i highly doubt that it only will take 4-5 more years as there are much things staying in your way and there is going to be the point where you cant handle everything on your own anymore. as soon as you hit 60 of the 120 settlements, things will get hard to control and you need to be all over the map to control the world war + the possibility of rebellions happening, which is unlikely if you do have the policies going. not saying that you will fail, but this takes time. i need ~3000 days to get everything done, but i use other strats which are less effective than yours, especially at the beginning. but still. with you being at year 1092 i would say 10 more years at least to control whole calradia +- 1 year.I agree, I think taking the all the fiefs in the entire map should take about 4-5 more years, so it can be done in about 13-14 years. I already took over the map when fighting the Aserai a number of times, in other not recorded gameplays, its not so hard, I just destroyed 2-3 600-800 men armies with about 1:40 ratio and took a castle/town in between again and again until I took everything they had moving from left to right across the map. if enough people want, I will continue the gameplay and do just that.
also keep in mind that I delayed getting more than 2 noble clans to my kingdom until my clan owned 14 towns, which is not the fastest way to take over the map.
I would be happy to hear your advice and your thoughts on how to improve it, it's one of the reasons I am posting this thread and made this gameplay. maybe a video? or even just describe here how you would do it better.
you can break down the walls with trebuchets which will do the trick for most of the sieges. it wont help at pravend, ostican and galend as there are overall pathfinding issues on that particular map. for all the others it will do the trick. had no issues with that so far in 1.6.1 and 1.6.2. i think its the most efficent way to siege, at least on vanilla on the recent update.Any suggestions would be appreciated or I just have to quit again like I did last year, because it's not fun anymore.
you right, it seems easy to implement. maybe TW has different plans with the perk in general or whatnot.Seems like it should be easy to implement? I am not complaining, I am genuinely curious why this apparently simple thing doesn't work yet, especially since its the first perk and thus almost all characters could get it and vastly benefit from it?
the only thing i can do is answer your question, if you are sure its not enabled then iam fine with it. nevertheless iam 100% sure someone died in my last playthrough without me being part of it at all. no matter what.Ha-ha.
Lords don't die in simulations right now. They had plans to enable it in 1.6.1-1.6.2, but here we are.
The only thing they taught the lords to do now is to execute rebel parties leaders, but that is hardly a game challenger.
650h are quite some rookie numbers, are you sure you enabled permadeath? :>???
More than 650 hours in beta, not a single simulated death. Are we playing the same game, bruh?
you welcome.There's literally two battanians, an aserai and a khuzait (actual vassals) who don't have fiefs, the rest are just mercenaries. The guy I'm trying to get has only 1 fief.
Tested on one of them and indeed the dialogue popped up to recruit although I never even met him. What a dumb design for vassal recruitment requirements. Gj tw.
how do they let multiplayer die if they just released the duel mode? XDIf you think about it their moto of only working on elements the player will experience is perfectly coherent. Look at multiplayer, almost noone plays it so they let it shrivel and die!
For good reason too, I tried Captain Mode today after 1 year and it is SOMEHOW worse.
Nope, didnt experienced anything so far, but rarely on some Sieges there are Framedropps/choppy Frames - like in Varnovapol. Sadly, i dont have a savefile related to that. all i can share is that clipCould you check if this issue is still happening on version 1.6.1?
I dont wanna lose my character after dozens of hours leveling and then get control over some of my usless weak children with random attributes. Same as AI, strong lord with awesome stats die-> his 1st lvl son with 0 skills become an army leader. doze siblings are just so crappy i dont even bother to have sex with my wife
what is stupid in making love with a beautiful lady making beautyful chad children? with permadeath enabled you have a life & death cycle which is making the game more interesting to me than a static experience. in my opinion at least. i concider permadeath as one of the features that i apreciate.so wy do u play with permadeath enabled? this is most stupidish feature ever
What a useless response.
If they'd just hurry up and fully implement it it wouldn't feel so stupid. Been in this 'testing' state for like half a year?
But yeah this is one of the things I was worried about with this feature. There needs to be way more control over which of your troops spawn first in every type of battle, as well as a way to leave certain companions/family members in your party out of fights.