For information, current situation is like this :
I will suggest mercenaries to get wanderers to their clan by time if casualties / deaths happen but I give it 25% chance to be accepted. Probably they can prefer new heroes to spawn instead of switching wanderers to minor factions. However this will not solve wanderer inflation. Minor factions to recruit wanderers with same culture is more immersive design.
When bringing this up as a suggestion please separate the camera part from the command request, the later should be something like this: be able to designate a target for group orders, like charge, move to, face, etc. It's just my opinion, but the RTS camera part is really a bit out of the M&B II first person style game. However I feel an approval would have a bigger chance if asked separately.This community suggestion was brought forward before but was rejected. I'll make sure to bring it up again.
Has this been changed? I remember a game a few month ago where new wanderers came to the game a few years after the start.They will die also by time. So we need to create new wanderers. Actually this is also needed and another problem. If you continue game from your heir there will not be wanderers most will be past away.
Yes, the mods that created this feature are practically used as a way to cheat the game's first person mechanic.If side effects are solved this can be a good quality of life improvement imo but maybe they can say this feature does not suit well to our sandbox world or our game is not that kind of game you should open dialog with npcs from distance, I cannot know this
We carried some of your ideas to meeting and also we added some ideas. However sadly most are rejected. As a decision there will be only 2 implementations at this subject.
We do not give lots of free soldiers to AI, only about 10 free soldiers when they first spawn. It has nothing related to our problems. This is nothing big.
I am not fan of AI cheats and try to remove as much as possible but we have to give passive XP to NPC parties because player party and NPC parties so different in lots of terms. Player make more battles compared to an average lord party (average lord party life (time between spawned - prisoned) is less shorter than player party) and if we do not give passive XP as AI cheat 80% of troops at Npc parties be tier-1 or tier-2. This damages gameplay so badly, we have tons of troop variety but we cannot show them to player. With passive XP cheat this ratio (tier-1, tier-2 troop ratio) reduces to 50%. I want to reduce passive Xp more but I fear to damage gameplay especially at combat side.
Yes 45 will be enough. In 1.5.6 do you feel snowball is a major gamebreaking problem still? 1.5.7 will be better than this so no need to spend more effort to make fully balanced game (this can be a must for some other games but it is not a must for M&B series). Also we need to implement other features too. So it will be enough for this problem. I think having a full balance is not that good for Bannelord too. Of course Khuzaits will be still powerfull but after 1.5.7 this problem can be only solved by giving them some negative culture bonus.
Since the 1.5.3 beta the Game map microfreezes after battle and in other situations, thread about the problem is here: