Search results

  1. gutekfiutek

    [TUTORIAL(sort of..)] Skyboxes.txt partially explained

    Hi all I got pissed off with Warband sun settings and ridiculous angles (sun almost at zenith at noon, almost at horizon during evenings...). So I checked skyboxes.txt and tested few things (just few minutes of testing, really) - to find out what I need to change t have better skies. I don't...
  2. gutekfiutek

    [WB] Polished Buildings - Rhodok Pack (screens pg.3)

    xenoargh, I'm aware that people have problems with PL and PB licenses etc.
    What I wanted to aviod (happened to some of my friends) is someone using their job, changing it so it looks terrible (because most of modders are amateurs) and putting authors name in credits.
    So it looked that my friends made really terrible looking models/objects.

    If you have any suggestions what license is best for me, let me know.

    First test street in game - stil lots of tweaking needed, wall texture looks terrible.
    Also it needs some additional objects, I will try to add some vine soon.
    But it's only street system test (it seems to work fine).

    Anyone else HATES Warband sun angles?

    17.jpg


    16.jpg


    15.jpg


    14.jpg


    13.jpg


    12.jpg


    11.jpg


    10.jpg


    9.jpg

  3. gutekfiutek

    [WB] Polished Buildings - Rhodok Pack (screens pg.3)

    xenoargh said:
    1.  Are these 1:1 replacements for the existing meshes, in terms of footprint?  Or are the existing scenes going to need to be completely rebuilt to use?
    No, they will be new buildings, in separate brf file.
    xenoargh said:
    2.  Do they have AO set up via vertex baking?
    Yes, I do this in openBRF
    xenoargh said:
    3.  What are the specs, in terms of performance figures, for these vs. Native?  I.E., polycount, texture sizes, are LODs provided? 
    2-3k triangles, ~7 textures 1024x1024 or 2048x2048 (better to make textures bigger)
    xenoargh said:
    4.  Is this pack going to be restricted like your other stuff was when you originally released it, or may mods freely use it once it's available, provided you're credited properly? 
    Probably GPL or Creative Commons license. Not restricted to M&B community
    I want to set up "base" - buildings +environments. for non-commercial gamedev, so it can be used in open-source like projects.
    Will try to make better looking PL at some point (I have loooot more photos of plants/trees - been making my own library of photos for some time now).

    Some eyecandy (streets are old version, I haven't exported new ones yet).
    Those are some random test scenes.

    1.jpg


    3.jpg


    2.jpg


    7.jpg


    6.jpg


    5.jpg


    4.jpg

  4. gutekfiutek

    [WB] Polished Buildings - Rhodok Pack (screens pg.3)

    Some screens from 3dsmax (I was testing street modules with really simple/small scene).
    This shows overall style/mood.
    No ambient occlusion - just simple light with shadow map.
    No vine/plants yet.
    And lot of textures will be tweaked

    2.jpg


    5.jpg


    1.jpg


    4.jpg


    All buildings:
    6.jpg

  5. gutekfiutek

    [WB] Polished Buildings - Rhodok Pack (screens pg.3)

    Hi all, again me. Rhodok pack was  - sort of - almost - ready for some time, and I need to finish it finally. Rhodoks will be something like italian/spanish/portugese/turkish mix. Red roofs, lots of stone, a bit ornamental, possibly I will add some wine growing on the walls. Spaces will be more...
  6. gutekfiutek

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    Brennenderopa said:
    Oyclo said:
    Invisible barrier which I think is due to the skeleton below, full sized for ease of viewing, note the arrows suck in the 'air'

    invisible.jpg

    Is the random skeleton lying on the ground part of the mod? Or is my question just now incredibly stupid? I want random skeletons!  :mad:

    You'll have some in this mod:smile:
    If you want more i can find out what you need to change in flora_kinds.txt.


  7. gutekfiutek

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    Oyclo said:
    Getting an 'ugly' tree type on several maps......
    badtree.jpg
    Oyclo said:
    Invisible barrier which I think is due to the skeleton below, full sized for ease of viewing, note the arrows suck in the 'air'

    invisible.jpg

    Please, install this mod PROPERLY before reporting bugs.
    Probably you have native flora_kinds.txt. Please replace this with one from my mod.
    G.
  8. gutekfiutek

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    Guys, can you make screenshots of those bugs?
  9. gutekfiutek

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    Instag0 said:
    gutekfiutek said:
    I changed files in folder \Modules\Polished_Landscapes\SceneObj  because old village/town/castle scenes were messed up (as I completely changed tree models).
    If mod modify files in this folder - scenes will be messed up, because they need to be made with PL working.
    I noticed slow Edit mode and many crashes - but I don't know if it work better with native Warband.

    I don't exactly understand what you're saying. Are you planning to fix them? Do you recommend just using the Native scenes instead?

    They are fixed already (ones in my mod).
    It's just when *.sco are replaced by  ones from other mods or native - there are problems.
  10. gutekfiutek

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    Ok, so about those errors displayed in 1.126:
    It seems that TW changed a lot, one thing they did was deleting unused materials - and since they absolutely love mess - in particles2.brf there is a lot models like meeting scene terrains, plants etc.
    And this brf had ground stones model that used materials that was deleted from materials.brf....
    Nevermind.
    To fix this bug - just download this:
    http://www.mbrepository.com/file.php?id=2095
    Place it in\Modules\Polished_Landscapes\Resource (and overwrite file).

    Also:
    Alternative Flora_kinds.txt
    This will make forests less dense - less trees will be generated on maps (should improve performance)
    Just paste this text into \Modules\Polished_Landscapes\Data\flora_kinds.txt  (overwrite everything in file)
    80
    grass 6442469688324 5
    grass_a  0
    grass_b  0
    grass_c  0
    grass_d  0
    grass_e  0
    grass_bush 42950461452 2
    grass_bush_a  0
    grass_bush_b  0
    grass_saz 2147485222924 2
    grass_bush_c  0
    grass_bush_d  0
    grass_purple 2147484174348 2
    grass_bush_e  0
    grass_bush_f  0
    fern 4294968083456 2
    fern_a  0
    fern_b  0
    grass_steppe 6442469689352 5
    grass_yellow_a  0
    grass_yellow_b  0
    grass_yellow_c  0
    grass_yellow_d  0
    grass_yellow_e  0
    grass_bush_g 1717987707916 3
    grass_bush_g01  0
    grass_bush_g02  0
    grass_bush_g03  0
    grass_bush_h 1717987705860 3
    grass_bush_h01  0
    grass_bush_h02  0
    grass_bush_h03  0
    grass_bush_i 1717987705860 2
    grass_bush_i01  0
    grass_bush_i02  0
    grass_bush_j 1717987707916 2
    grass_bush_j01  0
    grass_bush_j02  0
    grass_bush_k 1717987705860 2
    grass_bush_k01  0
    grass_bush_k02  0
    grass_bush_l 214748627972 2
    grass_bush_l01  0
    grass_bush_l02  0
    thorn_a 644245357572 4
    thorn_a  0
    thorn_b  0
    thorn_c  0
    thorn_d  0
    basak 300647713804 1
    basak  0
    common_plant 300647713804 1
    common_plant  0
    small_plant 214748367884 3
    small_plant  0
    small_plant_b  0
    small_plant_c  0
    buddy_plant 214748367884 2
    buddy_plant  0
    buddy_plant_b  0
    yellow_flower 214748367884 2
    yellow_flower  0
    yellow_flower_b  0
    spiky_plant 214748630028 1
    spiky_plant  0
    seedy_plant 214748367884 1
    seedy_plant_a  0
    blue_flower 128849021964 1
    blue_flower  0
    big_bush 128849021964 1
    big_bush  0
    bushes02_a 128849021964 3
    bushes02_a  bo_bushes02_a
    bushes02_b  bo_bushes02_b
    bushes02_c  bo_bushes02_c
    bushes03_a 128849019908 3
    bushes03_a  0
    bushes03_b  0
    bushes03_c  0
    bushes04_a 300647713804 3
    bushes04_a  0
    bushes04_b  0
    bushes04_c  0
    bushes05_a 300647713804 3
    bushes05_a  0
    bushes05_b  0
    bushes05_c  0
    bushes06_a 300647712776 3
    bushes06_a  0
    bushes06_b  0
    bushes06_c  0
    bushes07_a 300647713804 3
    bushes07_a  0
    bushes07_b  0
    bushes07_c  0
    bushes08_a 300647713804 3
    bushes08_a  0
    bushes08_b  0
    bushes08_c  0
    bushes09_a 300647713804 3
    bushes09_a  0
    bushes09_b  0
    bushes09_c  0
    bushes10_a 300647713804 3
    bushes10_a  0
    bushes10_b  0
    bushes10_c  0
    bushes11_a 300647713804 3
    bushes11_a  0
    bushes11_b  0
    bushes11_c  0
    bushes12_a 300647713804 3
    bushes12_a  0
    bushes12_b  0
    bushes12_c  0
    aspen 17184066572 3
    aspen_a  bo_aspen_a
    Elysian_Fields GateKeeper
    aspen_b  bo_aspen_b
    Elysian_Fields GateKeeper
    aspen_c  bo_aspen_c
    Elysian_Fields GateKeeper
    pine_1 17184066572 2
    pine_1_a  bo_pine_1_a
    Elysian_Fields GateKeeper
    pine_1_b  bo_pine_1_b
    Elysian_Fields GateKeeper
    pine_2 17184066572 1
    pine_2_a  bo_pine_2_a
    Elysian_Fields GateKeeper
    pine_3 17184066572 1
    pine_3_a  bo_pine_3_a
    Elysian_Fields GateKeeper
    pine_4 17184066572 1
    pine_4_a  bo_pine_4_a
    Elysian_Fields GateKeeper
    snowy_pine 21479034896 1
    tree_snowy_a  bo_tree_snowy_a
    Elysian_Fields GateKeeper
    snowy_pine_2 21479034896 1
    snowy_pine_2  bo_snowy_pine_2
    Elysian_Fields GateKeeper
    small_rock 21477002252 8
    rock_c  bo_rock_c
    rock_d  bo_rock_d
    rock_e  bo_rock_e
    rock_f  bo_rock_f
    rock_g  bo_rock_g
    rock_h  bo_rock_h
    rock_i  bo_rock_i
    rock_k  bo_rock_k
    rock_snowy 21477003280 3
    rock_snowy_a  bo_rock_snowy_a
    rock_snowy_b  bo_rock_snowy_b
    rock_snowy_c  bo_rock_snowy_c
    rock 214750792716 6
    rock1  bo_rock1
    rock2  bo_rock2
    rock3  bo_rock3
    rock4  bo_rock4
    rock5  bo_rock6
    rock7  bo_rock7
    rock_snowy2 21477003280 4
    rock1_snowy  bo_rock1
    rock2_snowy  bo_rock2
    rock4_snowy  bo_rock4
    rock6_snowy  bo_rock6
    tree_1 17184066572 2
    tree_1_a  bo_tree_1_a
    Elysian_Fields GateKeeper
    tree_1_b  bo_tree_1_b
    Elysian_Fields GateKeeper
    tree_3 17184066572 2
    tree_3_a  bo_tree_3_a
    Elysian_Fields GateKeeper
    tree_3_b  bo_tree_3_b
    Elysian_Fields GateKeeper
    tree_4 17184066572 2
    tree_4_a  bo_tree_4_a
    Elysian_Fields GateKeeper
    tree_4_b  bo_tree_4_b
    Elysian_Fields GateKeeper
    tree_5 17184066572 4
    tree_5_a  bo_tree_5_a
    Elysian_Fields GateKeeper
    tree_5_b  bo_tree_5_b
    Elysian_Fields GateKeeper
    tree_5_c  bo_tree_5_c
    Elysian_Fields GateKeeper
    tree_5_d  bo_tree_5_d
    Elysian_Fields GateKeeper
    tree_6 17184066572 4
    tree_6_a  bo_tree_6_a
    Elysian_Fields GateKeeper
    tree_6_b  bo_tree_6_b
    Elysian_Fields GateKeeper
    tree_6_c  bo_tree_6_c
    Elysian_Fields GateKeeper
    tree_6_d  bo_tree_6_d
    Elysian_Fields GateKeeper
    tree_7 17184066572 3
    tree_7_a  bo_tree_7_a
    Elysian_Fields GateKeeper
    tree_7_b  bo_tree_7_b
    Elysian_Fields GateKeeper
    tree_7_c  bo_tree_7_c
    Elysian_Fields GateKeeper
    tree_8 17184066572 3
    tree_8_a  bo_tree_8_a
    Elysian_Fields GateKeeper
    tree_8_b  bo_tree_8_b
    Elysian_Fields GateKeeper
    tree_8_c  bo_tree_8_c
    Elysian_Fields GateKeeper
    tree_9 17184066572 3
    tree_9_a  bo_tree_9_a
    Elysian_Fields GateKeeper
    tree_9_b  bo_tree_9_a
    Elysian_Fields GateKeeper
    tree_9_c  bo_tree_9_a
    Elysian_Fields GateKeeper
    tree_10 17184066572 3
    tree_10_a  bo_tree_10_a
    Elysian_Fields GateKeeper
    tree_10_b  bo_tree_10_a
    Elysian_Fields GateKeeper
    tree_10_c  bo_tree_10_a
    Elysian_Fields GateKeeper
    tree_11 17184066572 3
    tree_11_a  bo_tree_11_a
    Elysian_Fields GateKeeper
    tree_11_b  bo_tree_11_a
    Elysian_Fields GateKeeper
    tree_11_c  bo_tree_11_a
    Elysian_Fields GateKeeper
    tree_12 17184066572 3
    tree_12_a  bo_tree_12_a
    Elysian_Fields GateKeeper
    tree_12_b  bo_tree_12_b
    Elysian_Fields GateKeeper
    tree_12_c  bo_tree_12_c
    Elysian_Fields GateKeeper
    tree_14 17184066572 3
    tree_14_a  bo_tree_14_a
    Elysian_Fields GateKeeper
    tree_14_b  bo_tree_14_b
    Elysian_Fields GateKeeper
    tree_14_c  bo_tree_14_c
    Elysian_Fields GateKeeper
    tree_15 17184066572 3
    tree_15_a  bo_tree_15_a
    mb_test1 tree_a
    tree_15_b  bo_tree_15_b
    mb_test1 tree_a
    tree_15_c  bo_tree_15_c
    mb_test1 tree_b
    tree_16 17184066572 2
    tree_16_a  bo_tree_16_a
    Elysian_Fields GateKeeper
    tree_16_b  bo_tree_16_b
    Elysian_Fields GateKeeper
    tree_17 17184066572 4
    tree_17_a  bo_tree_17_a
    Elysian_Fields GateKeeper
    tree_17_b  bo_tree_17_b
    Elysian_Fields GateKeeper
    tree_17_c  bo_tree_17_c
    Elysian_Fields GateKeeper
    tree_17_d  bo_tree_17_d
    Elysian_Fields GateKeeper
    palm 17184071680 1
    palm_a  bo_palm_a
    Elysian_Fields GateKeeper
    tree_new_1 17184066572 2
    tree_a01  bo_tree_a01
    Elysian_Fields GateKeeper
    tree_a02  bo_tree_a01
    Elysian_Fields GateKeeper
    bush_new_1 300647713804 2
    bush_a01  0
    bush_a02  0
    bush_new_2 300647713804 1
    bush_new_a  0
    bush_new_3 300647713804 1
    bush_new_b  0
    bush_new_4 300647713804 1
    bush_new_c  0
    tree_new_2 17184066572 2
    tree_b01  bo_tree_b01
    Elysian_Fields GateKeeper
    tree_b02  bo_tree_b02
    Elysian_Fields GateKeeper
    tree_new_3 17184066572 2
    tree_c01  bo_tree_c01
    Elysian_Fields GateKeeper
    tree_c02  bo_tree_c02
    Elysian_Fields GateKeeper
    tree_plane 17184066572 2
    tree_18_a  bo_tree_18_a
    Elysian_Fields GateKeeper
    tree_18_b  bo_tree_18_b
    Elysian_Fields GateKeeper
    tree_19 17184066572 1
    tree_19_a  bo_tree_19_a
    Elysian_Fields GateKeeper
    beech 12889099276 2
    tree_20_a  bo_tree_20_a
    Elysian_Fields GateKeeper
    tree_20_b  bo_tree_20_b
    Elysian_Fields GateKeeper
    tall_tree 17184066572 1
    tall_tree_a  bo_tall_tree_a
    Elysian_Fields GateKeeper
    tree_e 17184066572 3
    tree_e_1  bo_tree_e_1
    Elysian_Fields GateKeeper
    tree_e_2  bo_tree_e_2
    Elysian_Fields GateKeeper
    tree_e_3  bo_tree_e_3
    Elysian_Fields GateKeeper
    tree_f 17184066572 3
    tree_f_1  bo_tree_f_1
    Elysian_Fields GateKeeper
    tree_f_2  bo_tree_f_1
    Elysian_Fields GateKeeper
    tree_f_3  bo_tree_f_1
    Elysian_Fields GateKeeper
    grape_vineyard 0 1
    grape_vineyard  bo_grape_vineyard
    grape_vineyard_stake 0 1
    grape_vineyard_stake  bo_grape_vineyard_stake
    wheat 17179872268 4
    wheat_a  0
    wheat_b  0
    wheat_c  0
    wheat_d  0
    valleyRock_rounded 21476933632 4
    valleyRock_rounded_1  bo_valleyRock_rounded_1
    valleyRock_rounded_2  bo_valleyRock_rounded_2
    valleyRock_rounded_3  bo_valleyRock_rounded_3
    valleyRock_rounded_4  bo_valleyRock_rounded_4
    valleyRock_flat 21476933632 6
    valleyRock_flat_1  bo_valleyRock_flat_1
    valleyRock_flat_2  bo_valleyRock_flat_2
    valleyRock_flat_3  bo_valleyRock_flat_3
    valleyRock_flat_4  bo_valleyRock_flat_4
    valleyRock_flat_5  bo_valleyRock_flat_5
    valleyRock_flat_6  bo_valleyRock_flat_6
    valleyRock_flatRounded_small 21476933632 3
    valleyRock_flatRounded_small_1  bo_valleyRock_flatRounded_small_1
    valleyRock_flatRounded_small_2  bo_valleyRock_flatRounded_small_2
    valleyRock_flatRounded_small_3  bo_valleyRock_flatRounded_small_3
    valleyRock_flatRounded_big 21476933632 2
    valleyRock_flatRounded_big_1  bo_valleyRock_flatRounded_big_1
    valleyRock_flatRounded_big_2  bo_valleyRock_flatRounded_big_2

    Unfortunately I cannot guarantee that this will work wit all mods.
    I changed files in folder \Modules\Polished_Landscapes\SceneObj  because old village/town/castle scenes were messed up (as I completely changed tree models).
    If mod modify files in this folder - scenes will be messed up, because they need to be made with PL working.
    I noticed slow Edit mode and many crashes - but I don't know if it work better with native Warband.

    What about gameplay changes?
    Do you like denser forest vs cavalry?
  11. gutekfiutek

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    Turanien said:
    A note: Using this mod with Warband causes the multiplayer module to be locked out. I have to copy over my original flora_kinds and ground_specs if I wish to get back into Native otherwise it crashes and burns.  :cry:

    I just discovered that DAta folder is moddable in Warband!
    Just revert your old  flora_kinds and ground_specs in Warband/Data folder.
    Place new files in\Modules\Polished_Landscapes\Data


    Menjoo said:
    Quote from: Menjoo on Today at 11:26:42 PM

        Nice work, looks beautiful!
        Though, while loading the ini i get an errormessage telling me:Unable to find material ground_rock_a
        Any idea why?
        i tried to install it with the diplomatic-mod too, where i get the same error and after a while i get a ctd  :sad:
        But still it looks so good, even thoug the Horsetrainer on the Tutorialfield is quit pissed  :grin:

    Do you have 1.125 patch installed?
    I have the Steamversion and am on v1.126.

    EDIT* Can someone explain my how to quote? I never get it right.

    Ok, then copy Native module, rename it and istall PL just as I wrote on 1st page.
    G.
  12. gutekfiutek

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    Menjoo said:
    Nice work, looks beautiful!
    Though, while loading the ini i get an errormessage telling me:Unable to find material ground_rock_a
    Any idea why?
    i tried to install it with the diplomatic-mod too, where i get the same error and after a while i get a ctd  :sad:
    But still it looks so good, even thoug the Horsetrainer on the Tutorialfield is quit pissed  :grin:

    Do you have 1.125 patch installed?
  13. gutekfiutek

    Screenshots

    Advertisement!

    http://forums.taleworlds.com/index.php/topic,122423.0.html

    plwar31.jpg


    plwar28.jpg


    plwar26.jpg


    plwar34.jpg


    plwar22.jpg


    plwar19.jpg


    plwar12.jpg


    plwar16.jpg


    plwar05.jpg


    plwar09.jpg


    plwar10.jpg


    plwar03.jpg
  14. gutekfiutek

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    One thing - I wonder if this mod can be used in multiplayer - can someone try this?
  15. gutekfiutek

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    COGlory said:
    I will! 

    Are we allowed to use these in our mods?

    Of course:smile:
  16. gutekfiutek

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    Remember to post some screenshots!
  17. gutekfiutek

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    Hi all
    About skies - I think someone could make Sky replacement mod - I hate Warband skies. But I have no time to fix them.
    I changed rain and snow effects btw.
    It's really close to finish - just few tweaks here and there left.
    I just played native Warband for a while (to compare it with PL) and my eyes almost exploded:grin:
    How you can even play it?:razz:

    plwar31.jpg


    plwar32.jpg


    plwar30.jpg


    plwar28.jpg


    plwar29.jpg


    plwar33.jpg
  18. gutekfiutek

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    ...as I wrote on 1st page:smile:
    Few screens:

    Desert:
    plwar23.jpg


    Plains:

    plwar27.jpg


    plwar24.jpg


    plwar26.jpg


    And some winter:

    plwar25.jpg

Top Bottom