Glad to see that some people aren't only interested in "balancing" the multiplayer mode.I can certainly see something similar being added. Create a number of "free building slots" according to the size and type of the settlement and represent this feature both in campaign map and scenes. I have a few more ideas that imo would work well with this suggestion, when and if I have the patience i will write share my thoughts, but it's kind of pointless, devs don't show much interest in new features.
We are all larping at this point.
La Grandmaster said:Sorry to hear that, i think this is most likely a memory problem, have you tried ticking "load textures on demand". Also do you have a low end pc? The mod uses a large amount of new textures so there can be memory issues.
kefka95 said:Guanfei said:Hi, i just downloaded Prophecy of Pendor and i tried to tweak it, but it doesn't work.
No effect on honor, or building time, or wages. Anyone had that problem?
Are you sure you saved the changes in TweakMB? The PoP stuff should work correctly for the most part.
kefka95 said:Guanfei said:Still have issues with the item ID in the tweaks.
I'm honestly not sure what would be causing this. I tried loading up the item_kinds file you sent me, and everything worked like normal. Do the "shots before reloading" tweaks show up correctly, or are they off as well?
kefka95 said:Guanfei said:Maybe it's because i have a french version.
I'm guessing this is why. I don't know of anything specific with the French version, but I do know that other people have had some strange issues when using TweakMB with an international version of the game.
Could you email me a copy of your item_kinds1.txt file to [email protected]? I'm curious to see what it looks like. When TweakMB displays the ammo listings, it reads each line of the item_kinds file and displays anything with an item type of Arrow, Bolt, Thrown, or Bullet. I'm wondering if those IDs are different in the French version, or if I just programmed something incorrectly.