I'd like to know that as well. I'm restoring some old M&B lore in my mod too so I'd be cool to actually experience the events in the old M&B first to know how they look. Any solutions to play it on win10?Hey, I'm interested in playing older versions like you mentioned, Warrider, 0.632 , etc. Would you know how to get them working on Windows 10? I have found these links, but they're very old and will not launch on my computer: https://forums.taleworlds.com/index.php?threads/mount-blade-old-versions.30480/
I'm interested in the early versions although I never played them, and would love to know the original story, even if unfinished! I noticed that the mod "Light & Darkness: Heroes of Calradia" has a lot of ancient names and locations, like Constable Hareck and Zendar, would you know just how faithful to the original story this mod is?
Did you ever let the game time pass more than a few months in Warband? There was no way you could tell the difference after enough defections created mixed indistinguishable armies. I was hoping they would find a way force lords to only field troops of the faction they were currently part of but this color scheme is definitely better than nothing, if only they could get the Empire faction cloth to match the shield colors.
I played over 1200+ hours of Warband (probably half-again as much in WSE-enabled mods, so those aren't counted on my Steam stats) and the one-color banners don't confuse me at all. The sides are colored by factional affiliation, regardless of culture. It is difficult to imagine ways they could make it even easier.
This was difficult in Warband once lords started defecting, or in mods like Gekokujo where armor designs were similar or the same between factions.
No I've explained how that works. All the items will be visible in the siege loadout screen unless you manually replace an item, all the items will be greyed out and will be used in siege. If you want to replace anything you will have to drop the new item to the slot and thats it. No item duplication is needed, If you want to use the sword or any other item from your battle loadout simply dont drop any items to the slots on the siege loadout. Greyed items you see are from the battle load out and will be used in siege as well, That counts for the weapons as well and that way you dont have to use the siege loadout screen if you dont want to. You wont be able to take off the greyed out items from the siege loadout as they are bound to the battle loadout. This is actually a very similar approach to "outfit" designers of some MMORPG games like Star wars the old republic etc.This is I believe best approach since combat on horseback with one handed weapon is really pain and not fun at all. But if armors are the same as on the battle tab and only the weapon slots can be changed. Otherwise we have to buy new armor set again which is make no sense.
I said compared to Bannerlord. Yes Warband overall has more depth in the long run. If you really did play Warband then you'd know what I'm talking about and what exactly we lack in bannerlord. You talk as if you are a part of the dev team and act like these things will be improved and added. I hope you're right for the sake of this game. As I said these are hardly the 2 little balance issues as you said. These are core gameplay mechanics Warband had and Bannerlord lacks.First of all, I have hundreds of hours in Warband. 95% of that in mods of course, becasue the native Warband kinda sucked, it could barely sustain the first playthough before it got boring (if you also played the original M&B as I did, I dont really know how Warband felt for a new player). It seems to me that people forget how underwhelming native Warband was.
Bannerlord already feels like a bigger improvement over Warband than Warband was over the original (talking pure native here). Maybe that is just because I am not a child and actually understand how game development works, meaning I am able to judge the product based on which features are finished, which are not fully fleshed out and which are purely placeholders.
Also, if you think the shallow gimmick of poems in Warband was depth, I have a bridge to sell you.
There's much more than that.I'm sure you haven't played Warband so you really dont know the issue here. Making marriage simply "harder" doesnt solve anything, it needs depth. We could learn poems, dedicate tourney victories, challenge other suitors etc and family affiliations meant something. The families with strong lords were important. There are many many features in Warband that we currently dont have in Bannerlord, every relation point meant something in Warband. So calling them 2 very minor balance changes is not true. These are huge features that creates depth and effects the overall gameplay in the long run. I hope devs implement those features to the game and just dont leave them simplified as they currently are.You complain the game lacks depth, yet you mentioned 2 very minor balance changes (giving lords more diverse traits and giving traits more pronounced effects, and making getting marriage approval harder). Are you serious?
I don't care about people's gender, its not my business to comment on their gender. They can belong whatever gender they want.But, like, now I'm kinda interested. What are your feelings on transgender people?
You're clearly the most ****** up person on this forum. Transgender people? Really? The fact that you try to drag this into somewhere I didnt even talk about just shows your intellectual level. Go get a life man, and take your assumptions, idiotic thoughts with you. I said they need to play differently in A GAME just like in WARBAND. The world is ruined because of people like you, youre impossible to talk. The very existence of people with different ideas seem to be a big personal problem for you given your responses towards everybody who has different opinions. Its not healthy.Needing men and women be explicitly different seems to be a massive need for you, even in a game set in a fictional culture. This doesn't seem entirely healthy. I suspect the very existence of queer- and transgender people is a big personal problem for you.
I agree with everything. But I've seen, several times actually AI pushing the ladders off the walls and when my soldiers lift it up they push it off again immediately. But they dont do it for all the ladders, just doing it for one or two.I also don't think I've ever seen the AI use the ladder prod to push ladders off the walls. Taking the walls with just ladders should be very costly but right now it just isn't. Letting the AI shove ladders off the walls and shoot ladder carriers on their way to the walls would go a long way to making it very expensive in lives to not bring siege towers.
So you say there are over 5 thousand people still playing Warband Multiplayer?I believe a few thousand people were playing MP yes, there are numerous MP mods that are full of active clans and groups of people easily filling servers even today after they have lost a lot of their key fan bases, i was on a server with 100 people yesterday on Mercenaries for a full hour then went to a NW 1v1 match with 174 people, thats already over half of your prediction on two servers for over 2 hours and there are probably 200-400 servers like this across all modules just not as frequently as before
Do your really believe 10thousand people were playing MP or half of that or quarter? Where and when did I exactly say my opinion must be taken as an objective fact? I started with saying *I dont think..* meaning it is my opinion not a fact you should improve your reading skills. If you really believe thousands of people still playing the game because of MP I'd say you're not aware of the mods and the people playing them. You are the one talking as if your words are the sole facts as seen here :oh yes your sole opinion must make it an objective fact, silly me for forgetting you are midas touched!
Warband is still alive due to the multiplayer section of clans and regiments and will continue to be alive
There is a setting though. You can not overlook that. Then there is nothing stopping all of the factions to be at peace all the game right? But that would break the game. Samething for the empire, there is a narrative and a setting of them being at civil war at the beginning of the game. There is nothing stopping them to sue for peace for the rest of the game and in my save they were at peace for years all dealing with other factions.This is the whole point of a sandbox game. Currently (to my knowledge) there's nothing stopping the imperial factions from being at peace the entire campaign. If the AI is just scripted to do the same thing every single game then a lot of the replay value is gone, and there is no point even having the more dynamic systems like I suggested.
Samething happened to me a while ago. Married for 3-4 years with no child then suddenly she got pregnant and after that 5 times more.So I married Nadea, Garios' daughter, when she was 18 or 19 somewhere around there. I immediately took her in my party. She has really good warrior stats (riding 120, athletics 120, tactics 120, one-handed and bow both 180, two-handed 140, polearm 160), but she has only 60 charm. She is now 22 and I have no child. I don't know if I missed the notification telling me that she was pregnant or not, is there any way to check if she is pregnant? It's been 3-4 years since I married her and took her in my party, maybe I missed the notification but anyway the child should be already born, right? Maybe I saw that when she became 21 years old she became taller. So I don't know, maybe she couldn't get pregnant until she was 21 or? Is there any way to check if she is pregnant? I am 38 and she is 22 but I don't think there is any problem with that difference because there isn't any in real life...