I got an idea, what about they start a priority on developing the servers.
At it's current state, the whole game becomes unplayable because of servers. How TW still put its priority on adding content instead of focusing on the high priority of getting the game to WORK is beyond anything i've seen.
That conspiracy would be the best case scenario... maybe just maybe... I hope.. it's truue.
But seriously tho, the idea that there is a plan to delay some fixes and features to keep the community engaged and to latter regain interest in the game doesn't seem far fetched.
What I see happening now is that the community is always interested in the upcoming to patch because people are hopping for the fixes and some new content that looks promising.
What could happen is that, if devs changed priorities and made fixes to sieges and to other features so that they "kinda work", you would still be left with many underlying issues that remain unsolved like performance, QoL improvements, bugs, AI, etc. I think that this would create a situation where you wouldn't have a lot of "new content" in the following patches and people would complain and loose interest.
Jesus chill out.
What gold standard do they need to achieve exactly for you. What game is your perfect example of flawless a.i. at all times?
A.i will never be perfect - certainly warbands was far from it. And I could name another 5 medieval games made by bigger developers with their own A.I issues.
I feel like you need to actually test it yourself rather then peddle needless anger. Spartacus shows a balanced view - and he admits the issues; but also calls ot fixed.
looks like intented design for me
You just showed us evidence that its not working very well. Massive blob of troops at the base of the siege tower, only a few on the right and middle ladder....most of the troops aren't on the ladder.....how is this working very well?I've played a good dozen sieges on the new patch and they have worked very well...at worst sometimes soldiers only used two siege ladders instead of all three.
I really think people should test this... just jump onto a custom battle if you want to save time. Do you have any evidence showing them still not working...?
It improved slightly. Still... it is very frustrating to not, at least, have a temporary workaround.
If I may I will throw a conspiracy into the wild.
Taleworlds is holding the fix for as long as they can so that they keep the fans interacting and hyping the game to be fixed. They will, eventually, drop an insane amount of content and the sales will boom.
Every time I start to get a stack going in Puluc, guess what? The AI rolls the exact number needed to capture the stack EVERY SINGLE TIME. Do you really think we can't tell that the "difficulty" is really just AI cheating? Just make the tavern games fair already and stop treating players like they can't tell when they're being cheated.
Edit: Just tried a few more games where I tried to predict what the AI would roll. Guess what? It's super easy. If winning was as easy as predicting cheating AI rolls, I would have so much money by now. Instead I have not won a single game no matter how I change my strategy, which color I start with, etc.
Additional ladies were added throughout the course of development to facilitate a sustainable population.