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  1. SP Fantasy Warsword Conquest - New Opening Post

    For example in item_kinds1.txt files is mentioned Dwarf Grenade Launcher.

    Otherwise, it would be nice to add regular WFaS grenades to pirate item pool and to troops - they lack armored troopers and they need add some boost. Also, Pirate King has Not So Pirate banner, and there would be nice to add boots froom WFaS.

    Also, lads, would you change Sea Battles for more stable ones alike in EmpireIII mod by LorDric?
  2. SP Fantasy Warsword Conquest - New Opening Post

    Oi, lads? Does anybody know where's grenades? It's mentioned in developer's list and in files but where 'em?
  3. SP Other Tainted Paths

    Catapults and Rams? Smooth!

    Will be there Cannons and Hand Grenades and Spyglasses in later age?
  4. Main Topic

    Portuguese get there only for themselves and for the Spaniards, (your folk got there in order to  breach through  the Spanish  blockade of Holland), and guess who's not were tossed out from Japan with other foreigners when Tokugawa seized  the title  of  Shogun. :fruity:
  5. Main Topic

    Quintillius said:
    @Chaplain
    Discovering the east would require more scene props and outfits which further increase the loading time of Nova Aetas which is already long  :lol:.
    Besides it requires the map to be extended which can't be done other than redrawing all. But I like the idea. I thought myself of
    adding a menu. Just a menu option to visit the foreign countries. Maybe even the forbidden city? But again... the loading times!

    We're near the limits of new content. Adding more content wouldn't outweight the burden of long loading times at a particular point.

    2. No nation besides the original six have. I'm too lazy to add them + it would require 100+ entries which I find too much while extra ladies
    don't really add much to gameplay.

    3. More outfits? There are already 20+ costumes and armour sets.

    More outfits, of course.  I mean i love the idea to get Suit Up like German Landsknecht in 15th century, like Spanish  Conquistador in 16th century and like French Musketeer in 17th century. I'm a Swag, aye, i know.

    Well, in mod 16th century - Northern  Hemisphere there was the opportunity to explore  the  East and it was a pain in the ass to get there and not get slaughtered  by angry  locals map did include  the New World, Europe, Northern Africa and East (quite realistic). The way was only  on land, because  the most popular sea route to the East was discovered  by your countrymen, Quintillius, in 17th century.


  6. Main Topic

    Dear sir, i suppose that  is  quite early for that but though still, i am interested of the possibility  to explore  not only the New World. What about  mysterious  East? It would  be  interesting  to  become Marco Polo and visit the Chinese, Korean and Japanese empires, trade their precious silk and spread  the  word  of  God among  the  pagans. And, probably,  kill them all one day.

    2. Aztaocs doesn't  have ladies? Poor bastards.
    3. Will be there new extra outfits for the 17th century?
  7. Main Topic

    Dear Quintillius, is there a legendary type of the firearms, alike king Harlaus II's sword?
      Like Flintlock revolver (with repeating cartridge) or double-barreled wheellock carbine, which could be taken by quest, found out in some chest or can be crafted?
  8. Main Topic

    Hear hear.
  9. Main Topic

    Does the rivals has got the Artillery too?
  10. Main Topic

    Oi, mate, I know it is.
    Though the key word in the proverb is "butter", matey.  :mrgreen:
  11. Main Topic

    You can't spoil porridge with butter.
  12. Main Topic

    I wonder if cannonballs could toss people around awesomely like during blast of these astonishing hand grenades...
      Hmm, is the foe getting instant kill by explosion or it may heavily wounded.
  13. Editing Traits

      Sorry sir, I should put the question the other way...
    Maybe some new perks like this?...

    1. "Hardass": Plus to hitpoints and extra free Ironflesh and firearms/crossbows and penalty for weekly prestige.  Get when you'll take down many bandit gangs (or execute many war prisoners?)
    2.  "Pompous": +weekly Prestige, penalty to income, (gaining by getting too much fancy clothes)
    3.  "Tyrant": + Looting, penalty for prestige; (gaining by looting the number of villages)
  14. Editing Traits

    I think, plus to hitpoints and extra free Ironflesh and firearms/crossbows and penalty for weekly prestige.  Get when you'll take down many bandit gangs (or execute many war prisoners?)
        Some things are gonna get ugly.

    "I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: "Do I feel lucky?" Well, do ya, punk?"  - Harry Callahan.
  15. Editing Traits

    Sir, there will be more traits, like ahem, "Hardass"?
      Would be interesting to make a character like Dirty Harry or Sam Vimes.
  16. Main Topic

    Quintillius said:
    Update: Improved Town Management


    You want to see the pics eh?  :smile:
    Just have a bit patience.
    No?
    They're in the next spoiler  :shifty:
    Just one further  :iamamoron:


    Over 9000 level of trolling was compensated by fine screens )
      I know that there is opportunity to choose the titles and accept the one or another culture with troops.
    1. Is there the liberty to call the PC  the Protector or Doje or Stateholder and set up the Republic if the player wants, with edicts and effects? Alike were Holland and England in their time. Aristocratic titles is not necessary to remove, for example Willem the Prince of Oranje and Oliver Cromwell did not abolish the aristocracy, they abolish the kings (in some way).
    I mean, seriously, screw the kings.

    2. Is the culture effect on custom troops?
    3. Is there possibility to set up very own culture and customise troops by it?
     
  17. Main Topic

    Recruitment process in towns alike in Medieval II either, there more folks the PC will send to the trenches to die for your cause the less is the town's population and less the prosperity (workers are taken to the army etc).
      Though, is there elements of vanilla remaining?
        (I.e. If many battles around the town is fought and/or villages in town's suburbs are looted by foe the prosperity of the town is brought down)
  18. Ideas & Suggestions

    Dear Quintillius, in your Magnum Opus and vanilla version the political system is feudal monarchy, though I like the reworking of the society in your modification with social classes that may arise to power or become the problem for the PC in politics.

    I know there is plenty of possibilities in the great mod like entitling yourself or proclaim various edicts, though I wonder if it possible to have enough possibilities and options to establish republican (at least quasi-republican) state alike were Commonwealth of England or United Provinces?
        (With probably reduction of the lords secession)
  19. Frequently Asked Questions (FAQ)

    Quintillius said:
    That's the point, the Noregrians don't want gunpowder  :smile:. They stick to the old way.

    King Gustavus Adolfus will not be happy or impressed by that statement.  :wink:
  20. Main Topic

    Quintillius said:
    Thaanks!

    Making my own game would use up all time for Nova Aetas, wouldn't it  :smile:?

    ---

    New sweet pic:

    upload foto

    - You can now join the Acztaocs
    * Gain prisoners in war and sell them at towns for prestige and cocoa beans
    * Cocoa beans are the main currency, Acztaoc merchants no longer have coins
    * You must exchange your coins for cocoa beans upon entering Acztaoc centers
    - Two new consumables added
    * Maize (Acztaocs only)
    * Chocolate drink (Acztaocs only)
    - New Acztaoc titles:
    * Lizard
    * Serpent
    * Coyote
    * Cougar
    * Crocodile
    * Eagle
    * Jaguar

    No, no. No more stuff to be revealed today.

    Woa you guys are so hyped for the Medieval II town management feature upcoming in v4.0. So many votes for that feature. I'll really try my best to
    make it user-friendly and run smoothly.

    Oh boy, I guess that most of folks here will do a favour for the Acztaoc paganic gods when they feed them their own people through hard work in one's Crown's mines and meat processing them with guns, cannons and grenades.

    Oh, blast, I hope that Acztaocs don't have access to the artillery?
    (After all It's our job and privilege to kill them, not their to kill us! )
    Does the march weariness effect in the New World? (Illnesses, extra starvation, occasionally deaths and wounds in troops and dehydration + nasty climate and nasty locals + nasty flora and fauna I.e. either everything is poisonous or is trying to eat you).

    I love old movie "Aguirre, the Wrath of God". Hope that will experience during my invasion to the New World.
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