Sweet jesus this thread should win awards please keep going
i've already told you why mechanical skill can't be judged as accurately under group situation, i've showed you that individual capability relevance, which is the base of my today argumentation, is negatively impacted when in group rather than one on one situation. How can you continue to argue, individual mechanical skill plays a bigger role in a groupfighting than in duels.
It's so simple. 2 players. One matrice (the game script by the server). 2 players sends information tho the matrice, (theirs moves), the matrice says who won contest. Cool. We're sure of who did great, there's only 2 player. We can tell to try out precise moves to judge them. 10 players. One matrice. 10 players sends information to the matrice. Cool we have a winners too, but...wait the results has been influenced by 10 people, ok cool why not...but wait, this is an individual mechanical skill lists, there's one rating per player, because ego is a solo story right, so 10 players information outcome, will show ..some very great variable bull**** when it comes to individual mechanical talent. I think at that point i've said any reasonable things possible to make you come closer to the truth golden and the others ones. You play the same mechanical melody in duel and gf combat, you changes your moves decision and behavior depending, but not the mechanical execution which is the talent skill lists should be about, absolutly needed in both type of combat, but with far more judging accuracy potential in one than in the other.