called skybox_clear_08.dds? Cause I don't have it in the downloaded rar.
  18. royfang

    Calradia in Darkness or Polished Landscapes?

    dajarvi said:
    Let me know if it works!

    Ah, didn't work for me. Still get the same error  :sad:

    Idibil said:
    Mm, I dont understand well this problem. Skybox textures dont unrar rightly?

    I'm not sure.
  19. royfang

    Calradia in Darkness or Polished Landscapes?

    dajarvi said:
    royfang said:
    I just installed the lastest version of Brytenwalda and added the Graphic Mod Pack (CiD+PL+PSB) 1.35 but I get this error: get_object failed for mesh: skybox_clear_08

    Can anyone help me?


    Unpack the graphics mod into a separate folder.  Go into the texture folder and highlight all the skybox dds's, and paste them in your brytenwalda texture folder.  Then return and go to the data folder and highlight the skybox text, copy and paste that into your brytenwalda data folder. 

    You could always install the whole thing again.  When I installed the graphics mod, I noticed that PL didn't quite feel the same as when I installed just CiD followed by PL myself.  So Installed the graphics mod, then PL to see what would happen, and I got your error.  The instructions I listed above is how I fixed the problem.

    Thanks, going to reinstall Brytenwalda and follow your instruction for the graphics mod  :grin:
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