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  1. Players should be able to change production of owned villages

    Players should be able to change production of owned villages even if it comes at a hefty cost to make it happen. Maybe with some limitations or at least incredibly high cost to make more desired production happen, perhaps even required perk for more desired productions. Some of the cities I...
  2. Long term party / army formations

    My suggestion is to have formations for troops saved in a save game file or in some other file on the computer so you don't have to ever assign a formation for a troop you already assigned a formation to before unless you want to assign that unit to a different formation. This could be done...
  3. Captain mode - Lightly armored archers slower than full gear shield units? Archers are on average very weak and unrealistic/immersion breaking

    Archers in MP Captain mode are the least useful unit on average and the least realistic. Khuzait and Empire archers are however very useful purely because of high armor and great weapons that make them a great fighting unit in melee and against cavalry as well and since they have high armor it...
  4. Match making should prioritize group vs group and random vs random for best overall player experience

    A lot and I mean a lot of rounds are random players on one side vs. mainly grouped players on the other more so in skirmish then captain but the problem is in both. I do believe a simple solution would be to match make grouped players by size so if there is a group of 3 players it should try to...
  5. In Progress Movement speed bug in multiplayer ( Captain mode )

    This bug has been here since the start as far as I remember. Description: After every death in captain mode ( speed is always good when starting the match ) the movement speed of the soldier you control is sometimes slower. Sometimes its slug speed, sometimes its slug speed x2 but still below...
  6. Map design and balance in Captain mode - Town map is very unbalanced

    While I am sure the developers are working on balancing the factions for MP captain mode there is a big difference when it comes to map design and how it affects the factions. Ideally the two factions matched against each other would have some sort of even ground or some real chance of winning...
  7. Captain mode - civil war ( same faction on both sides )

    I wonder what the opinion of some more people is on Captain mode civil war scenario because I quit every single one before the round even starts since I truly dislike them. I talked with some other people and I got the idea they don't like them either. If this is the case I don't see a reason...
  8. Captain mode - AI needs to prioritize targets on foot when charging

    AI of on foot units in Captain mode needs to prioritize targets on foot since it is so easy to manipulate AI charge with 1 single horse. Here is a scenario that happened way too many times to me. Lets say 10m away is a group of archers. I am on the front of my unit so I don't see my units 1m...
  9. Disable jump mid-air swinging

    I understand that not everything in a game must be realistic to be fun but I don't see any reason why a player should be allowed to swing their weapon mid air. Not only is it unrealistic but it looks absolutely terrible and ruins immersion. In PVP players sometimes use this to dodge lances and...
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