It is not cheese. It is just meta.Yes, what you have described is called "cheesing". Ultimately this is not a sustainable, not fun to many after a few times, way to play the game. You will always win doing such tactic. No challenge in that. What we are asking for is not another way to cheese the game, but for dev to think and implement an action that will present a moderate level of challenge to the player.
Yes. And they need some huge Standart that shows "SPAWN IS HERE"Wish that the spawns were chained to be "X" in-game meters / yards behind the captains of your formations (with logic to catch if they're out of bounds) - obviously the spawn meshing is pretty well thought out since you can get in so many across a variety, just needs to be accounted for.
It is true.but I think the biggest reason because high-tier units do not feel as strong as they should, is because the equipment is simply 200% more relevant than skill in this game.
Thats why melee infantry is useless crap and you need to play archer heavy army to be that camper guy and abuse that system for yourself.So , I every time I killed 20 of theirs in melee they were instantly replaced where as my replacements were strung out in a long line all the way back to the edge of the map.
Thank you i will tryThe biggest CPU hogs are Shadow Type & Battle Size. After that ragdolls and corpses are probably the next biggest things.
Cloth Simulation and interactive grass are also bits you can turn off.
I would recommend turning on DLSS; it will actually improve FPS (though might make the game slightly 'blurry' on some settings.
Best thing to do would just be to fiddle with some settings and boot up custom battles with the steam FPS count on. See what effects your system the most.
Ye. Good point. AgreeI mean imagine a knight fully armored tied to the ground with an angry mob of peasants heavy war hammer in hand... might not one-shot him, but I imagine the knight wont end well.
Moshpits should be fixed becouse2)would be a pathfind issue, which I don't think would be fixed soon.
Yes. While AI just holding and holding block - it is pretty damn boring.Are you talking about a mod?
It is true.In every single playthrough I plan on going melee heavy, I end up with massed ranged units anyways, since they are just so much, much more effective. It's boring, and does not feel very medieval, even if it truly is realistic.