Would love to see official documentation on how to:
1) Add and register a Hotkey To HotKeyBase, using proper HotKeyCategory, calling with OnPressed, OnReleased
2) Adding options to options screen, extending "ManagedOptions" under "Gameplay" Tab
Adding "Dropdown Box" option
Trying revive @Silen excellent old stance thread with more suggestions on their true utility
My opinion, please comment
- "Correct" stance check in the current code should not add any "Correct/Incorrect Stance"...
Hate to bring this up again, since it has been brought up so many times since the EA drop.
Currently there are two 100 player TDM servers under the "Custom Games" tab. Usually healthy amount of players on one, while the second one is always completely empty.
Please change the second server to...
Summary: Controlling the character feels slower, more cluncky playing a full Siege or TDM server, combat feels slower and more unresponsive. Difficult to describe but, playing captain feels as responsive as single-player. This test was done with all of the graphics/performance settings at the...
Summary: FPS is about half on 100 player Team Death-match game vs a 6vs6 Captain mode game
How to Reproduce: Play on a 100 player TDM server, measure FPS. Play on a 6vs6 Captain mode server, measure FPS, look at the differences.
Quest/Settlement Name (if related): Nord Town, Ovsk Harbor, Ruins...
Please bring back the bastard sword behaviour where idle animations are one handed, but the swings are two handed.
There is no need to press "X" (Alternative item usage) to change between 1h and 2h
Automatically works equipping and unequipping shields, was much smoother...
Summary: 20 FPS Drop when entering certain Towers with lit Torches. From solid 60 FPS to around 40 FPS.
How to Reproduce: Walk into the tower with lit torches
Quest/Settlement Name (if related): Fen Altai, Bravenos Encirclement, Skala Landings,
Media (Screenshots & Video):
Summary: 20-30 FPS Drop when entering certain Towers with lit Torches. From around 80-90 FPS to 60-50 FPS. Over 30% frame rate drop.
How to Reproduce: Walk into the tower with lit torches during the day / night, seems to be regardless of weather in the scene
Quest/Settlement Name (if related)...
Should be: Pressing x (Switch alternative melee weapon) -> throwing axe switches to one handed axe and can be used to swing / block (Just like javellins)
Is: Pressing x (Switch alternative melee weapon) -> Nothing happens, throwing axe unusable as melee weapon
PC Specs: Not relevant
Can someone explain the orientation matrix? I got things to work experimentally and by copying taleworlds code and modifying it slightly, Still dont understand some things.
MatrixFrame.orgin.x or y or z are pretty straight forward.
But how do the other 3 orienation vectors work? (f, u and s)...
Would Love to see Multiplayer maps connected to single player world and lore
Nord Town -> Make an actual settlement in SP (one of the Sturgians)
Harbor of Ovks -> Ov Castle (Sturgia)
Imperial Villa -> Add to one of the villages next to Imperial capital
Bravenos Encriclement -> Make...
I hate to bring this up again...
Some weapons are literally unblockable, opponent can just keep spamming and there is nothing defender can do to parry, while holding down the correct block direction due to perpetual block stunned state.
I think it would be pretty cool to have a VOIP attached to player characters with the ability to communicate would really help out teamwork and make it more fun. I was thinking this could probably be modded in using steam API, but why not add it as part of the base experience...
Sorry for lack of details to reproduce.
- Ping is low when the match is in warm-up mode / just begins.
- Ping seems to be spiking from around 70ms to around 350ms almost as a sine function when lots of combat is happening around the player.
- Usually starts happening half way through the...
Really getting tired of my elite units getting slaughtered because they decide to fight in a shieldwall with a javellin/war dart in "melee mode", while keeping their axes holstered.
This is also a game-breaking issue in Multiplayer (Captain Mode)
- Move F5 option (Horses) and...
While swinging Left or Right on Horseback changes the camera to be "in the strike zone", and turns on free cam to make using short one handed weapons on horseback a lot easier.
- Requires Bannerlib
- Toggled ON / OFF with a hotkey bindable in Config.cfg file
- Can only be toggled ON / OFF while...
As the title says we need a FACE hitbox in addition to HEAD hitbox
- Separate FACE damage multiplier in xml file
- Small FACE Hitbox attached to head bone, slightly sticking out
- Armor Value would be defined in helmet item xml file
I feel like we really need to differentiate between the two...
This mod changes melee weapons collision reactions when striking other characters. Swords axes and polearms no longer clip through the character on hits.
The weapon clips through the character like in vanilla banner lord only if: the hit is a fatal blow, weapon doing the damage is a cutting...
I always felt i was pretty good at Manual blocking, even since Warband Beta 11 years ago. But now I seem to constantly miss the blocks even though I feel like pressed the button on way ahead of time.
Not sure if its me sucking (probably true regardless), server lag, some weird delay in input...