Shots are made in Unity Engine. Right now i don't work on any mod for Warband. I done lots of stuff for some Roman Fantasy mod...but mod is dead. So this is just killing free time.Beobart said:****in´nice. But not ingame in Warband, right?
lol i work few hours one day and few hours next day etc. Not 72 hours...xenoargh said:@Al Mansur: Nice job, those little tiny castles must be fun
@Rathos: I like the shield, good start!
1. The normals on the straps and rim are really week, vs. the wood. Really, it should have some real geometry there, I think, at least for LOD0. Too late now, so you're going to need a lot more contrast there. IDK why you'd do a high-poly sculpt for something this simple, though; if you kept your layers intact, you could do the normalmap in just a few minutes.
2. The metal feels really blotchy, contrast-wise. Try dumping a much more neutral metal in there and doing simple inner glows to establish a basic border.
@OrangeKnight: ...where's the cannon? You can't get better if you don't finish what you start
@Xelvod: Yay, a balrog
1. I'm wondering where the 30K tris are, because it's not obvious where you're eating all that geometry. The body's not bad, the wings aren't bad... are there crazy loops getting used on the head?
2. The diffuse needs more work; if you're 3 days in, by all means, cut yourself a little slack and enjoy the holidays
thxTsubodai said:Wow that looks awesome!!!